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author | Howaner <franzi.moos@googlemail.com> | 2014-11-18 14:56:32 +0100 |
---|---|---|
committer | Howaner <franzi.moos@googlemail.com> | 2014-11-18 14:56:32 +0100 |
commit | 42120e2ea5db0cdb9920ff1c5efef33e0f496d48 (patch) | |
tree | 20ba1ae0a53f757cb8814b6cd6a466fe5acf1308 /src/Generating | |
parent | Fixed compile errors. (diff) | |
parent | Merge pull request #1598 from mc-server/SignEditor (diff) | |
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Diffstat (limited to 'src/Generating')
35 files changed, 4322 insertions, 509 deletions
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 3ee0bd4c5..2a4dbe794 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -5,7 +5,11 @@ #include "Globals.h" #include "BioGen.h" -#include "inifile/iniFile.h" +#include <chrono> +#include <iostream> +#include "IntGen.h" +#include "ProtIntGen.h" +#include "../IniFile.h" #include "../LinearUpscale.h" @@ -45,7 +49,7 @@ void cBioGenConstant::InitializeBiomeGen(cIniFile & a_IniFile) //////////////////////////////////////////////////////////////////////////////// // cBioGenCache: -cBioGenCache::cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize) : +cBioGenCache::cBioGenCache(cBiomeGenPtr a_BioGenToCache, int a_CacheSize) : m_BioGenToCache(a_BioGenToCache), m_CacheSize(a_CacheSize), m_CacheOrder(new int[a_CacheSize]), @@ -69,9 +73,9 @@ cBioGenCache::cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize) : cBioGenCache::~cBioGenCache() { delete[] m_CacheData; - m_CacheData = NULL; + m_CacheData = nullptr; delete[] m_CacheOrder; - m_CacheOrder = NULL; + m_CacheOrder = nullptr; } @@ -145,25 +149,13 @@ void cBioGenCache::InitializeBiomeGen(cIniFile & a_IniFile) //////////////////////////////////////////////////////////////////////////////// // cBioGenMulticache: -cBioGenMulticache::cBioGenMulticache(cBiomeGen * a_BioGenToCache, size_t a_CacheSize, size_t a_CachesLength) : - m_CachesLength(a_CachesLength) +cBioGenMulticache::cBioGenMulticache(cBiomeGenPtr a_BioGenToCache, size_t a_SubCacheSize, size_t a_NumSubCaches) : + m_NumSubCaches(a_NumSubCaches) { - m_Caches.reserve(a_CachesLength); - for (size_t i = 0; i < a_CachesLength; i++) + m_Caches.reserve(a_NumSubCaches); + for (size_t i = 0; i < a_NumSubCaches; i++) { - m_Caches.push_back(new cBioGenCache(a_BioGenToCache, a_CacheSize)); - } -} - - - - - -cBioGenMulticache::~cBioGenMulticache() -{ - for (cBiomeGens::iterator it = m_Caches.begin(); it != m_Caches.end(); it++) - { - delete *it; + m_Caches.push_back(cBiomeGenPtr(new cBioGenCache(a_BioGenToCache, a_SubCacheSize))); } } @@ -174,7 +166,7 @@ cBioGenMulticache::~cBioGenMulticache() void cBioGenMulticache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) { const size_t coefficient = 3; - const size_t cacheIdx = ((size_t)a_ChunkX + coefficient * (size_t)a_ChunkZ) % m_CachesLength; + const size_t cacheIdx = ((size_t)a_ChunkX + coefficient * (size_t)a_ChunkZ) % m_NumSubCaches; m_Caches[cacheIdx]->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap); } @@ -185,10 +177,9 @@ void cBioGenMulticache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMa void cBioGenMulticache::InitializeBiomeGen(cIniFile & a_IniFile) { - for (cBiomeGens::iterator it = m_Caches.begin(); it != m_Caches.end(); it++) + for (auto itr : m_Caches) { - cBiomeGen * tmp = *it; - tmp->InitializeBiomeGen(a_IniFile); + itr->InitializeBiomeGen(a_IniFile); } } @@ -737,8 +728,6 @@ void cBioGenMultiStepMap::FreezeWaterBiomes(cChunkDef::BiomeMap & a_BiomeMap, co cBioGenTwoLevel::cBioGenTwoLevel(int a_Seed) : m_VoronoiLarge(a_Seed + 1000), m_VoronoiSmall(a_Seed + 2000), - m_DistortX(a_Seed + 3000), - m_DistortZ(a_Seed + 4000), m_Noise1(a_Seed + 5001), m_Noise2(a_Seed + 5002), m_Noise3(a_Seed + 5003), @@ -762,19 +751,17 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap int DistortZ[cChunkDef::Width + 1][cChunkDef::Width + 1]; for (int x = 0; x <= 4; x++) for (int z = 0; z <= 4; z++) { - int BlockX = BaseX + x * 4; - int BlockZ = BaseZ + z * 4; - float BlockXF = (float)(16 * BlockX) / 128; - float BlockZF = (float)(16 * BlockZ) / 128; - double NoiseX = m_Noise1.CubicNoise2D(BlockXF / 16, BlockZF / 16); - NoiseX += 0.5 * m_Noise2.CubicNoise2D(BlockXF / 8, BlockZF / 8); - NoiseX += 0.08 * m_Noise3.CubicNoise2D(BlockXF, BlockZF); - double NoiseZ = m_Noise4.CubicNoise2D(BlockXF / 16, BlockZF / 16); - NoiseZ += 0.5 * m_Noise5.CubicNoise2D(BlockXF / 8, BlockZF / 8); - NoiseZ += 0.08 * m_Noise6.CubicNoise2D(BlockXF, BlockZF); + float BlockX = static_cast<float>(BaseX + x * 4); + float BlockZ = static_cast<float>(BaseZ + z * 4); + double NoiseX = m_AmpX1 * m_Noise1.CubicNoise2D(BlockX * m_FreqX1, BlockZ * m_FreqX1); + NoiseX += m_AmpX2 * m_Noise2.CubicNoise2D(BlockX * m_FreqX2, BlockZ * m_FreqX2); + NoiseX += m_AmpX3 * m_Noise3.CubicNoise2D(BlockX * m_FreqX3, BlockZ * m_FreqX3); + double NoiseZ = m_AmpZ1 * m_Noise4.CubicNoise2D(BlockX * m_FreqZ1, BlockZ * m_FreqZ1); + NoiseZ += m_AmpZ2 * m_Noise5.CubicNoise2D(BlockX * m_FreqZ2, BlockZ * m_FreqZ2); + NoiseZ += m_AmpZ3 * m_Noise6.CubicNoise2D(BlockX * m_FreqZ3, BlockZ * m_FreqZ3); - DistortX[4 * x][4 * z] = BlockX + (int)(64 * NoiseX); - DistortZ[4 * x][4 * z] = BlockZ + (int)(64 * NoiseZ); + DistortX[4 * x][4 * z] = (int)(BlockX + NoiseX); + DistortZ[4 * x][4 * z] = (int)(BlockZ + NoiseZ); } LinearUpscale2DArrayInPlace<cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4>(&DistortX[0][0]); @@ -789,7 +776,7 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap int BiomeGroup = m_VoronoiLarge.GetValueAt(DistortX[x][z], DistortZ[x][z], SeedX, SeedZ, MinDist2) / 7; int BiomeIdx = m_VoronoiSmall.GetValueAt(DistortX[x][z], DistortZ[x][z], SeedX, SeedZ, MinDist2) / 11; int MinDist1 = (DistortX[x][z] - SeedX) * (DistortX[x][z] - SeedX) + (DistortZ[x][z] - SeedZ) * (DistortZ[x][z] - SeedZ); - cChunkDef::SetBiome(a_BiomeMap, x, z, SelectBiome(BiomeGroup, BiomeIdx, (MinDist1 < MinDist2 / 4) ? 0 : 1)); + cChunkDef::SetBiome(a_BiomeMap, x, z, SelectBiome(BiomeGroup, BiomeIdx, (MinDist1 < MinDist2 / 4) ? 1 : 0)); } } } @@ -915,30 +902,18 @@ void cBioGenTwoLevel::InitializeBiomeGen(cIniFile & a_IniFile) { m_VoronoiLarge.SetCellSize(a_IniFile.GetValueSetI("Generator", "TwoLevelLargeCellSize", 1024)); m_VoronoiSmall.SetCellSize(a_IniFile.GetValueSetI("Generator", "TwoLevelSmallCellSize", 128)); - m_DistortX.AddOctave( - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave1Freq", 0.01), - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave1Amp", 16) - ); - m_DistortX.AddOctave( - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave2Freq", 0.005), - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave2Amp", 8) - ); - m_DistortX.AddOctave( - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave3Freq", 0.0025), - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave3Amp", 4) - ); - m_DistortZ.AddOctave( - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave1Freq", 0.01), - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave1Amp", 16) - ); - m_DistortZ.AddOctave( - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave2Freq", 0.005), - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave2Amp", 8) - ); - m_DistortZ.AddOctave( - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave3Freq", 0.0025), - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave3Amp", 4) - ); + m_FreqX1 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave1Freq", 0.01); + m_AmpX1 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave1Amp", 80); + m_FreqX2 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave2Freq", 0.05); + m_AmpX2 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave2Amp", 20); + m_FreqX3 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave3Freq", 0.1), + m_AmpX3 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave3Amp", 8); + m_FreqZ1 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave1Freq", 0.01); + m_AmpZ1 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave1Amp", 80); + m_FreqZ2 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave2Freq", 0.05); + m_AmpZ2 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave2Amp", 20); + m_FreqZ3 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave3Freq", 0.1); + m_AmpZ3 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave3Amp", 8); } @@ -946,9 +921,217 @@ void cBioGenTwoLevel::InitializeBiomeGen(cIniFile & a_IniFile) //////////////////////////////////////////////////////////////////////////////// +// cBioGenGrown: + +class cBioGenGrown: + public cBiomeGen +{ +public: + cBioGenGrown(int a_Seed) + { + auto FinalRivers = + std::make_shared<cIntGenSmooth<8>> (a_Seed + 1, + std::make_shared<cIntGenZoom <10>> (a_Seed + 2, + std::make_shared<cIntGenRiver <7>> (a_Seed + 3, + std::make_shared<cIntGenZoom <9>> (a_Seed + 4, + std::make_shared<cIntGenSmooth<6>> (a_Seed + 5, + std::make_shared<cIntGenZoom <8>> (a_Seed + 8, + std::make_shared<cIntGenSmooth<6>> (a_Seed + 5, + std::make_shared<cIntGenZoom <8>> (a_Seed + 9, + std::make_shared<cIntGenSmooth<6>> (a_Seed + 5, + std::make_shared<cIntGenZoom <8>> (a_Seed + 10, + std::make_shared<cIntGenSmooth<6>> (a_Seed + 5, + std::make_shared<cIntGenSmooth<8>> (a_Seed + 6, + std::make_shared<cIntGenZoom <10>> (a_Seed + 11, + std::make_shared<cIntGenChoice<2, 7>>(a_Seed + 12 + )))))))))))))); + + auto alteration = + std::make_shared<cIntGenZoom <8>>(a_Seed, + std::make_shared<cIntGenLandOcean<6>>(a_Seed, 20 + )); + + auto alteration2 = + std::make_shared<cIntGenZoom <8>>(a_Seed + 1, + std::make_shared<cIntGenZoom <6>>(a_Seed + 2, + std::make_shared<cIntGenZoom <5>>(a_Seed + 1, + std::make_shared<cIntGenZoom <4>>(a_Seed + 2, + std::make_shared<cIntGenLandOcean<4>>(a_Seed + 1, 10 + ))))); + + auto FinalBiomes = + std::make_shared<cIntGenSmooth <8>> (a_Seed + 1, + std::make_shared<cIntGenZoom <10>>(a_Seed + 15, + std::make_shared<cIntGenSmooth <7>> (a_Seed + 1, + std::make_shared<cIntGenZoom <9>> (a_Seed + 16, + std::make_shared<cIntGenBeaches <6>> ( + std::make_shared<cIntGenZoom <8>> (a_Seed + 1, + std::make_shared<cIntGenAddIslands <6>> (a_Seed + 2004, 10, + std::make_shared<cIntGenAddToOcean <6>> (a_Seed + 10, 500, biDeepOcean, + std::make_shared<cIntGenReplaceRandomly<8>> (a_Seed + 1, biPlains, biSunflowerPlains, 20, + std::make_shared<cIntGenMBiomes <8>> (a_Seed + 5, alteration2, + std::make_shared<cIntGenAlternateBiomes<8>> (a_Seed + 1, alteration, + std::make_shared<cIntGenBiomeEdges <8>> (a_Seed + 3, + std::make_shared<cIntGenZoom <10>>(a_Seed + 2, + std::make_shared<cIntGenZoom <7>> (a_Seed + 4, + std::make_shared<cIntGenReplaceRandomly<5>> (a_Seed + 99, biIcePlains, biIcePlainsSpikes, 50, + std::make_shared<cIntGenZoom <5>> (a_Seed + 8, + std::make_shared<cIntGenAddToOcean <4>> (a_Seed + 10, 300, biDeepOcean, + std::make_shared<cIntGenAddToOcean <6>> (a_Seed + 9, 8, biMushroomIsland, + std::make_shared<cIntGenBiomes <8>> (a_Seed + 3000, + std::make_shared<cIntGenAddIslands <8>> (a_Seed + 2000, 200, + std::make_shared<cIntGenZoom <8>> (a_Seed + 5, + std::make_shared<cIntGenRareBiomeGroups<6>> (a_Seed + 5, 50, + std::make_shared<cIntGenBiomeGroupEdges<6>> ( + std::make_shared<cIntGenAddIslands <8>> (a_Seed + 2000, 200, + std::make_shared<cIntGenZoom <8>> (a_Seed + 7, + std::make_shared<cIntGenSetRandomly <6>> (a_Seed + 8, 50, bgOcean, + std::make_shared<cIntGenReplaceRandomly<6>> (a_Seed + 101, bgIce, bgTemperate, 150, + std::make_shared<cIntGenAddIslands <6>> (a_Seed + 2000, 200, + std::make_shared<cIntGenSetRandomly <6>> (a_Seed + 9, 50, bgOcean, + std::make_shared<cIntGenZoom <6>> (a_Seed + 10, + std::make_shared<cIntGenLandOcean <5>> (a_Seed + 100, 30 + ))))))))))))))))))))))))))))))); + + m_Gen = + std::make_shared<cIntGenSmooth <16>>(a_Seed, + std::make_shared<cIntGenZoom <18>>(a_Seed, + std::make_shared<cIntGenSmooth <11>>(a_Seed, + std::make_shared<cIntGenZoom <13>>(a_Seed, + std::make_shared<cIntGenMixRivers<8>> ( + FinalBiomes, FinalRivers + ))))); + } + + virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes) override + { + cIntGen<16, 16>::Values vals; + m_Gen->GetInts(a_ChunkX * cChunkDef::Width, a_ChunkZ * cChunkDef::Width, vals); + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + cChunkDef::SetBiome(a_Biomes, x, z, (EMCSBiome)vals[x + cChunkDef::Width * z]); + } + } + } + +protected: + std::shared_ptr<cIntGen<16, 16>> m_Gen; +}; + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cBioGenGrown: + +class cBioGenProtGrown: + public cBiomeGen +{ +public: + cBioGenProtGrown(int a_Seed) + { + auto FinalRivers = + std::make_shared<cProtIntGenSmooth>(a_Seed + 1, + std::make_shared<cProtIntGenZoom >(a_Seed + 2, + std::make_shared<cProtIntGenRiver >(a_Seed + 3, + std::make_shared<cProtIntGenZoom >(a_Seed + 4, + std::make_shared<cProtIntGenSmooth>(a_Seed + 5, + std::make_shared<cProtIntGenZoom >(a_Seed + 8, + std::make_shared<cProtIntGenSmooth>(a_Seed + 5, + std::make_shared<cProtIntGenZoom >(a_Seed + 9, + std::make_shared<cProtIntGenSmooth>(a_Seed + 5, + std::make_shared<cProtIntGenZoom >(a_Seed + 10, + std::make_shared<cProtIntGenSmooth>(a_Seed + 5, + std::make_shared<cProtIntGenSmooth>(a_Seed + 6, + std::make_shared<cProtIntGenZoom >(a_Seed + 11, + std::make_shared<cProtIntGenChoice>(a_Seed + 12, 2 + )))))))))))))); + + auto alteration = + std::make_shared<cProtIntGenZoom >(a_Seed, + std::make_shared<cProtIntGenLandOcean>(a_Seed, 20 + )); + + auto alteration2 = + std::make_shared<cProtIntGenZoom >(a_Seed + 1, + std::make_shared<cProtIntGenZoom >(a_Seed + 2, + std::make_shared<cProtIntGenZoom >(a_Seed + 1, + std::make_shared<cProtIntGenZoom >(a_Seed + 2, + std::make_shared<cProtIntGenLandOcean>(a_Seed + 1, 10 + ))))); + + auto FinalBiomes = + std::make_shared<cProtIntGenSmooth >(a_Seed + 1, + std::make_shared<cProtIntGenZoom >(a_Seed + 15, + std::make_shared<cProtIntGenSmooth >(a_Seed + 1, + std::make_shared<cProtIntGenZoom >(a_Seed + 16, + std::make_shared<cProtIntGenBeaches >( + std::make_shared<cProtIntGenZoom >(a_Seed + 1, + std::make_shared<cProtIntGenAddIslands >(a_Seed + 2004, 10, + std::make_shared<cProtIntGenAddToOcean >(a_Seed + 10, 500, biDeepOcean, + std::make_shared<cProtIntGenReplaceRandomly>(a_Seed + 