diff options
author | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-17 19:42:06 +0100 |
---|---|---|
committer | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-17 19:42:06 +0100 |
commit | f1a1d6fa5c64a88d9b72d70e70c085ce75830933 (patch) | |
tree | cd0f6d20e0522e7a13b606a00fcb2408dfeab387 /src/Items/ItemBucket.h | |
parent | Made buckets work when the player does not 'look' at a block. This fixes #265 (diff) | |
download | cuberite-f1a1d6fa5c64a88d9b72d70e70c085ce75830933.tar cuberite-f1a1d6fa5c64a88d9b72d70e70c085ce75830933.tar.gz cuberite-f1a1d6fa5c64a88d9b72d70e70c085ce75830933.tar.bz2 cuberite-f1a1d6fa5c64a88d9b72d70e70c085ce75830933.tar.lz cuberite-f1a1d6fa5c64a88d9b72d70e70c085ce75830933.tar.xz cuberite-f1a1d6fa5c64a88d9b72d70e70c085ce75830933.tar.zst cuberite-f1a1d6fa5c64a88d9b72d70e70c085ce75830933.zip |
Diffstat (limited to 'src/Items/ItemBucket.h')
-rw-r--r-- | src/Items/ItemBucket.h | 33 |
1 files changed, 23 insertions, 10 deletions
diff --git a/src/Items/ItemBucket.h b/src/Items/ItemBucket.h index 87f23b554..4cddd64d8 100644 --- a/src/Items/ItemBucket.h +++ b/src/Items/ItemBucket.h @@ -46,7 +46,10 @@ public: } Vector3i BlockPos; - GetBlockFromTrace(a_World, a_Player, BlockPos); + if (!GetBlockFromTrace(a_World, a_Player, BlockPos)) + { + return false; // Nothing in range. + } if (a_World->GetBlockMeta(BlockPos.x, BlockPos.y, BlockPos.z) != 0) { @@ -70,16 +73,18 @@ public: return false; } - // Remove the bucket from the inventory - if (!a_Player->GetInventory().RemoveOneEquippedItem()) + // Give new bucket, filled with fluid when the gamemode is not creative: + if (!a_Player->IsGameModeCreative()) { - LOG("Clicked with an empty bucket, but cannot remove one from the inventory? WTF?"); - ASSERT(!"Inventory bucket mismatch"); - return true; + // Remove the bucket from the inventory + if (!a_Player->GetInventory().RemoveOneEquippedItem()) + { + LOG("Clicked with an empty bucket, but cannot remove one from the inventory? WTF?"); + ASSERT(!"Inventory bucket mismatch"); + return true; + } + a_Player->GetInventory().AddItem(cItem(NewItem), true, true); } - - // Give new bucket, filled with fluid: - a_Player->GetInventory().AddItem(cItem(NewItem), true, true); // Remove water / lava block a_Player->GetWorld()->SetBlock(BlockPos.x, BlockPos.y, BlockPos.z, E_BLOCK_AIR, 0); @@ -153,14 +158,16 @@ public: { public: Vector3d Pos; + bool HitFluid; virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override { if (a_BlockMeta != 0) // Even if it was a water block it would not be a source. { return false; } - if ((IsBlockWater(a_BlockType)) || (IsBlockLava(a_BlockType))) + if (IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType)) { + HitFluid = true; Pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ); return true; } @@ -174,6 +181,12 @@ public: Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z); + if (!Callbacks.HitFluid) + { + return false; + } + + BlockPos.Set((int) Callbacks.Pos.x, (int) Callbacks.Pos.y, (int) Callbacks.Pos.z); return true; } |