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author | Mattes D <github@xoft.cz> | 2014-10-19 18:45:32 +0200 |
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committer | Mattes D <github@xoft.cz> | 2014-10-19 18:45:42 +0200 |
commit | cf73fee7e362134dc4caabc7c99f3a5bb0593a99 (patch) | |
tree | 871252d73bb6187cc4bfc95abdbfbe7fccd55bd5 /src/ItemGrid.cpp | |
parent | TwoLevel BioGen: fixed swapped inside and outside biomes. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ItemGrid.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ItemGrid.cpp b/src/ItemGrid.cpp index 0bd44bb0d..1977216d8 100644 --- a/src/ItemGrid.cpp +++ b/src/ItemGrid.cpp @@ -642,7 +642,7 @@ void cItemGrid::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, s // Choose the enchantments cWeightedEnchantments Enchantments; cEnchantments::AddItemEnchantmentWeights(Enchantments, E_ITEM_BOOK, 24 + Noise.IntNoise2DInt(a_Seed, TotalProbab) % 7); - int NumEnchantments = Noise.IntNoise3DInt(TotalProbab, Rnd, a_Seed) % 5; // The number of enchantments this book wil get. + int NumEnchantments = Noise.IntNoise3DInt(TotalProbab, Rnd, a_Seed) % 5; // The number of enchantments this book wil get. for (int j = 0; j <= NumEnchantments; j++) { |