1, biPlains, biSunflowerPlains, 20, + std::make_shared<cProtIntGenMBiomes >(a_Seed + 5, alteration2, + std::make_shared<cProtIntGenAlternateBiomes>(a_Seed + 1, alteration, + std::make_shared<cProtIntGenBiomeEdges >(a_Seed + 3, + std::make_shared<cProtIntGenZoom >(a_Seed + 2, + std::make_shared<cProtIntGenZoom >(a_Seed + 4, + std::make_shared<cProtIntGenReplaceRandomly>(a_Seed + 99, biIcePlains, biIcePlainsSpikes, 50, + std::make_shared<cProtIntGenZoom >(a_Seed + 8, + std::make_shared<cProtIntGenAddToOcean >(a_Seed + 10, 300, biDeepOcean, + std::make_shared<cProtIntGenAddToOcean >(a_Seed + 9, 8, biMushroomIsland, + std::make_shared<cProtIntGenBiomes >(a_Seed + 3000, + std::make_shared<cProtIntGenAddIslands >(a_Seed + 2000, 200, + std::make_shared<cProtIntGenZoom >(a_Seed + 5, + std::make_shared<cProtIntGenRareBiomeGroups>(a_Seed + 5, 50, + std::make_shared<cProtIntGenBiomeGroupEdges>( + std::make_shared<cProtIntGenAddIslands >(a_Seed + 2000, 200, + std::make_shared<cProtIntGenZoom >(a_Seed + 7, + std::make_shared<cProtIntGenSetRandomly >(a_Seed + 8, 50, bgOcean, + std::make_shared<cProtIntGenReplaceRandomly>(a_Seed + 101, bgIce, bgTemperate, 150, + std::make_shared<cProtIntGenAddIslands >(a_Seed + 2000, 200, + std::make_shared<cProtIntGenSetRandomly >(a_Seed + 9, 50, bgOcean, + std::make_shared<cProtIntGenZoom >(a_Seed + 10, + std::make_shared<cProtIntGenLandOcean >(a_Seed + 100, 30 + ))))))))))))))))))))))))))))))); + + m_Gen = + std::make_shared<cProtIntGenSmooth >(a_Seed, + std::make_shared<cProtIntGenZoom >(a_Seed, + std::make_shared<cProtIntGenSmooth >(a_Seed, + std::make_shared<cProtIntGenZoom >(a_Seed, + std::make_shared<cProtIntGenMixRivers>( + FinalBiomes, FinalRivers + ))))); + } + + virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes) override + { + int vals[16 * 16]; + m_Gen->GetInts(a_ChunkX * cChunkDef::Width, a_ChunkZ * cChunkDef::Width, 16, 16, vals); + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + cChunkDef::SetBiome(a_Biomes, x, z, (EMCSBiome)vals[x + cChunkDef::Width * z]); + } + } + } + +protected: + std::shared_ptr<cProtIntGen> m_Gen; +}; + + + + + +//////////////////////////////////////////////////////////////////////////////// // cBiomeGen: -cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault) +cBiomeGenPtr cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault) { AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", ""); if (BiomeGenName.empty()) @@ -957,7 +1140,7 @@ cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a BiomeGenName = "MultiStepMap"; } - cBiomeGen * res = NULL; + cBiomeGen * res = nullptr; a_CacheOffByDefault = false; if (NoCaseCompare(BiomeGenName, "constant") == 0) { @@ -981,6 +1164,14 @@ cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a { res = new cBioGenTwoLevel(a_Seed); } + else if (NoCaseCompare(BiomeGenName, "grown") == 0) + { + res = new cBioGenGrown(a_Seed); + } + else if (NoCaseCompare(BiomeGenName, "grownprot") == 0) + { + res = new cBioGenProtGrown(a_Seed); + } else { if (NoCaseCompare(BiomeGenName, "multistepmap") != 0) @@ -1004,9 +1195,57 @@ cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a } res->InitializeBiomeGen(a_IniFile); - return res; + return cBiomeGenPtr(res); } + +//////////////////////////////////////////////////////////////////////////////// +// Performance tests: + +// Change to 1 to enable the perf test: +#if 0 + +class cBioGenPerfTest +{ +public: + cBioGenPerfTest() + { + std::cout << "BioGen performance tests commencing, please wait..." << std::endl; + TestGen("MultiStepMap", std::make_unique<cBioGenMultiStepMap>(1).get()); + TestGen("Grown", std::make_unique<cBioGenGrown>(1).get()); + TestGen("GrownProt", std::make_unique<cBioGenProtGrown>(1).get()); + std::cout << "BioGen performance tests complete." << std::endl; + } + +protected: + void TestGen(const AString && a_GenName, cBiomeGen * a_BioGen) + { + // Initialize the default settings for the generator: + cIniFile iniFile; + a_BioGen->InitializeBiomeGen(iniFile); + + // Generate the biomes: + auto start = std::chrono::system_clock::now(); + for (int z = 0; z < 100; z++) + { + for (int x = 0; x < 100; x++) + { + cChunkDef::BiomeMap biomes; + a_BioGen->GenBiomes(x, z, biomes); + } // for x + } // for z + auto dur = std::chrono::system_clock::now() - start; + double milliseconds = static_cast<double>((std::chrono::duration_cast<std::chrono::milliseconds>(dur)).count()); + + std::cout << a_GenName << ": " << 1000.0 * 100.0 * 100.0 / milliseconds << " chunks per second" << std::endl; + } +} g_BioGenPerfTest; + +#endif + + + + diff --git a/src/Generating/BioGen.h b/src/Generating/BioGen.h index 20d199611..5fd0844d9 100644 --- a/src/Generating/BioGen.h +++ b/src/Generating/BioGen.h @@ -48,12 +48,12 @@ class cBioGenCache : typedef cBiomeGen super; public: - cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize); // Doesn't take ownership of a_BioGenToCache - ~cBioGenCache(); + cBioGenCache(cBiomeGenPtr a_BioGenToCache, int a_CacheSize); + virtual ~cBioGenCache(); protected: - cBiomeGen * m_BioGenToCache; + cBiomeGenPtr m_BioGenToCache; struct sCacheData { @@ -87,19 +87,21 @@ class cBioGenMulticache : typedef cBiomeGen super; public: - /* - a_CacheSize defines the size of each singular cache - a_CachesLength defines how many caches are used for the multicache - */ - cBioGenMulticache(cBiomeGen * a_BioGenToCache, size_t a_CacheSize, size_t a_CachesLength); // Doesn't take ownership of a_BioGenToCache - ~cBioGenMulticache(); + /* Creates a new multicache - a cache that divides the caching into several sub-caches based on the chunk coords. + This allows us to use shorter cache depths with faster lookups for more covered area. (#381) + a_SubCacheSize defines the size of each sub-cache + a_NumSubCaches defines how many sub-caches are used for the multicache. */ + cBioGenMulticache(cBiomeGenPtr a_BioGenToCache, size_t a_SubCacheSize, size_t a_NumSubCaches); protected: - typedef std::vector<cBiomeGen *> cBiomeGens; + typedef std::vector<cBiomeGenPtr> cBiomeGenPtrs; + + /** Number of sub-caches. Pulled out of m_Caches.size() for faster access. */ + size_t m_NumSubCaches; - size_t m_CachesLength; - cBiomeGens m_Caches; + /** Individual sub-caches. */ + cBiomeGenPtrs m_Caches; virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; @@ -285,12 +287,7 @@ protected: /// The Voronoi map that decides biomes inside individual biome groups cVoronoiMap m_VoronoiSmall; - /// The noise used to distort the input X coord - cPerlinNoise m_DistortX; - - /// The noise used to distort the inupt Z coord - cPerlinNoise m_DistortZ; - + // The noises used for the distortion: cNoise m_Noise1; cNoise m_Noise2; cNoise m_Noise3; @@ -298,6 +295,14 @@ protected: cNoise m_Noise5; cNoise m_Noise6; + // Frequencies and amplitudes for the distortion noises: + float m_FreqX1, m_AmpX1; + float m_FreqX2, m_AmpX2; + float m_FreqX3, m_AmpX3; + float m_FreqZ1, m_AmpZ1; + float m_FreqZ2, m_AmpZ2; + float m_FreqZ3, m_AmpZ3; + // cBiomeGen overrides: virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; diff --git a/src/Generating/CMakeLists.txt b/src/Generating/CMakeLists.txt index 33d622b42..1a26bd0d5 100644 --- a/src/Generating/CMakeLists.txt +++ b/src/Generating/CMakeLists.txt @@ -46,6 +46,7 @@ SET (HDRS FinishGen.h GridStructGen.h HeiGen.h + IntGen.h MineShafts.h NetherFortGen.h Noise3DGenerator.h @@ -53,6 +54,7 @@ SET (HDRS PieceGenerator.h Prefab.h PrefabPiecePool.h + ProtIntGen.h RainbowRoadsGen.h Ravines.h RoughRavines.h @@ -65,5 +67,5 @@ SET (HDRS if(NOT MSVC) add_library(Generating ${SRCS} ${HDRS}) - target_link_libraries(Generating OSSupport iniFile Blocks) + target_link_libraries(Generating OSSupport Blocks) endif() diff --git a/src/Generating/ChunkDesc.cpp b/src/Generating/ChunkDesc.cpp index c0b646fd0..020d3bd0f 100644 --- a/src/Generating/ChunkDesc.cpp +++ b/src/Generating/ChunkDesc.cpp @@ -269,10 +269,10 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX LOGWARNING("%s: MaxRelX less than zero, adjusting to zero", __FUNCTION__); a_MaxRelX = 0; } - else if (a_MaxRelX >= cChunkDef::Width) + else if (a_MaxRelX > cChunkDef::Width) { LOGWARNING("%s: MaxRelX more than chunk width, adjusting to chunk width", __FUNCTION__); - a_MaxRelX = cChunkDef::Width - 1; + a_MaxRelX = cChunkDef::Width; } if (a_MinRelY < 0) @@ -290,10 +290,10 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX LOGWARNING("%s: MaxRelY less than zero, adjusting to zero", __FUNCTION__); a_MaxRelY = 0; } - else if (a_MaxRelY >= cChunkDef::Height) + else if (a_MaxRelY > cChunkDef::Height) { LOGWARNING("%s: MaxRelY more than chunk height, adjusting to chunk height", __FUNCTION__); - a_MaxRelY = cChunkDef::Height - 1; + a_MaxRelY = cChunkDef::Height; } if (a_MinRelZ < 0) @@ -311,10 +311,10 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX LOGWARNING("%s: MaxRelZ less than zero, adjusting to zero", __FUNCTION__); a_MaxRelZ = 0; } - else if (a_MaxRelZ >= cChunkDef::Width) + else if (a_MaxRelZ > cChunkDef::Width) { LOGWARNING("%s: MaxRelZ more than chunk width, adjusting to chunk width", __FUNCTION__); - a_MaxRelZ = cChunkDef::Width - 1; + a_MaxRelZ = cChunkDef::Width; } // Prepare the block area: @@ -530,10 +530,10 @@ cBlockEntity * cChunkDesc::GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ) // The block entity is not created yet, try to create it and add to list: cBlockEntity * be = cBlockEntity::CreateByBlockType(GetBlockType(a_RelX, a_RelY, a_RelZ), GetBlockMeta(a_RelX, a_RelY, a_RelZ), AbsX, a_RelY, AbsZ); - if (be == NULL) + if (be == nullptr) { // No block entity for this block type - return NULL; + return nullptr; } m_BlockEntities.push_back(be); return be; diff --git a/src/Generating/ChunkDesc.h b/src/Generating/ChunkDesc.h index eeea0c957..570132790 100644 --- a/src/Generating/ChunkDesc.h +++ b/src/Generating/ChunkDesc.h @@ -172,7 +172,7 @@ public: /** Returns the block entity at the specified coords. If there is no block entity at those coords, tries to create one, based on the block type - If the blocktype doesn't support a block entity, returns NULL. */ + If the blocktype doesn't support a block entity, returns nullptr. */ cBlockEntity * GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ); /** Updates the heightmap to match the current contents. diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp index d615456c1..92e1bb31d 100644 --- a/src/Generating/ChunkGenerator.cpp +++ b/src/Generating/ChunkGenerator.cpp @@ -2,7 +2,7 @@ #include "Globals.h" #include "ChunkGenerator.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" #include "ChunkDesc.h" #include "ComposableGenerator.h" #include "Noise3DGenerator.h" @@ -28,9 +28,9 @@ const unsigned int QUEUE_SKIP_LIMIT = 500; cChunkGenerator::cChunkGenerator(void) : super("cChunkGenerator"), m_Seed(0), // Will be overwritten by the actual generator - m_Generator(NULL), - m_PluginInterface(NULL), - m_ChunkSink(NULL) + m_Generator(nullptr), + m_PluginInterface(nullptr), + m_ChunkSink(nullptr) { } @@ -80,7 +80,7 @@ bool cChunkGenerator::Start(cPluginInterface & a_PluginInterface, cChunkSink & a m_Generator = new cComposableGenerator(*this); } - if (m_Generator == NULL) + if (m_Generator == nullptr) { LOGERROR("Generator could not start, aborting the server"); return false; @@ -103,7 +103,7 @@ void cChunkGenerator::Stop(void) Wait(); delete m_Generator; - m_Generator = NULL; + m_Generator = nullptr; } @@ -144,7 +144,7 @@ void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkZ, bool a_Forc void cChunkGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) { - if (m_Generator != NULL) + if (m_Generator != nullptr) { m_Generator->GenerateBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap); } @@ -180,7 +180,7 @@ int cChunkGenerator::GetQueueLength(void) EMCSBiome cChunkGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ) { - ASSERT(m_Generator != NULL); + ASSERT(m_Generator != nullptr); return m_Generator->GetBiomeAt(a_BlockX, a_BlockZ); } @@ -283,8 +283,8 @@ void cChunkGenerator::Execute(void) void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ) { - ASSERT(m_PluginInterface != NULL); - ASSERT(m_ChunkSink != NULL); + ASSERT(m_PluginInterface != nullptr); + ASSERT(m_ChunkSink != nullptr); ASSERT(m_ChunkSink->IsChunkQueued(a_ChunkX, a_ChunkZ)); cChunkDesc ChunkDesc(a_ChunkX, a_ChunkZ); diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp index 178673e32..29b831dfd 100644 --- a/src/Generating/CompoGen.cpp +++ b/src/Generating/CompoGen.cpp @@ -12,7 +12,7 @@ #include "../BlockID.h" #include "../Item.h" #include "../LinearUpscale.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" @@ -663,7 +663,7 @@ void cCompoGenNether::InitializeCompoGen(cIniFile & a_IniFile) //////////////////////////////////////////////////////////////////////////////// // cCompoGenCache: -cCompoGenCache::cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_CacheSize) : +cCompoGenCache::cCompoGenCache(cTerrainCompositionGenPtr a_Underlying, int a_CacheSize) : m_Underlying(a_Underlying), m_CacheSize(a_CacheSize), m_CacheOrder(new int[a_CacheSize]), @@ -687,9 +687,9 @@ cCompoGenCache::cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_Cach cCompoGenCache::~cCompoGenCache() { delete[] m_CacheData; - m_CacheData = NULL; + m_CacheData = nullptr; delete[] m_CacheOrder; - m_CacheOrder = NULL; + m_CacheOrder = nullptr; } @@ -739,7 +739,7 @@ void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc) // Not in the cache: m_NumMisses++; - m_Underlying.ComposeTerrain(a_ChunkDesc); + m_Underlying->ComposeTerrain(a_ChunkDesc); // Insert it as the first item in the MRU order: int Idx = m_CacheOrder[m_CacheSize - 1]; @@ -760,7 +760,7 @@ void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc) void cCompoGenCache::InitializeCompoGen(cIniFile & a_IniFile) { - m_Underlying.InitializeCompoGen(a_IniFile); + m_Underlying->InitializeCompoGen(a_IniFile); } diff --git a/src/Generating/CompoGen.h b/src/Generating/CompoGen.h index 096b0fb5a..b145b6ba3 100644 --- a/src/Generating/CompoGen.h +++ b/src/Generating/CompoGen.h @@ -144,12 +144,12 @@ protected: -/// Caches most-recently-used chunk composition of another composition generator. Caches only the types and metas +/** Caches most-recently-used chunk composition of another composition generator. Caches only the types and metas */ class cCompoGenCache : public cTerrainCompositionGen { public: - cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_CacheSize); // Doesn't take ownership of a_Underlying + cCompoGenCache(cTerrainCompositionGenPtr a_Underlying, int a_CacheSize); // Doesn't take ownership of a_Underlying ~cCompoGenCache(); // cTerrainCompositionGen override: @@ -158,7 +158,7 @@ public: protected: - cTerrainCompositionGen & m_Underlying; + cTerrainCompositionGenPtr m_Underlying; struct sCacheData { diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 69068d231..5f46574c7 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -7,7 +7,7 @@ #include "ComposableGenerator.h" #include "../World.