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author | madmaxoft <github@xoft.cz> | 2014-07-20 23:10:31 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2014-07-21 17:38:50 +0200 |
commit | 6be79575fd50e37ac275bd0cb9d16f9e51e8a225 (patch) | |
tree | b02e68b73bf1152f9d84020ee006d5325e096691 /src/Inventory.cpp | |
parent | Cuboid: added explicit copy assignment operator (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Inventory.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/Inventory.cpp b/src/Inventory.cpp index 5f7c24b60..93b2c8eee 100644 --- a/src/Inventory.cpp +++ b/src/Inventory.cpp @@ -500,15 +500,15 @@ int cInventory::ArmorSlotNumToEntityEquipmentID(short a_ArmorSlotNum) bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */ ) { // Fill already present stacks - if( a_Mode < 2 ) + if (a_Mode < 2 ) { int MaxStackSize = cItemHandler::GetItemHandler(a_Item.m_ItemType)->GetMaxStackSize(); - for(int i = 0; i < a_Size; i++) + for (int i = 0; i < a_Size; i++) { - if( m_Slots[i + a_Offset].m_ItemType == a_Item.m_ItemType && m_Slots[i + a_Offset].m_ItemCount < MaxStackSize && m_Slots[i + a_Offset].m_ItemDamage == a_Item.m_ItemDamage ) + if (m_Slots[i + a_Offset].m_ItemType == a_Item.m_ItemType && m_Slots[i + a_Offset].m_ItemCount < MaxStackSize && m_Slots[i + a_Offset].m_ItemDamage == a_Item.m_ItemDamage ) { int NumFree = MaxStackSize - m_Slots[i + a_Offset].m_ItemCount; - if( NumFree >= a_Item.m_ItemCount ) + if (NumFree >= a_Item.m_ItemCount ) { // printf("1. Adding %i items ( free: %i )\n", a_Item.m_ItemCount, NumFree ); @@ -528,12 +528,12 @@ bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, } } - if( a_Mode > 0 ) + if (a_Mode > 0 ) { // If we got more left, find first empty slot - for(int i = 0; i < a_Size && a_Item.m_ItemCount > 0; i++) + for (int i = 0; i < a_Size && a_Item.m_ItemCount > 0; i++) { - if( m_Slots[i + a_Offset].m_ItemType == -1 ) + if (m_Slots[i + a_Offset].m_ItemType == -1 ) { m_Slots[i + a_Offset] = a_Item; a_Item.m_ItemCount = 0; |