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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-03-09 13:53:50 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-03-09 13:53:50 +0100 |
commit | c2978a34576192d79c1fdc4664eafe316be49e51 (patch) | |
tree | 48db5c74ed757bfdf178a70e77eddff693c76a35 /src/Items/ItemEmptyMap.h | |
parent | Hexified colours (diff) | |
parent | Updated Core (diff) | |
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Diffstat (limited to 'src/Items/ItemEmptyMap.h')
-rw-r--r-- | src/Items/ItemEmptyMap.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Items/ItemEmptyMap.h b/src/Items/ItemEmptyMap.h index 6618bfce2..f0b1e1424 100644 --- a/src/Items/ItemEmptyMap.h +++ b/src/Items/ItemEmptyMap.h @@ -36,10 +36,10 @@ public: // The map center is fixed at the central point of the 8x8 block of chunks you are standing in when you right-click it. - const int RegionWidth = cChunkDef::Width * 8 * pow(2.0, (double) DEFAULT_SCALE); + const int RegionWidth = cChunkDef::Width * 8; - int CenterX = floor(a_Player->GetPosX() / (float) RegionWidth) * RegionWidth; - int CenterZ = floor(a_Player->GetPosZ() / (float) RegionWidth) * RegionWidth; + int CenterX = (int)(floor(a_Player->GetPosX() / (float) RegionWidth) * RegionWidth); + int CenterZ = (int)(floor(a_Player->GetPosZ() / (float) RegionWidth) * RegionWidth); cMap * NewMap = a_World->GetMapManager().CreateMap(CenterX, CenterZ, DEFAULT_SCALE); |