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" #include "../Root.h" // Individual composed algorithms: @@ -39,7 +39,7 @@ //////////////////////////////////////////////////////////////////////////////// // cTerrainCompositionGen: -cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed) +cTerrainCompositionGenPtr cTerrainCompositionGen::CreateCompositionGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed) { AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", ""); if (CompoGenName.empty()) @@ -48,7 +48,7 @@ cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile & CompoGenName = "Biomal"; } - cTerrainCompositionGen * res = NULL; + cTerrainCompositionGen * res = nullptr; if (NoCaseCompare(CompoGenName, "sameblock") == 0) { res = new cCompoGenSameBlock; @@ -73,6 +73,10 @@ cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile & { res = new cCompoGenNether(a_Seed); } + else if (NoCaseCompare(CompoGenName, "BiomalNoise3D") == 0) + { + res = new cBiomalNoise3DComposable(a_Seed, a_BiomeGen); + } else if (NoCaseCompare(CompoGenName, "Noise3D") == 0) { res = new cNoise3DComposable(a_Seed); @@ -102,12 +106,12 @@ cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile & a_IniFile.SetValue("Generator", "CompositionGen", "Biomal"); return CreateCompositionGen(a_IniFile, a_BiomeGen, a_HeightGen, a_Seed); } - ASSERT(res != NULL); + ASSERT(res != nullptr); // Read the settings from the ini file: res->InitializeCompoGen(a_IniFile); - return res; + return cTerrainCompositionGenPtr(res); } @@ -119,12 +123,9 @@ cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile & cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) : super(a_ChunkGenerator), - m_BiomeGen(NULL), - m_HeightGen(NULL), - m_CompositionGen(NULL), - m_UnderlyingBiomeGen(NULL), - m_UnderlyingHeightGen(NULL), - m_UnderlyingCompositionGen(NULL) + m_BiomeGen(), + m_HeightGen(), + m_CompositionGen() { } @@ -132,33 +133,6 @@ cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) : -cComposableGenerator::~cComposableGenerator() -{ - // Delete the generating composition: - for (cFinishGenList::const_iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr) - { - delete *itr; - } - m_FinishGens.clear(); - - delete m_CompositionGen; - m_CompositionGen = NULL; - delete m_HeightGen; - m_HeightGen = NULL; - delete m_BiomeGen; - m_BiomeGen = NULL; - delete m_UnderlyingCompositionGen; - m_UnderlyingCompositionGen = NULL; - delete m_UnderlyingHeightGen; - m_UnderlyingHeightGen = NULL; - delete m_UnderlyingBiomeGen; - m_UnderlyingBiomeGen = NULL; -} - - - - - void cComposableGenerator::Initialize(cIniFile & a_IniFile) { super::Initialize(a_IniFile); @@ -175,7 +149,7 @@ void cComposableGenerator::Initialize(cIniFile & a_IniFile) void cComposableGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) { - if (m_BiomeGen != NULL) // Quick fix for generator deinitializing before the world storage finishes loading + if (m_BiomeGen != nullptr) // Quick fix for generator deinitializing before the world storage finishes loading { m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap); } @@ -245,15 +219,14 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile) CacheSize = 4; } LOGD("Using a cache for biomegen of size %d.", CacheSize); - m_UnderlyingBiomeGen = m_BiomeGen; if (MultiCacheLength > 0) { LOGD("Enabling multicache for biomegen of length %d.", MultiCacheLength); - m_BiomeGen = new cBioGenMulticache(m_UnderlyingBiomeGen, CacheSize, MultiCacheLength); + m_BiomeGen = cBiomeGenPtr(new cBioGenMulticache(m_BiomeGen, CacheSize, MultiCacheLength)); } else { - m_BiomeGen = new cBioGenCache(m_UnderlyingBiomeGen, CacheSize); + m_BiomeGen = cBiomeGenPtr(new cBioGenCache(m_BiomeGen, CacheSize)); } } @@ -264,7 +237,7 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile) void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) { bool CacheOffByDefault = false; - m_HeightGen = cTerrainHeightGen::CreateHeightGen(a_IniFile, *m_BiomeGen, m_ChunkGenerator.GetSeed(), CacheOffByDefault); + m_HeightGen = cTerrainHeightGen::CreateHeightGen(a_IniFile, m_BiomeGen, m_ChunkGenerator.GetSeed(), CacheOffByDefault); // Add a cache, if requested: int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64); @@ -278,8 +251,7 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) CacheSize = 4; } LOGD("Using a cache for Heightgen of size %d.", CacheSize); - m_UnderlyingHeightGen = m_HeightGen; - m_HeightGen = new cHeiGenCache(*m_UnderlyingHeightGen, CacheSize); + m_HeightGen = cTerrainHeightGenPtr(new cHeiGenCache(m_HeightGen, CacheSize)); } } @@ -289,13 +261,12 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile) { - m_CompositionGen = cTerrainCompositionGen::CreateCompositionGen(a_IniFile, *m_BiomeGen, *m_HeightGen, m_ChunkGenerator.GetSeed()); + m_CompositionGen = cTerrainCompositionGen::CreateCompositionGen(a_IniFile, m_BiomeGen, *m_HeightGen, m_ChunkGenerator.GetSeed()); int CompoGenCacheSize = a_IniFile.GetValueSetI("Generator", "CompositionGenCacheSize", 64); if (CompoGenCacheSize > 1) { - m_UnderlyingCompositionGen = m_CompositionGen; - m_CompositionGen = new cCompoGenCache(*m_UnderlyingCompositionGen, 32); + m_CompositionGen = cTerrainCompositionGenPtr(new cCompoGenCache(m_CompositionGen, 32)); } } @@ -319,7 +290,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) { int DefaultBottomLavaLevel = (Dimension == dimNether) ? 30 : 10; int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel); - m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenBottomLava(BottomLavaLevel))); } else if (NoCaseCompare(*itr, "DeadBushes") == 0) { @@ -341,20 +312,20 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) AllowedBlocks.push_back(E_BLOCK_HARDENED_CLAY); AllowedBlocks.push_back(E_BLOCK_STAINED_CLAY); - m_FinishGens.push_back(new cFinishGenSingleTopBlock(Seed, E_BLOCK_DEAD_BUSH, AllowedBiomes, 2, AllowedBlocks)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSingleTopBlock(Seed, E_BLOCK_DEAD_BUSH, AllowedBiomes, 2, AllowedBlocks))); } else if (NoCaseCompare(*itr, "DirectOverhangs") == 0) { - m_FinishGens.push_back(new cStructGenDirectOverhangs(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenDirectOverhangs(Seed))); } else if (NoCaseCompare(*itr, "DistortedMembraneOverhangs") == 0) { - m_FinishGens.push_back(new cStructGenDistortedMembraneOverhangs(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenDistortedMembraneOverhangs(Seed))); } else if (NoCaseCompare(*itr, "DualRidgeCaves") == 0) { float Threshold = (float)a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3); - m_FinishGens.push_back(new cStructGenDualRidgeCaves(Seed, Threshold)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenDualRidgeCaves(Seed, Threshold))); } else if (NoCaseCompare(*itr, "DungeonRooms") == 0) { @@ -362,24 +333,24 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) int MaxSize = a_IniFile.GetValueSetI("Generator", "DungeonRoomsMaxSize", 7); int MinSize = a_IniFile.GetValueSetI("Generator", "DungeonRoomsMinSize", 5); AString HeightDistrib = a_IniFile.GetValueSet ("Generator", "DungeonRoomsHeightDistrib", "0, 0; 10, 10; 11, 500; 40, 500; 60, 40; 90, 1"); - m_FinishGens.push_back(new cDungeonRoomsFinisher(*m_HeightGen, Seed, GridSize, MaxSize, MinSize, HeightDistrib)); + m_FinishGens.push_back(cFinishGenPtr(new cDungeonRoomsFinisher(m_HeightGen, Seed, GridSize, MaxSize, MinSize, HeightDistrib))); } else if (NoCaseCompare(*itr, "Ice") == 0) { - m_FinishGens.push_back(new cFinishGenIce); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenIce)); } else if (NoCaseCompare(*itr, "LavaLakes") == 0) { int Probability = a_IniFile.GetValueSetI("Generator", "LavaLakesProbability", 10); - m_FinishGens.push_back(new cStructGenLakes(Seed * 5 + 16873, E_BLOCK_STATIONARY_LAVA, *m_HeightGen, Probability)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenLakes(Seed * 5 + 16873, E_BLOCK_STATIONARY_LAVA, m_HeightGen, Probability))); } else if (NoCaseCompare(*itr, "LavaSprings") == 0) { - m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, Dimension)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, Dimension))); } else if (NoCaseCompare(*itr, "MarbleCaves") == 0) { - m_FinishGens.push_back(new cStructGenMarbleCaves(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenMarbleCaves(Seed))); } else if (NoCaseCompare(*itr, "MineShafts") == 0) { @@ -389,10 +360,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) int ChanceCorridor = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCorridor", 600); int ChanceCrossing = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCrossing", 200); int ChanceStaircase = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceStaircase", 200); - m_FinishGens.push_back(new cStructGenMineShafts( + m_FinishGens.push_back(cFinishGenPtr(new cStructGenMineShafts( Seed, GridSize, MaxOffset, MaxSystemSize, ChanceCorridor, ChanceCrossing, ChanceStaircase - )); + ))); } else if (NoCaseCompare(*itr, "Lilypads") == 0) { @@ -406,7 +377,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) AllowedBlocks.push_back(E_BLOCK_WATER); AllowedBlocks.push_back(E_BLOCK_STATIONARY_WATER); - m_FinishGens.push_back(new cFinishGenSingleTopBlock(Seed, E_BLOCK_LILY_PAD, AllowedBiomes, 4, AllowedBlocks)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSingleTopBlock(Seed, E_BLOCK_LILY_PAD, AllowedBiomes, 4, AllowedBlocks))); } else if (NoCaseCompare(*itr, "NaturalPatches") == 0) { @@ -422,24 +393,51 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) // Gravel vein cStructGenOreNests::OreInfo GravelVein; - GravelVein.BlockType = E_BLOCK_DIRT; + GravelVein.BlockType = E_BLOCK_GRAVEL; GravelVein.MaxHeight = 127; GravelVein.NumNests = 20; GravelVein.NestSize = 32; Ores.push_back(GravelVein); - m_FinishGens.push_back(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE)); + // Granite vein + cStructGenOreNests::OreInfo GraniteVein; + GraniteVein.BlockType = E_BLOCK_STONE; + GraniteVein.BlockMeta = 1; + GraniteVein.MaxHeight = 127; + GraniteVein.NumNests = 20; + GraniteVein.NestSize = 32; + Ores.push_back(GraniteVein); + + // Diorite vein + cStructGenOreNests::OreInfo DioriteVein; + DioriteVein.BlockType = E_BLOCK_STONE; + DioriteVein.BlockMeta = 3; + DioriteVein.MaxHeight = 127; + DioriteVein.NumNests = 20; + DioriteVein.NestSize = 32; + Ores.push_back(DioriteVein); + + // Andesite vein + cStructGenOreNests::OreInfo AndesiteVein; + AndesiteVein.BlockType = E_BLOCK_STONE; + AndesiteVein.BlockMeta = 5; + AndesiteVein.MaxHeight = 127; + AndesiteVein.NumNests = 20; + AndesiteVein.NestSize = 32; + Ores.push_back(AndesiteVein); + + m_FinishGens.push_back(cFinishGenPtr(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE))); } else if (NoCaseCompare(*itr, "NetherClumpFoliage") == 0) { - m_FinishGens.push_back(new cFinishGenNetherClumpFoliage(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenNetherClumpFoliage(Seed))); } else if (NoCaseCompare(*itr, "NetherForts") == 0) { int GridSize = a_IniFile.GetValueSetI("Generator", "NetherFortsGridSize", 512); int MaxOffset = a_IniFile.GetValueSetI("Generator", "NetherFortMaxOffset", 128); int MaxDepth = a_IniFile.GetValueSetI("Generator", "NetherFortsMaxDepth", 12); - m_FinishGens.push_back(new cNetherFortGen(Seed, GridSize, MaxOffset, MaxDepth)); + m_FinishGens.push_back(cFinishGenPtr(new cNetherFortGen(Seed, GridSize, MaxOffset, MaxDepth))); } else if (NoCaseCompare(*itr, "NetherOreNests") == 0) { @@ -453,7 +451,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) QuartzVein.NestSize = 8; Ores.push_back(QuartzVein); - m_FinishGens.push_back(new cStructGenOreNests(Seed, Ores, E_BLOCK_NETHERRACK)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenOreNests(Seed, Ores, E_BLOCK_NETHERRACK))); } else if (NoCaseCompare(*itr, "OreNests") == 0) @@ -508,11 +506,11 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) DiamondVein.NestSize = 4; Ores.push_back(DiamondVein); - m_FinishGens.push_back(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE))); } else if (NoCaseCompare(*itr, "POCPieces") == 0) { - m_FinishGens.push_back(new cPOCPieceGenerator(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cPOCPieceGenerator(Seed))); } else if (NoCaseCompare(*itr, "PreSimulator") == 0) { @@ -521,7 +519,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) bool PreSimulateWater = a_IniFile.GetValueSetB("Generator", "PreSimulatorWater", true); bool PreSimulateLava = a_IniFile.GetValueSetB("Generator", "PreSimulatorLava", true); - m_FinishGens.push_back(new cFinishGenPreSimulator(PreSimulateFallingBlocks, PreSimulateWater, PreSimulateLava)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenPreSimulator(PreSimulateFallingBlocks, PreSimulateWater, PreSimulateLava))); } else if (NoCaseCompare(*itr, "RainbowRoads") == 0) { @@ -529,11 +527,11 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) int MaxOffset = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxOffset", 128); int MaxDepth = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxDepth", 30); int MaxSize = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxSize", 260); - m_FinishGens.push_back(new cRainbowRoadsGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize)); + m_FinishGens.push_back(cFinishGenPtr(new cRainbowRoadsGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize))); } else if (NoCaseCompare(*itr, "Ravines") == 0) { - m_FinishGens.push_back(new cStructGenRavines(Seed, 