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author | Howaner <franzi.moos@googlemail.com> | 2014-08-04 22:30:13 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-08-04 22:30:13 +0200 |
commit | 2e43eaaba7a29a9db5bfa11d6a1bb8b57bf02fa6 (patch) | |
tree | 045b4ace9e98be97ad8db62e3be2a12959e7d9b2 /src/Items/ItemBow.h | |
parent | Added arrow consuming on shooting (diff) | |
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Diffstat (limited to 'src/Items/ItemBow.h')
-rw-r--r-- | src/Items/ItemBow.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h index 90645dd9a..fdc24689c 100644 --- a/src/Items/ItemBow.h +++ b/src/Items/ItemBow.h @@ -57,7 +57,7 @@ public: } Force = std::min(Force, 1.0); - // Has the player a arrow? + // Does the player have an arrow? if (!a_Player->IsGameModeCreative() && !a_Player->GetInventory().HasItems(cItem(E_ITEM_ARROW))) { return; |