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author | Mattes D <github@xoft.cz> | 2014-06-08 21:58:08 +0200 |
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committer | Mattes D <github@xoft.cz> | 2014-06-08 21:58:30 +0200 |
commit | af4a21ea0689107b377818574cb07dc4a2e8b755 (patch) | |
tree | f4e6b11522a8c32ca9ae0b457d30bc893b18a653 /src/Items/ItemFishingRod.h | |
parent | Added queue for adding entities to cWorld. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Items/ItemFishingRod.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h index 32c151db5..3b1ad1717 100644 --- a/src/Items/ItemFishingRod.h +++ b/src/Items/ItemFishingRod.h @@ -231,7 +231,7 @@ public: else { cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID(), 100 + a_World->GetTickRandomNumber(800) - (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchLure) * 100)); - Floater->Initialize(a_World); + Floater->Initialize(*a_World); a_Player->SetIsFishing(true, Floater->GetUniqueID()); } return true; |