128)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenRavines(Seed, 128))); } else if (NoCaseCompare(*itr, "RoughRavines") == 0) { @@ -553,7 +551,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) double MinCeilingHeightEdge = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCeilingHeightEdge", 38); double MaxCeilingHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxCeilingHeightCenter", 58); double MinCeilingHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCeilingHeightCenter", 36); - m_FinishGens.push_back(new cRoughRavines( + m_FinishGens.push_back(cFinishGenPtr(new cRoughRavines( Seed, MaxSize, MinSize, (float)MaxCenterWidth, (float)MinCenterWidth, (float)MaxRoughness, (float)MinRoughness, @@ -562,27 +560,27 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) (float)MaxCeilingHeightEdge, (float)MinCeilingHeightEdge, (float)MaxCeilingHeightCenter, (float)MinCeilingHeightCenter, GridSize, MaxOffset - )); + ))); } else if (NoCaseCompare(*itr, "Snow") == 0) { - m_FinishGens.push_back(new cFinishGenSnow); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSnow)); } else if (NoCaseCompare(*itr, "SprinkleFoliage") == 0) { - m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSprinkleFoliage(Seed))); } else if (NoCaseCompare(*itr, "TallGrass") == 0) { - m_FinishGens.push_back(new cFinishGenTallGrass(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenTallGrass(Seed))); } else if (NoCaseCompare(*itr, "TestRails") == 0) { - m_FinishGens.push_back(new cTestRailsGen(Seed, 100, 1, 7, 50)); + m_FinishGens.push_back(cFinishGenPtr(new cTestRailsGen(Seed, 100, 1, 7, 50))); } else if (NoCaseCompare(*itr, "Trees") == 0) { - m_FinishGens.push_back(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen))); } else if (NoCaseCompare(*itr, "UnderwaterBases") == 0) { @@ -590,7 +588,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) int MaxOffset = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxOffset", 128); int MaxDepth = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxDepth", 7); int MaxSize = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxSize", 128); - m_FinishGens.push_back(new cUnderwaterBaseGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, *m_BiomeGen)); + m_FinishGens.push_back(cFinishGenPtr(new cUnderwaterBaseGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, m_BiomeGen))); } else if (NoCaseCompare(*itr, "Villages") == 0) { @@ -600,23 +598,23 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) int MaxSize = a_IniFile.GetValueSetI("Generator", "VillageMaxSize", 128); int MinDensity = a_IniFile.GetValueSetI("Generator", "VillageMinDensity", 50); int MaxDensity = a_IniFile.GetValueSetI("Generator", "VillageMaxDensity", 80); - m_FinishGens.push_back(new cVillageGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, MinDensity, MaxDensity, *m_BiomeGen, *m_HeightGen)); + m_FinishGens.push_back(cFinishGenPtr(new cVillageGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, MinDensity, MaxDensity, m_BiomeGen, m_HeightGen))); } else if (NoCaseCompare(*itr, "WaterLakes") == 0) { int Probability = a_IniFile.GetValueSetI("Generator", "WaterLakesProbability", 25); - m_FinishGens.push_back(new cStructGenLakes(Seed * 3 + 652, E_BLOCK_STATIONARY_WATER, *m_HeightGen, Probability)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenLakes(Seed * 3 + 652, E_BLOCK_STATIONARY_WATER, m_HeightGen, Probability))); } else if (NoCaseCompare(*itr, "WaterSprings") == 0) { - m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, Dimension)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, Dimension))); } else if (NoCaseCompare(*itr, "WormNestCaves") == 0) { int Size = a_IniFile.GetValueSetI("Generator", "WormNestCavesSize", 64); int Grid = a_IniFile.GetValueSetI("Generator", "WormNestCavesGrid", 96); int MaxOffset = a_IniFile.GetValueSetI("Generator", "WormNestMaxOffset", 32); - m_FinishGens.push_back(new cStructGenWormNestCaves(Seed, Size, Grid, MaxOffset)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenWormNestCaves(Seed, Size, Grid, MaxOffset))); } else { diff --git a/src/Generating/ComposableGenerator.h b/src/Generating/ComposableGenerator.h index 6b7627d2e..a091f8d53 100644 --- a/src/Generating/ComposableGenerator.h +++ b/src/Generating/ComposableGenerator.h @@ -24,6 +24,16 @@ See http://forum.mc-server.org/showthread.php?tid=409 for details. +// Forward-declare the shared pointers to subgenerator classes: +class cBiomeGen; +class cTerrainHeightGen; +class cTerrainCompositionGen; +class cFinishGen; +typedef SharedPtr<cBiomeGen> cBiomeGenPtr; +typedef SharedPtr<cTerrainHeightGen> cTerrainHeightGenPtr; +typedef SharedPtr<cTerrainCompositionGen> cTerrainCompositionGenPtr; +typedef SharedPtr<cFinishGen> cFinishGenPtr; + // fwd: Noise3DGenerator.h class cNoise3DComposable; @@ -53,8 +63,7 @@ public: a_CacheOffByDefault gets set to whether the cache should be disabled by default. Used in BiomeVisualiser, too. Implemented in BioGen.cpp! */ - static cBiomeGen * CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault); - + static cBiomeGenPtr CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault); } ; @@ -83,7 +92,7 @@ public: a_CacheOffByDefault gets set to whether the cache should be disabled by default Implemented in HeiGen.cpp! */ - static cTerrainHeightGen * CreateHeightGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault); + static cTerrainHeightGenPtr CreateHeightGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault); } ; @@ -109,7 +118,7 @@ public: a_BiomeGen is the underlying biome generator, some composition generators may depend on it to generate more biomes a_HeightGen is the underlying height generator, some composition generators may depend on it providing additional values */ - static cTerrainCompositionGen * CreateCompositionGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed); + static cTerrainCompositionGenPtr CreateCompositionGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed); } ; @@ -131,7 +140,7 @@ public: virtual void GenFinish(cChunkDesc & a_ChunkDesc) = 0; } ; -typedef std::list<cFinishGen *> cFinishGenList; +typedef std::list<cFinishGenPtr> cFinishGenList; @@ -144,7 +153,6 @@ class cComposableGenerator : public: cComposableGenerator(cChunkGenerator & a_ChunkGenerator); - virtual ~cComposableGenerator(); virtual void Initialize(cIniFile & a_IniFile) override; virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; @@ -152,15 +160,10 @@ public: protected: // The generation composition: - cBiomeGen * m_BiomeGen; - cTerrainHeightGen * m_HeightGen; - cTerrainCompositionGen * m_CompositionGen; - cFinishGenList m_FinishGens; - - // Generators underlying the caches: - cBiomeGen * m_UnderlyingBiomeGen; - cTerrainHeightGen * m_UnderlyingHeightGen; - cTerrainCompositionGen * m_UnderlyingCompositionGen; + cBiomeGenPtr m_BiomeGen; + cTerrainHeightGenPtr m_HeightGen; + cTerrainCompositionGenPtr m_CompositionGen; + cFinishGenList m_FinishGens; /** Reads the biome gen settings from the ini and initializes m_BiomeGen accordingly */ diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp index c18c402da..d5bc6ab55 100644 --- a/src/Generating/DistortedHeightmap.cpp +++ b/src/Generating/DistortedHeightmap.cpp @@ -7,7 +7,7 @@ #include "DistortedHeightmap.h" #include "../OSSupport/File.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" #include "../LinearUpscale.h" @@ -227,15 +227,15 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[256] = /* biMesaPlateau */ { 2.0f, 2.0f}, // 39 // biomes 40 .. 128 are unused, 89 empty placeholders here: - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 40 .. 49 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 50 .. 59 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 60 .. 69 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 70 .. 79 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 80 .. 89 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 90 .. 99 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 100 .. 109 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 110 .. 119 - {}, {}, {}, {}, {}, {}, {}, {}, {}, // 120 .. 128 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 40 .. 49 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 50 .. 59 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 60 .. 69 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 70 .. 79 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 80 .. 89 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 90 .. 99 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 100 .. 109 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 110 .. 119 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 120 .. 128 // Release 1.7 /* biome variants: /* biSunflowerPlains */ { 1.0f, 1.0f}, // 129 @@ -246,22 +246,22 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[256] = /* biSwamplandM */ { 0.0f, 0.0f}, // 134 // Biomes 135 .. 139 unused, 5 empty placeholders here: - {}, {}, {}, {}, {}, // 135 .. 139 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 135 .. 139 /* biIcePlainsSpikes */ { 1.0f, 1.0f}, // 140 // Biomes 141 .. 148 unused, 8 empty placeholders here: - {}, {}, {}, {}, {}, {}, {}, {}, // 141 .. 148 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 141 .. 148 /* biJungleM */ { 4.0f, 4.0f}, // 149 - {}, // 150 + {0.0f, 0.0f}, // 150 /* biJungleEdgeM */ { 3.0f, 3.0f}, // 151 - {}, {}, {}, // 152 .. 154 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 152 .. 154 /* biBirchForestM */ { 3.0f, 3.0f}, // 155 /* biBirchForestHillsM */ { 5.0f, 5.0f}, // 156 /* biRoofedForestM */ { 2.0f, 2.0f}, // 157 /* biColdTaigaM */ { 1.0f, 1.0f}, // 158 - {}, // 159 + {0.0f, 0.0f}, // 159 /* biMegaSpruceTaiga */ { 3.0f, 3.0f}, // 160 /* biMegaSpruceTaigaHills */ { 3.0f, 3.0f}, // 161 /* biExtremeHillsPlusM */ {32.0f, 32.0f}, // 162 @@ -276,13 +276,13 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[256] = -cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen) : +cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGenPtr a_BiomeGen) : m_NoiseDistortX(a_Seed + 1000), m_NoiseDistortZ(a_Seed + 2000), m_OceanFloorSelect(a_Seed + 3000), m_MesaFloor(a_Seed + 4000), m_BiomeGen(a_BiomeGen), - m_UnderlyingHeiGen(a_Seed, a_BiomeGen), + m_UnderlyingHeiGen(new cHeiGenBiomal(a_Seed, a_BiomeGen)), m_HeightGen(m_UnderlyingHeiGen, 64), m_IsInitialized(false) { @@ -540,10 +540,11 @@ void cDistortedHeightmap::InitializeCompoGen(cIniFile & a_IniFile) int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z) { - int ChunkX = (int)floor(a_X / (NOISE_DATATYPE)16); - int ChunkZ = (int)floor(a_Z / (NOISE_DATATYPE)16); - int RelX = (int)(a_X - (NOISE_DATATYPE)ChunkX * cChunkDef::Width); - int RelZ = (int)(a_Z - (NOISE_DATATYPE)ChunkZ * cChunkDef::Width); + int RelX = (int)std::floor(a_X); + int RelY = 0; + int RelZ = (int)std::floor(a_Z); + int ChunkX, ChunkZ; + cChunkDef::AbsoluteToRelative(RelX, RelY, RelZ, ChunkX, ChunkZ); // If we're withing the same chunk, return the pre-cached heightmap: if ((ChunkX == m_CurChunkX) && (ChunkZ == m_CurChunkZ)) @@ -576,7 +577,7 @@ void cDistortedHeightmap::UpdateDistortAmps(void) { for (int x = -1; x <= 1; x++) { - m_BiomeGen.GenBiomes(m_CurChunkX + x, m_CurChunkZ + z, Biomes[x + 1][z + 1]); + m_BiomeGen->GenBiomes(m_CurChunkX + x, m_CurChunkZ + z, Biomes[x + 1][z + 1]); } // for x } // for z diff --git a/src/Generating/DistortedHeightmap.h b/src/Generating/DistortedHeightmap.h index e6b3c9d3f..d073f29e4 100644 --- a/src/Generating/DistortedHeightmap.h +++ b/src/Generating/DistortedHeightmap.h @@ -35,7 +35,7 @@ public: NIBBLETYPE BlockMeta; } ; - cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen); + cDistortedHeightmap(int a_Seed, cBiomeGenPtr a_BiomeGen); protected: typedef cChunkDef::BiomeMap BiomeNeighbors[3][3]; @@ -64,9 +64,14 @@ protected: int m_CurChunkZ; NOISE_DATATYPE m_DistortedHeightmap[17 * 257 * 17]; - cBiomeGen & m_BiomeGen; - cHeiGenBiomal m_UnderlyingHeiGen; // This generator provides us with base heightmap (before distortion) - cHeiGenCache m_HeightGen; // Cache above m_UnderlyingHeiGen + /** The bime generator to query for biomes. */ + cBiomeGenPtr m_BiomeGen; + + /** The generator that provides the base heightmap (before distortion). */ + cTerrainHeightGenPtr m_UnderlyingHeiGen; + + /** Cache for m_UnderlyingHeiGen. */ + cHeiGenCache m_HeightGen; /// Heightmap for the current chunk, before distortion (from m_HeightGen). Used for optimization. cChunkDef::HeightMap m_CurChunkHeights; diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp index f213455d6..3f328868d 100644 --- a/src/Generating/DungeonRoomsFinisher.cpp +++ b/src/Generating/DungeonRoomsFinisher.cpp @@ -6,6 +6,7 @@ #include "Globals.h" #include "DungeonRoomsFinisher.h" #include "../FastRandom.h" +#include "../BlockEntities/ChestEntity.h" @@ -175,7 +176,33 @@ protected: } a_ChunkDesc.SetBlockTypeMeta(RelX, m_FloorHeight + 1, RelZ, E_BLOCK_CHEST, (NIBBLETYPE)a_Chest.y); - // TODO: Fill the chest with random loot + // Fill the chest with random loot + static const cLootProbab LootProbab[] = + { + // Item, MinAmount, MaxAmount, Weight + { cItem(E_ITEM_GOLDEN_APPLE), 1, 1, 1 }, + { cItem(E_ITEM_DIAMOND_HORSE_ARMOR), 1, 1, 1 }, + { cItem(E_ITEM_GOLD_HORSE_ARMOR), 1, 1, 2 }, + { cItem(E_ITEM_13_DISC), 1, 1, 4 }, + { cItem(E_ITEM_CAT_DISC), 1, 1, 4 }, + { cItem(E_ITEM_IRON_HORSE_ARMOR), 1, 1, 5 }, + { cItem(E_ITEM_IRON), 1, 4, 10 }, + { cItem(E_ITEM_WHEAT), 1, 4, 10 }, + { cItem(E_ITEM_GUNPOWDER), 1, 4, 10 }, + { cItem(E_ITEM_STRING), 1, 4, 10 }, + { cItem(E_ITEM_REDSTONE_DUST), 1, 4, 10 }, + { cItem(E_ITEM_SADDLE), 1, 1, 10 }, + { cItem(E_ITEM_BUCKET), 1, 1, 10 }, + { cItem(E_ITEM_BREAD), 1, 1, 10 }, + { cItem(E_ITEM_NAME_TAG), 1, 1, 10 }, + } ; + + cChestEntity * ChestEntity = (cChestEntity *)a_ChunkDesc.GetBlockEntity(RelX, m_FloorHeight + 1, RelZ); + ASSERT((ChestEntity != nullptr) && (ChestEntity->GetBlockType() == E_BLOCK_CHEST)); + cNoise Noise(a_ChunkDesc.GetChunkX() ^ a_ChunkDesc.GetChunkZ()); + int NumSlots = 3 + ((Noise.IntNoise3DInt(a_Chest.x, a_Chest.y, a_Chest.z) / 11) % 4); + int Seed = Noise.IntNoise2DInt(RelX, RelZ); + ChestEntity->GetContents().GenerateRandomLootWithBooks(LootProbab, ARRAYCOUNT(LootProbab), NumSlots, Seed); } @@ -193,6 +220,7 @@ protected: // The chunk is not intersecting the room at all, bail out return; } + int b = m_FloorHeight + 1; // Bottom int t = m_FloorHeight + 1 + ROOM_HEIGHT; // Top ReplaceCuboidRandom(a_ChunkDesc, m_StartX, m_FloorHeight, m_StartZ, m_EndX + 1, b, m_EndZ + 1, E_BLOCK_MOSSY_COBBLESTONE, E_BLOCK_COBBLESTONE); // Floor @@ -230,7 +258,7 @@ protected: //////////////////////////////////////////////////////////////////////////////// // cDungeonRoomsFinisher: -cDungeonRoomsFinisher::cDungeonRoomsFinisher(cTerrainHeightGen & a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib) : +cDungeonRoomsFinisher::cDungeonRoomsFinisher(cTerrainHeightGenPtr a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib) : super(a_Seed + 100, a_GridSize, a_GridSize, a_GridSize, a_GridSize, a_MaxSize, a_MaxSize, 1024), m_HeightGen(a_HeightGen), m_MaxHalfSize((a_MaxSize + 1) / 2), @@ -266,7 +294,7 @@ cDungeonRoomsFinisher::cStructurePtr cDungeonRoomsFinisher::CreateStructure(int int RelX = a_OriginX, RelY = 0, RelZ = a_OriginZ; cChunkDef::AbsoluteToRelative(RelX, RelY, RelZ, ChunkX, ChunkZ); cChunkDef::HeightMap HeightMap; - m_HeightGen.GenHeightMap(ChunkX, ChunkZ, HeightMap); + m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap); int Height = cChunkDef::GetHeight(HeightMap, RelX, RelZ); // Max room height at {a_OriginX, a_OriginZ} Height = Clamp(m_HeightProbability.MapValue(rnd % m_HeightProbability.GetSum()), 10, Height - 5); diff --git a/src/Generating/DungeonRoomsFinisher.h b/src/Generating/DungeonRoomsFinisher.h index 2b52c9de6..09dd0448a 100644 --- a/src/Generating/DungeonRoomsFinisher.h +++ b/src/Generating/DungeonRoomsFinisher.h @@ -26,12 +26,12 @@ public: a_HeightGen is the underlying height generator, so that the rooms can always be placed under the terrain. a_MaxSize and a_MinSize are the maximum and minimum sizes of the room's internal (air) area, in blocks across. a_HeightDistrib is the string defining the height distribution for the rooms (cProbabDistrib format). */ - cDungeonRoomsFinisher(cTerrainHeightGen & a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib); + cDungeonRoomsFinisher(cTerrainHeightGenPtr a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib); protected: /** The height gen that is used for limiting the rooms' Y coords */ - cTerrainHeightGen & m_HeightGen; + cTerrainHeightGenPtr m_HeightGen; /** Maximum half-size (from center to wall) of the dungeon room's inner (air) area. Default is 3 (vanilla). */ int m_MaxHalfSize; diff --git a/src/Generating/EndGen.cpp b/src/Generating/EndGen.cpp index c94cd1eff..0111d2fa3 100644 --- a/src/Generating/EndGen.cpp +++ b/src/Generating/EndGen.cpp @@ -5,7 +5,7 @@ #include "Globals.h" #include "EndGen.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" #include "../LinearUpscale.h" diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 96e3dc26b..b8afac09a 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -15,7 +15,7 @@ #include "../Simulator/FluidSimulator.h" // for cFluidSimulator::CanWashAway() #include "../Simulator/FireSimulator.h" #include "../World.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" @@ -199,6 +199,11 @@ void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc) // Get the top block + 1. This is the place where the grass would finaly be placed: int y = a_ChunkDesc.GetHeight(x, z) + 1; + + if (y >= 255) + { + continue; + } // Check if long grass can be placed: if ( @@ -414,6 +419,11 @@ void cFinishGenSnow::GenFinish(cChunkDesc & a_ChunkDesc) } break; } + default: + { + // There's no snow in the other biomes. + break; + } } } } // for z @@ -454,6 +464,11 @@ void cFinishGenIce::GenFinish(cChunkDesc & a_ChunkDesc) } break; } + default: + { + // No icy water in other biomes. + break; + } } } } // for z diff --git a/src/Generating/GridStructGen.cpp b/src/Generating/GridStructGen.cpp index 7090f14b1..3c08c1a39 100644 --- a/src/Generating/GridStructGen.cpp +++ b/src/Generating/GridStructGen.cpp @@ -135,7 +135,7 @@ void cGridStructGen::GetStructuresForChunk(int a_ChunkX, int a_ChunkZ, cStructur int OriginX = GridX + ((m_Noise.IntNoise2DInt(GridX + 3, GridZ + 5) / 7) % (m_MaxOffsetX * 2)) - m_MaxOffsetX; int OriginZ = GridZ + ((m_Noise.IntNoise2DInt(GridX + 5, GridZ + 3) / 7) % (m_MaxOffsetZ * 2)) - m_MaxOffsetZ; cStructurePtr Structure = CreateStructure(GridX, GridZ, OriginX, OriginZ); - if (Structure.get() == NULL) + if (Structure.get() == nullptr) { Structure.reset(new cEmptyStructure(GridX, GridZ, OriginX, OriginZ)); } diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index 79d529a6a..1d9f1e3aa 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -6,7 +6,7 @@ #include "Globals.h" #include "HeiGen.h" #include "../LinearUpscale.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" #include "DistortedHeightmap.h" #include "EndGen.h" #include "Noise3DGenerator.h" @@ -17,81 +17,6 @@ //////////////////////////////////////////////////////////////////////////////// -// cTerrainHeightGen: - -cTerrainHeightGen * cTerrainHeightGen::CreateHeightGen(cIniFile &a_IniFile, cBiomeGen & a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault) -{ - AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", ""); - if (HeightGenName.empty()) - { - LOGWARN("[Generator] HeightGen value not set in world.ini, using \"Biomal\"."); - HeightGenName = "Biomal"; - } - - a_CacheOffByDefault = false; - cTerrainHeightGen * res = NULL; - if (NoCaseCompare(HeightGenName, "flat") == 0) - { - res = new cHeiGenFlat; - a_CacheOffByDefault = true; // We're generating faster than a cache would retrieve data - } - else if (NoCaseCompare(HeightGenName, "classic") == 0) - { - res = new cHeiGenClassic(a_Seed); - } - else if (NoCaseCompare(HeightGenName, "DistortedHeightmap") == 0) - { - res = new cDistortedHeightmap(a_Seed, a_BiomeGen); - } - else if (NoCaseCompare(HeightGenName, "End") == 0) - { - res = new cEndGen(a_Seed); - } - else if (NoCaseCompare(HeightGenName, "Mountains") == 0) - { - res = new cHeiGenMountains(a_Seed); - } - else if (NoCaseCompare(HeightGenName, "Noise3D") == 0) - { - res = new cNoise3DComposable(a_Seed); - } - else if (NoCaseCompare(HeightGenName, "biomal") == 0) - { - res = new cHeiGenBiomal(a_Seed, a_BiomeGen); - - /* - // Performance-testing: - LOGINFO("Measuring performance of cHeiGenBiomal..."); - clock_t BeginTick = clock(); - for (int x = 0; x < 500; x++) - { - cChunkDef::HeightMap Heights; - res->GenHeightMap(x * 5, x * 5, Heights); - } - clock_t Duration = clock() - BeginTick; - LOGINFO("HeightGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC); - //*/ - } - else - { - // No match found, force-set the default and retry - LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str()); - a_IniFile.DeleteValue("Generator", "HeightGen"); - a_IniFile.SetValue("Generator", "HeightGen", "Biomal"); - return CreateHeightGen(a_IniFile, a_BiomeGen, a_Seed, a_CacheOffByDefault); - } - - // Read the settings: - res->InitializeHeightGen(a_IniFile); - - return res; -} - - - - - -//////////////////////////////////////////////////////////////////////////////// // cHeiGenFlat: void cHeiGenFlat::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) @@ -118,7 +43,7 @@ void cHeiGenFlat::InitializeHeightGen(cIniFile & a_IniFile) //////////////////////////////////////////////////////////////////////////////// // cHeiGenCache: -cHeiGenCache::cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize) : +cHeiGenCache::cHeiGenCache(cTerrainHeightGenPtr a_HeiGenToCache, int a_CacheSize) : m_HeiGenToCache(a_HeiGenToCache), m_CacheSize(a_CacheSize), m_CacheOrder(new int[a_CacheSize]), @@ -142,9 +67,9 @@ cHeiGenCache::cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize) cHeiGenCache::~cHeiGenCache() { delete[] m_CacheData; - m_CacheData = NULL; + m_CacheData = nullptr; delete[] m_CacheOrder; - m_CacheOrder = NULL; + m_CacheOrder = nullptr; } @@ -190,7 +115,7 @@ void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap // Not in the cache: m_NumMisses++; - m_HeiGenToCache.GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap); + m_HeiGenToCache->GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap); // Insert it as the first item in the MRU order: int Idx = m_CacheOrder[m_CacheSize - 1]; @@ -210,7 +135,7 @@ void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap void cHeiGenCache::InitializeHeightGen(cIniFile & a_IniFile) { - m_HeiGenToCache.InitializeHeightGen(a_IniFile); + m_HeiGenToCache->InitializeHeightGen(a_IniFile); } @@ -317,7 +242,9 @@ void cHeiGenClassic::InitializeHeightGen(cIniFile & a_IniFile) cHeiGenMountains::cHeiGenMountains(int a_Seed) : m_Seed(a_Seed), - m_Noise(a_Seed) + m_MountainNoise(a_Seed + 100), + m_DitchNoise(a_Seed + 200), + m_Perlin(a_Seed + 300) { } @@ -332,9 +259,11 @@ void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Heigh NOISE_DATATYPE StartZ = (NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width); NOISE_DATATYPE EndZ = (NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width + cChunkDef::Width - 1); NOISE_DATATYPE Workspace[16 * 16]; - NOISE_DATATYPE Noise[16 * 16]; + NOISE_DATATYPE MountainNoise[16 * 16]; + NOISE_DATATYPE DitchNoise[16 * 16]; NOISE_DATATYPE PerlinNoise[16 * 16]; - m_Noise.Generate2D(Noise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace); + m_MountainNoise.Generate2D(MountainNoise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace); + m_DitchNoise.Generate2D(DitchNoise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace); m_Perlin.Generate2D(PerlinNoise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace); for (int z = 0; z < cChunkDef::Width; z++) { @@ -342,7 +271,7 @@ void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Heigh for (int x = 0; x < cChunkDef::Width; x++) { int idx = IdxZ + x; - int hei = 100 - (int)((Noise[idx] + PerlinNoise[idx]) * 15); + int hei = 100 - (int)((MountainNoise[idx] - DitchNoise[idx] + PerlinNoise[idx]) * 15); if (hei < 10) { hei = 10; @@ -363,9 +292,12 @@ void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Heigh void cHeiGenMountains::InitializeHeightGen(cIniFile & a_IniFile) { // TODO: Read the params from an INI file - m_Noise.AddOctave(0.1f, 0.1f); - m_Noise.AddOctave(0.05f, 0.5f); - m_Noise.AddOctave(0.02f, 1.5f); + m_MountainNoise.AddOctave(0.1f, 0.2f); + m_MountainNoise.AddOctave(0.05f, 0.4f); + m_MountainNoise.AddOctave(0.02f, 1.0f); + m_DitchNoise.AddOctave(0.1f, 0.2f); + m_DitchNoise.AddOctave(0.05f, 0.4f); + m_DitchNoise.AddOctave(0.02f, 1.0f); m_Perlin.AddOctave(0.01f, 1.5f); } @@ -423,15 +355,15 @@ const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[256] = /* biMesaPlateau */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 80}, // biomes 40 .. 128 are unused, 89 empty placeholders here: - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 40 .. 49 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 50 .. 59 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 60 .. 69 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 70 .. 79 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 80 .. 89 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 90 .. 99 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 100 .. 109 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 110 .. 119 - {}, {}, {}, {}, {}, {}, {}, {}, {}, // 120 .. 128 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 40 .. 49 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 50 .. 59 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 60 .. 69 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 70 .. 79 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 80 .. 89 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 90 .. 99 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 100 .. 109 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 110 .. 119 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 120 .. 128 /* biSunflowerPlains */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 129 /* biDesertM */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 130 @@ -441,22 +373,22 @@ const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[256] = /* biSwamplandM */ { 1.0f, 3.0f, 1.10f, 7.0f, 0.01f, 0.01f, 60}, // 134 // Biomes 135 .. 139 unused, 5 empty placeholders here: - {}, {}, {}, {}, {}, // 135 .. 139 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 135 .. 139 /* biIcePlainsSpikes */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 140 // Biomes 141 .. 148 unused, 8 empty placeholders here: - {}, {}, {}, {}, {}, {}, {}, {}, // 141 .. 148 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 141 .. 148 /* biJungleM */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70}, // 149 - {}, // 150 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 150 /* biJungleEdgeM */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70}, // 151 - {}, {}, {}, // 152 .. 154 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 152 .. 