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authormadmaxoft <github@xoft.cz>2014-07-18 23:47:46 +0200
committermadmaxoft <github@xoft.cz>2014-07-18 23:47:46 +0200
commit13311c700ffbd94f28fe38654bda4bf026d2a8ce (patch)
treec1519a78237f23b90d9b54a166f1118696d3e96c /src/Inventory.h
parentAdded RemoveItem() function to the player inventory. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Inventory.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Inventory.h b/src/Inventory.h
index 6e32536b3..5175afd14 100644
--- a/src/Inventory.h
+++ b/src/Inventory.h
@@ -86,7 +86,8 @@ public:
*/
int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, bool a_tryToFillEquippedFirst);
- /** Remove the specified item with the specified amount from the inventory. Returns the amount from the items were was removed. */
+ /** Removes the specified item from the inventory, as many as possible, up to a_ItemStack.m_ItemCount.
+ Returns the number of items that were removed. */
int RemoveItem(const cItem & a_ItemStack);
/** Removes one item out of the currently equipped item stack, returns true if successful, false if empty-handed */