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authorSTRWarrior <niels.breuker@hotmail.nl>2014-12-02 09:55:25 +0100
committerSTRWarrior <niels.breuker@hotmail.nl>2014-12-02 09:55:25 +0100
commita466986f53c2bec54bc25951d05036db5a3fb2e1 (patch)
tree0e87a68f88b320f900310bfde3b5685d1d8742ef /src/Generating
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Diffstat (limited to 'src/Generating')
-rw-r--r--src/Generating/DungeonRoomsFinisher.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp
index 19ac3b8b2..847fcbf10 100644
--- a/src/Generating/DungeonRoomsFinisher.cpp
+++ b/src/Generating/DungeonRoomsFinisher.cpp
@@ -61,7 +61,7 @@ public:
// Choose what the mobspawner will spawn.
// 25% chance for a spider, 25% for a skeleton and 50% chance to get a zombie spawer.
- int MobType = (a_Noise.IntNoise3D(a_OriginX, m_FloorHeight, a_OriginZ) / 7) % 100
+ int MobType = (a_Noise.IntNoise3DInt(a_OriginX, m_FloorHeight, a_OriginZ) / 7) % 100
if (MobType <= 25)
{
m_MonsterType = mtSkeleton;