154 /* biBirchForestM */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 155 /* biBirchForestHillsM */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80}, // 156 /* biRoofedForestM */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 157 /* biColdTaigaM */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 158 - {}, // 159 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 159 /* biMegaSpruceTaiga */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 160 /* biMegaSpruceTaigaHills */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80}, // 161 /* biExtremeHillsPlusM */ { 0.2f, 4.0f, 0.05f, 20.0f, 0.01f, 16.0f, 120}, // 162 @@ -479,7 +411,7 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa { for (int x = -1; x <= 1; x++) { - m_BiomeGen.GenBiomes(a_ChunkX + x, a_ChunkZ + z, Biomes[x + 1][z + 1]); + m_BiomeGen->GenBiomes(a_ChunkX + x, a_ChunkZ + z, Biomes[x + 1][z + 1]); } // for x } // for z @@ -604,3 +536,287 @@ NOISE_DATATYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, +//////////////////////////////////////////////////////////////////////////////// +// cHeiGenMinMax: + +class cHeiGenMinMax: + public cTerrainHeightGen +{ + typedef cTerrainHeightGen super; + + /** Size of the averaging process, in columns (for each direction). Must be less than 16. */ + static const int AVERAGING_SIZE = 4; + +public: + cHeiGenMinMax(int a_Seed, cBiomeGenPtr a_BiomeGen): + m_Noise(a_Seed), + m_BiomeGen(a_BiomeGen), + m_TotalWeight(0) + { + // Initialize the weights: + for (int z = 0; z <= AVERAGING_SIZE * 2; z++) + { + for (int x = 0; x <= AVERAGING_SIZE * 2; x++) + { + m_Weights[z][x] = 1 + 2 * AVERAGING_SIZE - std::abs(x - AVERAGING_SIZE) - std::abs(z - AVERAGING_SIZE); + m_TotalWeight += m_Weights[z][x]; + } + } + + // Initialize the Perlin generator: + m_Perlin.AddOctave(0.04f, 0.2f); + m_Perlin.AddOctave(0.02f, 0.1f); + m_Perlin.AddOctave(0.01f, 0.05f); + } + + + virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) + { + // Generate the biomes for the 3*3 neighbors: + cChunkDef::BiomeMap neighborBiomes[3][3]; + for (int z = 0; z < 3; z++) for (int x = 0; x < 3; x++) + { + m_BiomeGen->GenBiomes(a_ChunkX + x - 1, a_ChunkZ + z - 1, neighborBiomes[z][x]); + } + + // Get the min and max heights based on the biomes: + double minHeight[cChunkDef::Width * cChunkDef::Width]; + double maxHeight[cChunkDef::Width * cChunkDef::Width]; + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + // For each column, sum the min and max values of the neighborhood around it: + double min = 0, max = 0; + for (int relz = 0; relz <= AVERAGING_SIZE * 2; relz++) + { + int bz = z + 16 + relz - AVERAGING_SIZE; // Biome Z coord relative to the neighborBiomes start + int cz = bz / 16; // Chunk Z coord relative to the neighborBiomes start + bz = bz % 16; // Biome Z coord relative to cz in neighborBiomes + for (int relx = 0; relx <= AVERAGING_SIZE * 2; relx++) + { + int bx = x + 16 + relx - AVERAGING_SIZE; // Biome X coord relative to the neighborBiomes start + int cx = bx / 16; // Chunk X coord relative to the neighborBiomes start + bx = bx % 16; // Biome X coord relative to cz in neighborBiomes + + // Get the biome's min and max heights: + double bmin, bmax; + getBiomeMinMax(cChunkDef::GetBiome(neighborBiomes[cz][cx], bx, bz), bmin, bmax); + + // Add them to the total, with the weight depending on their relative position to the column: + min += bmin * m_Weights[relz][relx]; + max += bmax * m_Weights[relz][relx]; + } // for relx + } // for relz + minHeight[x + z * cChunkDef::Width] = min / m_TotalWeight; + maxHeight[x + z * cChunkDef::Width] = max / m_TotalWeight; + } // for x + } // for z + + // Generate the base noise: + NOISE_DATATYPE noise[cChunkDef::Width * cChunkDef::Width]; + NOISE_DATATYPE workspace[cChunkDef::Width * cChunkDef::Width]; + NOISE_DATATYPE startX = static_cast<float>(a_ChunkX * cChunkDef::Width); + NOISE_DATATYPE endX = startX + cChunkDef::Width - 1; + NOISE_DATATYPE startZ = static_cast<float>(a_ChunkZ * cChunkDef::Width); + NOISE_DATATYPE endZ = startZ + cChunkDef::Width - 1; + m_Perlin.Generate2D(noise, 16, 16, startX, endX, startZ, endZ, workspace); + + // Make the height by ranging the noise between min and max: + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + double min = minHeight[x + z * cChunkDef::Width]; + double max = maxHeight[x + z * cChunkDef::Width]; + double h = (max + min) / 2 + noise[x + z * cChunkDef::Width] * (max - min); + cChunkDef::SetHeight(a_HeightMap, x, z, static_cast<HEIGHTTYPE>(h)); + } + } + } + + + virtual void InitializeHeightGen(cIniFile & a_IniFile) + { + // No settings available + } + +protected: + cNoise m_Noise; + + cPerlinNoise m_Perlin; + + /** The biome generator to query for the underlying biomes. */ + cBiomeGenPtr m_BiomeGen; + + /** Weights applied to each of the min / max values in the neighborhood of the currently evaluated column. */ + double m_Weights[AVERAGING_SIZE * 2 + 1][AVERAGING_SIZE * 2 + 1]; + + /** Sum of all the m_Weights items. */ + double m_TotalWeight; + + + /** Returns the minimum and maximum heights for the given biome. */ + void getBiomeMinMax(EMCSBiome a_Biome, double & a_Min, double & a_Max) + { + switch (a_Biome) + { + case biBeach: a_Min = 61; a_Max = 64; break; + case biBirchForest: a_Min = 63; a_Max = 75; break; + case biBirchForestHills: a_Min = 63; a_Max = 90; break; + case biBirchForestHillsM: a_Min = 63; a_Max = 90; break; + case biBirchForestM: a_Min = 63; a_Max = 75; break; + case biColdBeach: a_Min = 61; a_Max = 64; break; + case biColdTaiga: a_Min = 63; a_Max = 75; break; + case biColdTaigaHills: a_Min = 63; a_Max = 90; break; + case biColdTaigaM: a_Min = 63; a_Max = 75; break; + case biDeepOcean: a_Min = 30; a_Max = 60; break; + case biDesert: a_Min = 63; a_Max = 70; break; + case biDesertHills: a_Min = 63; a_Max = 85; break; + case biDesertM: a_Min = 63; a_Max = 70; break; + case biEnd: a_Min = 10; a_Max = 100; break; + case biExtremeHills: a_Min = 60; a_Max = 120; break; + case biExtremeHillsEdge: a_Min = 63; a_Max = 100; break; + case biExtremeHillsM: a_Min = 60; a_Max = 120; break; + case biExtremeHillsPlus: a_Min = 60; a_Max = 140; break; + case biExtremeHillsPlusM: a_Min = 60; a_Max = 140; break; + case biFlowerForest: a_Min = 63; a_Max = 75; break; + case biForest: a_Min = 63; a_Max = 75; break; + case biForestHills: a_Min = 63; a_Max = 90; break; + case biFrozenOcean: a_Min = 45; a_Max = 64; break; + case biFrozenRiver: a_Min = 60; a_Max = 62; break; + case biIceMountains: a_Min = 63; a_Max = 90; break; + case biIcePlains: a_Min = 63; a_Max = 70; break; + case biIcePlainsSpikes: a_Min = 60; a_Max = 70; break; + case biJungle: a_Min = 60; a_Max = 80; break; + case biJungleEdge: a_Min = 62; a_Max = 75; break; + case biJungleEdgeM: a_Min = 62; a_Max = 75; break; + case biJungleHills: a_Min = 60; a_Max = 90; break; + case biJungleM: a_Min = 60; a_Max = 75; break; + case biMegaSpruceTaiga: a_Min = 63; a_Max = 75; break; + case biMegaSpruceTaigaHills: a_Min = 63; a_Max = 90; break; + case biMegaTaiga: a_Min = 63; a_Max = 75; break; + case biMegaTaigaHills: a_Min = 63; a_Max = 90; break; + case biMesa: a_Min = 63; a_Max = 90; break; + case biMesaBryce: a_Min = 60; a_Max = 67; break; + case biMesaPlateau: a_Min = 75; a_Max = 85; break; + case biMesaPlateauF: a_Min = 80; a_Max = 90; break; + case biMesaPlateauFM: a_Min = 80; a_Max = 90; break; + case biMesaPlateauM: a_Min = 75; a_Max = 85; break; + case biMushroomIsland: a_Min = 63; a_Max = 90; break; + case biMushroomShore: a_Min = 60; a_Max = 75; break; + case biNether: a_Min = 10; a_Max = 100; break; + case biOcean: a_Min = 45; a_Max = 64; break; + case biPlains: a_Min = 63; a_Max = 70; break; + case biRiver: a_Min = 60; a_Max = 62; break; + case biRoofedForest: a_Min = 63; a_Max = 75; break; + case biRoofedForestM: a_Min = 63; a_Max = 75; break; + case biSavanna: a_Min = 63; a_Max = 75; break; + case biSavannaM: a_Min = 63; a_Max = 80; break; + case biSavannaPlateau: a_Min = 75; a_Max = 100; break; + case biSavannaPlateauM: a_Min = 80; a_Max = 160; break; + case biStoneBeach: a_Min = 60; a_Max = 64; break; + case biSunflowerPlains: a_Min = 63; a_Max = 70; break; + case biSwampland: a_Min = 60; a_Max = 67; break; + case biSwamplandM: a_Min = 61; a_Max = 67; break; + case biTaiga: a_Min = 63; a_Max = 75; break; + case biTaigaHills: a_Min = 63; a_Max = 90; break; + case biTaigaM: a_Min = 63; a_Max = 80; break; + default: + { + ASSERT(!"Unknown biome"); + a_Min = 10; + a_Max = 10; + break; + } + } + } +}; + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cTerrainHeightGen: + +cTerrainHeightGenPtr cTerrainHeightGen::CreateHeightGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault) +{ + AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", ""); + if (HeightGenName.empty()) + { + LOGWARN("[Generator] HeightGen value not set in world.ini, using \"Biomal\"."); + HeightGenName = "Biomal"; + } + + a_CacheOffByDefault = false; + cTerrainHeightGen * res = nullptr; + if (NoCaseCompare(HeightGenName, "flat") == 0) + { + res = new cHeiGenFlat; + a_CacheOffByDefault = true; // We're generating faster than a cache would retrieve data + } + else if (NoCaseCompare(HeightGenName, "classic") == 0) + { + res = new cHeiGenClassic(a_Seed); + } + else if (NoCaseCompare(HeightGenName, "DistortedHeightmap") == 0) + { + res = new cDistortedHeightmap(a_Seed, a_BiomeGen); + } + else if (NoCaseCompare(HeightGenName, "End") == 0) + { + res = new cEndGen(a_Seed); + } + else if (NoCaseCompare(HeightGenName, "MinMax") == 0) + { + res = new cHeiGenMinMax(a_Seed, a_BiomeGen); + } + else if (NoCaseCompare(HeightGenName, "Mountains") == 0) + { + res = new cHeiGenMountains(a_Seed); + } + else if (NoCaseCompare(HeightGenName, "BiomalNoise3D") == 0) + { + res = new cBiomalNoise3DComposable(a_Seed, a_BiomeGen); + } + else if (NoCaseCompare(HeightGenName, "Noise3D") == 0) + { + res = new cNoise3DComposable(a_Seed); + } + else if (NoCaseCompare(HeightGenName, "biomal") == 0) + { + res = new cHeiGenBiomal(a_Seed, a_BiomeGen); + + /* + // Performance-testing: + LOGINFO("Measuring performance of cHeiGenBiomal..."); + clock_t BeginTick = clock(); + for (int x = 0; x < 500; x++) + { + cChunkDef::HeightMap Heights; + res->GenHeightMap(x * 5, x * 5, Heights); + } + clock_t Duration = clock() - BeginTick; + LOGINFO("HeightGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC); + //*/ + } + else + { + // No match found, force-set the default and retry + LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str()); + a_IniFile.DeleteValue("Generator", "HeightGen"); + a_IniFile.SetValue("Generator", "HeightGen", "Biomal"); + return CreateHeightGen(a_IniFile, a_BiomeGen, a_Seed, a_CacheOffByDefault); + } + + // Read the settings: + res->InitializeHeightGen(a_IniFile); + + return cTerrainHeightGenPtr(res); +} + + + + + diff --git a/src/Generating/HeiGen.h b/src/Generating/HeiGen.h index 5c106c7d9..6ae5ba362 100644 --- a/src/Generating/HeiGen.h +++ b/src/Generating/HeiGen.h @@ -45,7 +45,7 @@ class cHeiGenCache : public cTerrainHeightGen { public: - cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize); // Doesn't take ownership of a_HeiGenToCache + cHeiGenCache(cTerrainHeightGenPtr a_HeiGenToCache, int a_CacheSize); ~cHeiGenCache(); // cTerrainHeightGen overrides: @@ -57,7 +57,7 @@ public: protected: - cTerrainHeightGen & m_HeiGenToCache; + cTerrainHeightGenPtr m_HeiGenToCache; struct sCacheData { @@ -115,7 +115,8 @@ public: protected: int m_Seed; - cRidgedMultiNoise m_Noise; + cRidgedMultiNoise m_MountainNoise; + cRidgedMultiNoise m_DitchNoise; cPerlinNoise m_Perlin; // cTerrainHeightGen overrides: @@ -131,7 +132,7 @@ class cHeiGenBiomal : public cTerrainHeightGen { public: - cHeiGenBiomal(int a_Seed, cBiomeGen & a_BiomeGen) : + cHeiGenBiomal(int a_Seed, cBiomeGenPtr a_BiomeGen) : m_Noise(a_Seed), m_BiomeGen(a_BiomeGen) { @@ -141,8 +142,8 @@ protected: typedef cChunkDef::BiomeMap BiomeNeighbors[3][3]; - cNoise m_Noise; - cBiomeGen & m_BiomeGen; + cNoise m_Noise; + cBiomeGenPtr m_BiomeGen; // Per-biome terrain generator parameters: struct sGenParam diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h new file mode 100644 index 000000000..b25e378c0 --- /dev/null +++ b/src/Generating/IntGen.h @@ -0,0 +1,1406 @@ + +// IntGen.h + +// Declares the cIntGen class and descendants for generating and filtering various 2D arrays of ints + +/* +The integers generated may be interpreted in several ways: +- land/see designators + - 0 = ocean + - >0 = land +- biome group + - 0 = ocean + - 1 = desert biomes + - 2 = temperate biomes + - 3 = mountains (hills and forests) + - 4 = ice biomes +- biome group with "bgfRare" flag (for generating rare biomes for the group) +- biome IDs +The interpretation depends on the generator used and on the position in the chain. + +The generators can be chained together - one produces data that another one consumes. +Some of such chain connections require changing the data dimensions between the two, which is handled automatically +by using templates. +*/ + + + + + +#pragma once + +#include "../BiomeDef.h" + + + + + +/** Constants representing the biome group designators. */ +const int bgOcean = 0; +const int bgDesert = 1; +const int bgTemperate = 2; +const int bgMountains = 3; +const int bgIce = 4; +const int bgLandOceanMax = 4; // Maximum biome group value generated in the landOcean generator +const int bgfRare = 1024; // Flag added to values to generate rare biomes for the group + + + + + +/** Interface that all the generator classes provide. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGen +{ +public: + /** Force a virtual destructor in all descendants. + Descendants contain virtual functions and are referred to via pointer-to-base, so they need a virtual destructor. */ + virtual ~cIntGen() {} + + /** Holds the array of values generated by this class (descendant). */ + typedef int Values[SizeX * SizeZ]; + + /** Generates the array of templated size into a_Values, based on given min coords. */ + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) = 0; +}; + + + + + +/** Provides additional cNoise member and its helper functions. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenWithNoise : + public cIntGen<SizeX, SizeZ> +{ + typedef cIntGen<SizeX, SizeZ> super; + +public: + cIntGenWithNoise(int a_Seed) : + m_Noise(a_Seed) + { + } + +protected: + cNoise m_Noise; + + /** Chooses one of a_Val1 or a_Val2, based on m_Noise and the coordinates for querying the noise. */ + int ChooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2) + { + int rnd = m_Noise.IntNoise2DInt(a_RndX, a_RndZ) / 7; + return ((rnd & 1) == 0) ? a_Val1 : a_Val2; + } + + /** Chooses one of a_ValN, based on m_Noise and the coordinates for querying the noise. */ + int ChooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2, int a_Val3, int a_Val4) + { + int rnd = m_Noise.IntNoise2DInt(a_RndX, a_RndZ) / 7; + switch (rnd % 4) + { + case 0: return a_Val1; + case 1: return a_Val2; + case 2: return a_Val3; + default: return a_Val4; + } + } +}; + + + + + + +/** Generates a 2D array of random integers in the specified range [0 .. Range). */ +template <int Range, int SizeX, int SizeZ = SizeX> +class cIntGenChoice : + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + +public: + cIntGenChoice(int a_Seed) : + super(a_Seed) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + for (int z = 0; z < SizeZ; z++) + { + int BaseZ = a_MinZ + z; + for (int x = 0; x < SizeX; x++) + { + a_Values[x + SizeX * z] = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7) % Range; + } + } // for z + } +}; + + + + + + +/** Decides between the ocean and landmass biomes. +Has a threshold (in percent) of how much land, the larger the threshold, the more land. +Generates 0 for ocean, biome group ID for landmass. