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authorMattes D <github@xoft.cz>2014-06-08 21:58:08 +0200
committerMattes D <github@xoft.cz>2014-06-08 21:58:30 +0200
commitaf4a21ea0689107b377818574cb07dc4a2e8b755 (patch)
treef4e6b11522a8c32ca9ae0b457d30bc893b18a653 /src/Items/ItemFishingRod.h
parentAdded queue for adding entities to cWorld. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Items/ItemFishingRod.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h
index 32c151db5..3b1ad1717 100644
--- a/src/Items/ItemFishingRod.h
+++ b/src/Items/ItemFishingRod.h
@@ -231,7 +231,7 @@ public:
else
{
cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID(), 100 + a_World->GetTickRandomNumber(800) - (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchLure) * 100));
- Floater->Initialize(a_World);
+ Floater->Initialize(*a_World);
a_Player->SetIsFishing(true, Floater->GetUniqueID());
}
return true;