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authorMattes D <github@xoft.cz>2020-04-12 09:24:30 +0200
committerGitHub <noreply@github.com>2020-04-12 09:24:30 +0200
commitef2d5027d33ab3ec64c4e93d62749032d187d5c2 (patch)
treeacb7d10c6e71cbf4ec61568dd3b5a7780d54b65c /src/Items/ItemFishingRod.h
parentFix rotation metas on blocks (diff)
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Diffstat (limited to 'src/Items/ItemFishingRod.h')
-rw-r--r--src/Items/ItemFishingRod.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h
index ecd04bcfd..8c2be3ad3 100644
--- a/src/Items/ItemFishingRod.h
+++ b/src/Items/ItemFishingRod.h
@@ -154,7 +154,7 @@ public:
}
else if (Junk < 12) // 2 / 83 chance of spawning a fishing rod
{
- // Fishing Rods caught from the Junk category will be 10%–100% damaged, and always unenchanted.
+ // Fishing Rods caught from the Junk category will be 10%-100% damaged, and always unenchanted.
Drops.Add(cItem(E_ITEM_FISHING_ROD, 1, Random.RandInt<short>(7, 65)));
}
else if (Junk < 22) // 10 / 83 chance of spawning leather
@@ -163,7 +163,7 @@ public:
}
else if (Junk < 32) // 10 / 83 chance of spawning leather boots
{
- // Leather boots caught from the Junk category will be 10%–100% damaged, and always unenchanted.
+ // Leather boots caught from the Junk category will be 10%-100% damaged, and always unenchanted.
Drops.Add(cItem(E_ITEM_LEATHER_BOOTS, 1, Random.RandInt<short>(7, 66)));
}
else if (Junk < 42) // 10 / 83 chance of spawning rotten flesh