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenLandOcean : + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + +public: + cIntGenLandOcean(int a_Seed, int a_Threshold) : + super(a_Seed), + m_Threshold(a_Threshold) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + for (int z = 0; z < SizeZ; z++) + { + int BaseZ = a_MinZ + z; + for (int x = 0; x < SizeX; x++) + { + int rnd = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7); + a_Values[x + SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 101) % bgLandOceanMax + 1) : 0; + } + } + + // If the centerpoint of the world is within the area, set it to bgTemperate, always: + if ((a_MinX <= 0) && (a_MinZ <= 0) && (a_MinX + SizeX > 0) && (a_MinZ + SizeZ > 0)) + { + a_Values[-a_MinX - a_MinZ * SizeX] = bgTemperate; + } + } + +protected: + int m_Threshold; +}; + + + + + +/** Zooms the underlying value array to twice the size. Uses random-neighbor for the pixels in-between. +This means that the zoome out image is randomly distorted. Applying zoom several times provides all +the distortion that the generators need. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenZoom : + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + +protected: + static const int m_LowerSizeX = (SizeX / 2) + 2; + static const int m_LowerSizeZ = (SizeZ / 2) + 2; + +public: + typedef std::shared_ptr<cIntGen<m_LowerSizeX, m_LowerSizeZ>> Underlying; + + + cIntGenZoom(int a_Seed, Underlying a_UnderlyingGen) : + super(a_Seed), + m_UnderlyingGen(a_UnderlyingGen) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying data with half the resolution: + int lowerMinX = a_MinX >> 1; + int lowerMinZ = a_MinZ >> 1; + int lowerData[m_LowerSizeX * m_LowerSizeZ]; + m_UnderlyingGen->GetInts(lowerMinX, lowerMinZ, lowerData); + const int lowStepX = (m_LowerSizeX - 1) * 2; + const int lowStepZ = (m_LowerSizeZ - 1) * 2; + int cache[lowStepX * lowStepZ]; + + // Discreet-interpolate the values into twice the size: + for (int z = 0; z < m_LowerSizeZ - 1; ++z) + { + int idx = (z * 2) * lowStepX; + int PrevZ0 = lowerData[z * m_LowerSizeX]; + int PrevZ1 = lowerData[(z + 1) * m_LowerSizeX]; + + for (int x = 0; x < m_LowerSizeX - 1; ++x) + { + int ValX1Z0 = lowerData[x + 1 + z * m_LowerSizeX]; + int ValX1Z1 = lowerData[x + 1 + (z + 1) * m_LowerSizeX]; + int RndX = (x + lowerMinX) * 2; + int RndZ = (z + lowerMinZ) * 2; + cache[idx] = PrevZ0; + cache[idx + lowStepX] = super::ChooseRandomOne(RndX, RndZ + 1, PrevZ0, PrevZ1); + cache[idx + 1] = super::ChooseRandomOne(RndX, RndZ - 1, PrevZ0, ValX1Z0); + cache[idx + 1 + lowStepX] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0, PrevZ1, ValX1Z1); + idx += 2; + PrevZ0 = ValX1Z0; + PrevZ1 = ValX1Z1; + } + } + + // Copy from Cache into a_Values; take into account the even/odd offsets in a_Min: + for (int z = 0; z < SizeZ; ++z) + { + memcpy(a_Values + z * SizeX, cache + (z + (a_MinZ & 1)) * lowStepX + (a_MinX & 1), SizeX * sizeof(int)); + } + } + +protected: + Underlying m_UnderlyingGen; +}; + + + + + +/** Smoothes out some artifacts generated by the zooming - mostly single-pixel values. +Compares each pixel to its neighbors and if the neighbors are equal, changes the pixel to their value. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenSmooth : + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + static const int m_LowerSizeX = SizeX + 2; + static const int m_LowerSizeZ = SizeZ + 2; + +public: + typedef std::shared_ptr<cIntGen<m_LowerSizeX, m_LowerSizeZ>> Underlying; + + + cIntGenSmooth(int a_Seed, Underlying a_Underlying) : + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying values: + int lowerData[m_LowerSizeX * m_LowerSizeZ]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerData); + + // Smooth - for each square check if the surroundings are the same, if so, expand them diagonally. + // Also get rid of single-pixel irregularities (A-B-A): + for (int z = 0; z < SizeZ; z++) + { + int NoiseZ = a_MinZ + z; + for (int x = 0; x < SizeX; x++) + { + int val = lowerData[x + 1 + (z + 1) * m_LowerSizeX]; + int above = lowerData[x + 1 + z * m_LowerSizeX]; + int below = lowerData[x + 1 + (z + 2) * m_LowerSizeX]; + int left = lowerData[x + (z + 1) * m_LowerSizeX]; + int right = lowerData[x + 2 + (z + 1) * m_LowerSizeX]; + + if ((left == right) && (above == below)) + { + if (((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 2) == 0) + { + val = left; + } + else + { + val = above; + } + } + else + { + if (left == right) + { + val = left; + } + + if (above == below) + { + val = above; + } + } + + a_Values[x + z * SizeX] = val; + } + } + } + +protected: + Underlying m_Underlying; +}; + + + + + +/** Converts land biomes at the edge of an ocean into the respective beach biome. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenBeaches : + public cIntGen<SizeX, SizeZ> +{ + typedef cIntGen<SizeX, SizeZ> super; + static const int m_UnderlyingSizeX = SizeX + 2; + static const int m_UnderlyingSizeZ = SizeZ + 2; + +public: + typedef std::shared_ptr<cIntGen<m_UnderlyingSizeX, m_UnderlyingSizeZ>> Underlying; + + + cIntGenBeaches(Underlying a_Underlying) : + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Map for biome -> its beach: + static const int ToBeach[] = + { + /* biOcean */ biOcean, + /* biPlains */ biBeach, + /* biDesert */ biBeach, + /* biExtremeHills */ biStoneBeach, + /* biForest */ biBeach, + /* biTaiga */ biColdBeach, + /* biSwampland */ biSwampland, + /* biRiver */ biRiver, + /* biNether */ biNether, + /* biEnd */ biEnd, + /* biFrozenOcean */ biColdBeach, + /* biFrozenRiver */ biColdBeach, + /* biIcePlains */ biColdBeach, + /* biIceMountains */ biColdBeach, + /* biMushroomIsland */ biMushroomShore, + /* biMushroomShore */ biMushroomShore, + /* biBeach */ biBeach, + /* biDesertHills */ biBeach, + /* biForestHills */ biBeach, + /* biTaigaHills */ biColdBeach, + /* biExtremeHillsEdge */ biStoneBeach, + /* biJungle */ biBeach, + /* biJungleHills */ biBeach, + /* biJungleEdge */ biBeach, + /* biDeepOcean */ biOcean, + /* biStoneBeach */ biStoneBeach, + /* biColdBeach */ biColdBeach, + /* biBirchForest */ biBeach, + /* biBirchForestHills */ biBeach, + /* biRoofedForest */ biBeach, + /* biColdTaiga */ biColdBeach, + /* biColdTaigaHills */ biColdBeach, + /* biMegaTaiga */ biStoneBeach, + /* biMegaTaigaHills */ biStoneBeach, + /* biExtremeHillsPlus */ biStoneBeach, + /* biSavanna */ biBeach, + /* biSavannaPlateau */ biBeach, + /* biMesa */ biMesa, + /* biMesaPlateauF */ biMesa, + /* biMesaPlateau */ biMesa, + }; + + // Generate the underlying values: + int lowerValues[m_UnderlyingSizeX * m_UnderlyingSizeZ]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerValues); + + // Add beaches between ocean and biomes: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int val = lowerValues[x + 1 + (z + 1) * m_UnderlyingSizeX]; + int above = lowerValues[x + 1 + z * m_UnderlyingSizeX]; + int below = lowerValues[x + 1 + (z + 2) * m_UnderlyingSizeX]; + int left = lowerValues[x + (z + 1) * m_UnderlyingSizeX]; + int right = lowerValues[x + 2 + (z + 1) * m_UnderlyingSizeX]; + if (!IsBiomeOcean(val)) + { + if (IsBiomeOcean(above) || IsBiomeOcean(below) || IsBiomeOcean(left) || IsBiomeOcean(right)) + { + // First convert the value to a regular biome (drop the M flag), then modulo by our biome count: + val = ToBeach[(val % 128) % ARRAYCOUNT(ToBeach)]; + } + } + a_Values[x + z * SizeX] = val; + } + } + } + +protected: + Underlying m_Underlying; +}; + + + + + +/** Generates the underlying numbers and then randomly changes some ocean group pixels into random land +biome group pixels, based on the predefined chance. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenAddIslands : + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + +public: + typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying; + + + cIntGenAddIslands(int a_Seed, int a_Chance, Underlying a_Underlying) : + super(a_Seed), + m_Chance(a_Chance), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + if (a_Values[x + z * SizeX] == bgOcean) + { + int rnd = super::m_Noise.IntNoise2DInt(a_MinX + x, a_MinZ + z) / 7; + if (rnd % 1000 < m_Chance) + { + a_Values[x + z * SizeX] = (rnd / 1003) % bgLandOceanMax; + } + } + } // for x + } // for z + } + +protected: + /** Chance, in permille, of an island being generated in ocean. */ + int m_Chance; + + Underlying m_Underlying; +}; + + + + + +/** A filter that adds an edge biome group between two biome groups that need an edge between them. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenBiomeGroupEdges : + public cIntGen<SizeX, SizeZ> +{ + typedef cIntGen<SizeX, SizeZ> super; + + static const int m_UnderlyingSizeX = SizeX + 2; + static const int m_UnderlyingSizeZ = SizeZ + 2; + +public: + + typedef std::shared_ptr<cIntGen<m_UnderlyingSizeX, m_UnderlyingSizeZ>> Underlying; + + cIntGenBiomeGroupEdges(Underlying a_Underlying) : + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) + { + // Generate the underlying biome groups: + int lowerValues[m_UnderlyingSizeX * m_UnderlyingSizeZ]; + m_Underlying->GetInts(a_MinX, a_MinZ, lowerValues); + + // Change the biomes on incompatible edges into an edge biome: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int val = lowerValues[x + 1 + (z + 1) * m_UnderlyingSizeX]; + int above = lowerValues[x + 1 + z * m_UnderlyingSizeX]; + int below = lowerValues[x + 1 + (z + 2) * m_UnderlyingSizeX]; + int left = lowerValues[x + (z + 1) * m_UnderlyingSizeX]; + int right = lowerValues[x + 2 + (z + 1) * m_UnderlyingSizeX]; + switch (val) + { + // Desert should neighbor only oceans, desert and temperates; change to temperate when another: + case bgDesert: + { + if ( + !isDesertCompatible(above) || + !isDesertCompatible(below) || + !isDesertCompatible(left) || + !isDesertCompatible(right) + ) + { + val = bgTemperate; + } + break; + } // case bgDesert + + // Ice should not neighbor deserts; change to temperate: + case bgIce: + { + if ( + (above == bgDesert) || + (below == bgDesert) || + (left == bgDesert) || + (right == bgDesert) + ) + { + val = bgTemperate; + } + break; + } // case bgIce + } + a_Values[x + z * SizeX] = val; + } // for x + } // for z + } + +protected: + Underlying m_Underlying; + + + inline bool isDesertCompatible(int a_BiomeGroup) + { + switch (a_BiomeGroup) + { + case bgOcean: + case bgDesert: + case bgTemperate: + { + return true; + } + default: + { + return false; + } + } + } +}; + + + + + +/** Turns biome group indices into real biomes. +For each pixel, takes its biome group and chooses a random biome from that group; replaces the value with +that biome. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenBiomes : + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + +public: + typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying; + + + cIntGenBiomes(int a_Seed, Underlying a_Underlying) : + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Define the per-biome-group biomes: + static const int oceanBiomes[] = + { + biOcean, // biDeepOcean, + }; + + // Same as oceanBiomes, there are no rare oceanic biomes (mushroom islands are handled separately) + static const int rareOceanBiomes[] = + { + biOcean, + }; + + static const int desertBiomes[] = + { + biDesert, biDesert, biDesert, biDesert, biDesert, biDesert, biSavanna, biSavanna, biPlains, + }; + + static const int rareDesertBiomes[] = + { + biMesaPlateau, biMesaPlateauF, + }; + + static const int temperateBiomes[] = + { + biForest, biForest, biRoofedForest, biExtremeHills, biPlains, biBirchForest, biSwampland, + }; + + static const int rareTemperateBiomes[] = + { + biJungle, // Jungle is not strictly temperate, but let's piggyback it here + }; + + static const int mountainBiomes[] = + { + biExtremeHills, biForest, biTaiga, biPlains, + }; + + static const int rareMountainBiomes[] = + { + biMegaTaiga, + }; + + static const int iceBiomes[] = + { + biIcePlains, biIcePlains, biIcePlains, biIcePlains, biColdTaiga, + }; + + // Same as iceBiomes, there's no rare ice biome + static const int rareIceBiomes[] = + { + biIcePlains, biIcePlains, biIcePlains, biIcePlains, biColdTaiga, + }; + + static const cBiomesInGroups biomesInGroups[] = + { + /* bgOcean */ { static_cast<int>(ARRAYCOUNT(oceanBiomes)), oceanBiomes}, + /* bgDesert */ { static_cast<int>(ARRAYCOUNT(desertBiomes)), desertBiomes}, + /* bgTemperate */ { static_cast<int>(ARRAYCOUNT(temperateBiomes)), temperateBiomes}, + /* bgMountains */ { static_cast<int>(ARRAYCOUNT(mountainBiomes)), mountainBiomes}, + /* bgIce */ { static_cast<int>(ARRAYCOUNT(iceBiomes)), iceBiomes}, + }; + + static const cBiomesInGroups rareBiomesInGroups[] = + { + /* bgOcean */ { static_cast<int>(ARRAYCOUNT(rareOceanBiomes)), rareOceanBiomes}, + /* bgDesert */ { static_cast<int>(ARRAYCOUNT(rareDesertBiomes)), rareDesertBiomes}, + /* bgTemperate */ { static_cast<int>(ARRAYCOUNT(rareTemperateBiomes)), rareTemperateBiomes}, + /* bgMountains */ { static_cast<int>(ARRAYCOUNT(rareMountainBiomes)), rareMountainBiomes}, + /* bgIce */ { static_cast<int>(ARRAYCOUNT(rareIceBiomes)), rareIceBiomes}, + }; + + // Generate the underlying values, representing biome groups: + m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); + + // Overwrite each biome group with a random biome from that group: + for (int z = 0; z < SizeZ; z++) + { + int IdxZ = z * SizeX; + for (int x = 0; x < SizeX; x++) + { + int val = a_Values[x + IdxZ]; + const cBiomesInGroups & Biomes = (val > bgfRare) ? + rareBiomesInGroups[(val & (bgfRare - 1)) % ARRAYCOUNT(rareBiomesInGroups)] : + biomesInGroups[val % ARRAYCOUNT(biomesInGroups)]; + int rnd = (super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7); + a_Values[x + IdxZ] = Biomes.Biomes[rnd % Biomes.Count]; + } + } + } + +protected: + + struct cBiomesInGroups + { + const int Count; + const int * Biomes; + }; + + + /** The underlying int generator */ + Underlying m_Underlying; +}; + + + + + +/** Randomly replaces pixels of one value to another value, using the given chance. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenReplaceRandomly : + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + +public: + typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying; + + + cIntGenReplaceRandomly(int a_From, int a_To, int a_Chance, int a_Seed, Underlying a_Underlying) : + super(a_Seed), + m_From(a_From), + m_To(a_To), + m_Chance(a_Chance), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying values: + m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); + + // Replace some of the values: + for (int z = 0; z < SizeZ; z++) + { + int idxZ = z * SizeX; + for (int x = 0; x < SizeX; x++) + { + int idx = x + idxZ; + if (a_Values[idx] == m_From) + { + int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + if (rnd % 1000 < m_Chance) + { + a_Values[idx] = m_To; + } + } + } + } // for z + } + + +protected: + /** The original value to be replaced. */ + int m_From; + + /** The destination value to which to replace. */ + int m_To; + + /** Chance, in permille, of replacing the value. */ + int m_Chance; + + Underlying m_Underlying; +}; + + + + + +/** Mixer that joins together finalized biomes and rivers. +It first checks for oceans, if there is an ocean in the Biomes, it keeps the ocean. +If there's no ocean, it checks Rivers for a river, if there is a river, it uses the Biomes to select either +regular river or frozen river, based on the biome. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenMixRivers: + public cIntGen<SizeX, SizeZ> +{ + typedef cIntGen<SizeX, SizeZ> super; + +public: + typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying; + + + cIntGenMixRivers(Underlying a_Biomes, Underlying a_Rivers): + m_Biomes(a_Biomes), + m_Rivers(a_Rivers) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying data: + m_Biomes->GetInts(a_MinX, a_MinZ, a_Values); + typename super::Values riverData; + m_Rivers->GetInts(a_MinX, a_MinZ, riverData); + + // Mix the values: + for (int z = 0; z < SizeZ; z++) + { + int idxZ = z * SizeX; + for (int x = 0; x < SizeX; x++) + { + int idx = x + idxZ; + if (IsBiomeOcean(a_Values[idx])) + { + // Oceans are kept without any changes + continue; + } + if (riverData[idx] != biRiver) + { + // There's no river, keep the current value + continue; + } + + // There's a river, change the output to a river or a frozen river, based on the original biome: + if (IsBiomeVeryCold((EMCSBiome)a_Values[idx])) + { + a_Values[idx] = biFrozenRiver; + } + else + { + a_Values[idx] = biRiver; + } + } // for x + } // for z + } + +protected: + Underlying m_Biomes; + Underlying m_Rivers; +}; + + + + + +/** Generates a river based on the underlying data. +This is basically an edge detector over the underlying data. The rivers are the edges where the underlying data +changes from one pixel to its neighbor. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenRiver: + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + static const int UnderlyingSizeX = SizeX + 2; + static const int UnderlyingSizeZ = SizeZ + 2; + +public: + typedef std::shared_ptr<cIntGen<UnderlyingSizeX, UnderlyingSizeZ>> Underlying; + + + cIntGenRiver(int a_Seed, Underlying a_Underlying): + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying data: + int Cache[UnderlyingSizeX * UnderlyingSizeZ]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, Cache); + + // Detect the edges: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int Above = Cache[x + 1 + z * UnderlyingSizeX]; + int Below = Cache[x + 1 + (z + 2) * UnderlyingSizeX]; + int Left = Cache[x + (z + 1) * UnderlyingSizeX]; + int Right = Cache[x + 2 + (z + 1) * UnderlyingSizeX]; + int val = Cache[x + 1 + (z + 1) * UnderlyingSizeX]; + + if ((val == Above) && (val == Below) && (val == Left) && (val == Right)) + { + val = 0; + } + else + { + val = biRiver; + } + a_Values[x + z * SizeX] = val; + } // for x + } // for z + } + +protected: + Underlying m_Underlying; +}; + + + + + +/** Turns some of the oceans into the specified biome. Used for mushroom and deep ocean. +The biome is only placed if at least 3 of its neighbors are ocean and only with the specified chance. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenAddToOcean: + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + static const int UnderlyingSizeX = SizeX + 2; + static const int UnderlyingSizeZ = SizeZ + 2; + +public: + typedef std::shared_ptr<cIntGen<UnderlyingSizeX, UnderlyingSizeZ>> Underlying; + + + cIntGenAddToOcean(int a_Seed, int a_Chance, int a_ToValue, Underlying a_Underlying): + super(a_Seed), + m_Chance(a_Chance), + m_ToValue(a_ToValue), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying data: + int Cache[UnderlyingSizeX * UnderlyingSizeZ]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, Cache); + + // Add the mushroom islands: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int val = Cache[x + 1 + (z + 1) * UnderlyingSizeX]; + if (!IsBiomeOcean(val)) + { + a_Values[x + z * SizeX] = val; + continue; + } + + // Count the ocean neighbors: + int Above = Cache[x + 1 + z * UnderlyingSizeX]; + int Below = Cache[x + 1 + (z + 2) * UnderlyingSizeX]; + int Left = Cache[x + (z + 1) * UnderlyingSizeX]; + int Right = Cache[x + 2 + (z + 1) * UnderlyingSizeX]; + int NumOceanNeighbors = 0; + if (IsBiomeOcean(Above)) + { + NumOceanNeighbors += 1; + } + if (IsBiomeOcean(Below)) + { + NumOceanNeighbors += 1; + } + if (IsBiomeOcean(Left)) + { + NumOceanNeighbors += 1; + } + if (IsBiomeOcean(Right)) + { + NumOceanNeighbors += 1; + } + + // If at least 3 ocean neighbors and the chance is right, change: + if ( + (NumOceanNeighbors >= 3) && + ((super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7) % 1000 < m_Chance) + ) + { + a_Values[x + z * SizeX] = m_ToValue; + } + else + { + a_Values[x + z * SizeX] = val; + } + } // for x + } // for z + } + +protected: + /** Chance, in permille, of changing the biome. */ + int m_Chance; + + /** The value to change the ocean into. */ + int m_ToValue; + + Underlying m_Underlying; +}; + + + + + +/** Changes random pixels of the underlying data to the specified value. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenSetRandomly : + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + +public: + typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying; + + cIntGenSetRandomly(int a_Seed, int a_Chance, int a_ToValue, Underlying a_Underlying) : + super(a_Seed), + m_Chance(a_Chance), + m_ToValue(a_ToValue), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying data: + m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); + + // Change random pixels to bgOcean: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + if (rnd % 1000 < m_Chance) + { + a_Values[x + z * SizeX] = m_ToValue; + } + } + } + } + +protected: + /** Chance, in permille, of changing each pixel. */ + int m_Chance; + + /** The value to which to set the pixel. */ + int m_ToValue; + + Underlying m_Underlying; +}; + + + + + + +/** Adds a "rare" flag to random biome groups, based on the given chance. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenRareBiomeGroups: + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + +public: + typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying; + + + cIntGenRareBiomeGroups(int a_Seed, int a_Chance, Underlying a_Underlying): + super(a_Seed), + m_Chance(a_Chance), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying data: + m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); + + // Change some of the biome groups into rare biome groups: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + if (rnd % 1000 < m_Chance) + { + int idx = x + SizeX * z; + a_Values[idx] = a_Values[idx] | bgfRare; + } + } + } + } + +protected: + /** Chance, in permille, of changing each pixel into the rare biome group. */ + int m_Chance; + + /** The underlying generator. */ + Underlying m_Underlying; +}; + + + + + +/** Changes biomes in the parent data into an alternate versions (usually "hill" variants), in such places +that have their alterations set. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenAlternateBiomes: + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + +public: + typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying; + + + cIntGenAlternateBiomes(int a_Seed, Underlying a_Alterations, Underlying a_BaseBiomes): + super(a_Seed), + m_Alterations(a_Alterations), + m_BaseBiomes(a_BaseBiomes) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the base biomes and the alterations: + m_BaseBiomes->GetInts(a_MinX, a_MinZ, a_Values); + typename super::Values alterations; + m_Alterations->GetInts(a_MinX, a_MinZ, alterations); + + // Change the biomes into their alternate versions: + for (int idx = 0; idx < SizeX * SizeZ; ++idx) + { + if (alterations[idx] == 0) + { + // No change + continue; + } + + // Change to alternate biomes: + int val = a_Values[idx]; + switch (val) + { + case biBirchForest: val = biBirchForestHills; break; + case biDesert: val = biDesertHills; break; + case biExtremeHills: val = biExtremeHillsPlus; break; + case biForest: val = biForestHills; break; + case biIcePlains: val = biIceMountains; break; + case biJungle: val = biJungleHills; break; + case biMegaTaiga: val = biMegaTaigaHills; break; + case biMesaPlateau: val = biMesa; break; + case biMesaPlateauF: val = biMesa; break; + case biMesaPlateauM: val = biMesa; break; + case biMesaPlateauFM: val = biMesa; break; + case biPlains: val = biForest; break; + case biRoofedForest: val = biPlains; break; + case biSavanna: val = biSavannaPlateau; break; + case biTaiga: val = biTaigaHills; break; + } + a_Values[idx] = val; + } // for idx - a_Values[] + } + +protected: + Underlying m_Alterations; + Underlying m_BaseBiomes; +}; + + + + + +/** Adds an edge between two specifically incompatible biomes, such as mesa and forest. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenBiomeEdges: + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + static const int m_LowerSizeX = SizeX + 2; + static const int m_LowerSizeZ = SizeZ + 2; + +public: + typedef std::shared_ptr<cIntGen<m_LowerSizeX, m_LowerSizeZ>> Underlying; + + + cIntGenBiomeEdges(int a_Seed, Underlying a_Underlying): + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying biomes: + typename Underlying::element_type::Values lowerValues; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerValues); + + // Convert incompatible edges into neutral biomes: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int biome = lowerValues[x + 1 + (z + 1) * m_LowerSizeX]; + int above = lowerValues[x + 1 + z * m_LowerSizeX]; + int below = lowerValues[x + 1 + (z + 2) * m_LowerSizeX]; + int left = lowerValues[x + (z + 1) * m_LowerSizeX]; + int right = lowerValues[x + 2 + (z + 1) * m_LowerSizeX]; + + switch (biome) + { + case biDesert: + case biDesertM: + case biDesertHills: + { + if ( + IsBiomeVeryCold(static_cast<EMCSBiome>(above)) || + IsBiomeVeryCold(static_cast<EMCSBiome>(below)) || + IsBiomeVeryCold(static_cast<EMCSBiome>(left)) || + IsBiomeVeryCold(static_cast<EMCSBiome>(right)) + ) + { + biome = biPlains; + } + break; + } // case biDesert + + case biMesaPlateau: + case biMesaPlateauF: + case biMesaPlateauFM: + case biMesaPlateauM: + { + if ( + !isMesaCompatible(above) || + !isMesaCompatible(below) || + !isMesaCompatible(left) || + !isMesaCompatible(right) + ) + { + biome = biDesert; + } + break; + } // Mesa biomes + + case biJungle: + case biJungleM: + { + if ( + !isJungleCompatible(above) || + !isJungleCompatible(below) || + !isJungleCompatible(left) || + !isJungleCompatible(right) + ) + { + biome = (biome == biJungle) ? biJungleEdge : biJungleEdgeM; + } + break; + } // Jungle biomes + + case biSwampland: + case biSwamplandM: + { + if ( + IsBiomeNoDownfall(static_cast<EMCSBiome>(above)) || + IsBiomeNoDownfall(static_cast<EMCSBiome>(below)) || + IsBiomeNoDownfall(static_cast<EMCSBiome>(left)) || + IsBiomeNoDownfall(static_cast<EMCSBiome>(right)) + ) + { + biome = biPlains; + } + break; + } // Swampland biomes + } // switch (biome) + + a_Values[x + z * SizeX] = biome; + } // for x + } // for z + } + + +protected: + Underlying m_Underlying; + + + bool isMesaCompatible(int a_Biome) + { + switch (a_Biome) + { + case biDesert: + case biMesa: + case biMesaBryce: + case biMesaPlateau: + case biMesaPlateauF: + case biMesaPlateauFM: + case biMesaPlateauM: + case biOcean: + case biDeepOcean: + { + return true; + } + default: + { + return false; + } + } + } + + + bool isJungleCompatible(int a_Biome) + { + switch (a_Biome) + { + case biJungle: + case biJungleM: + case biJungleEdge: + case biJungleEdgeM: + case biJungleHills: + { + return true; + } + default: + { + return false; + } + } + } +}; + + + + + +/** Changes biomes in the parent data into their alternate versions ("M" variants), in such places that +have their alterations set. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenMBiomes: + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + +public: + typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying; + + + cIntGenMBiomes(int a_Seed, Underlying a_Alteration, Underlying a_Underlying): + super(a_Seed), + m_Underlying(a_Underlying), + m_Alteration(a_Alteration) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying biomes and the alterations: + m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); + typename super::Values alterations; + m_Alteration->GetInts(a_MinX, a_MinZ, alterations); + + // Wherever alterations are nonzero, change into alternate biome, if available: + for (int idx = 0; idx < SizeX * SizeZ; ++idx) + { + if (alterations[idx] == 0) + { + continue; + } + + // Ice spikes biome was removed from here, because it was generated way too often + switch (a_Values[idx]) + { + case biPlains: a_Values[idx] = biSunflowerPlains; break; + case biDesert: a_Values[idx] = biDesertM; break; + case biExtremeHills: a_Values[idx] = biExtremeHillsM; break; + case biForest: a_Values[idx] = biFlowerForest; break; + case biTaiga: a_Values[idx] = biTaigaM; break; + case biSwampland: a_Values[idx] = biSwamplandM; break; + case biJungle: a_Values[idx] = biJungleM; break; + case biJungleEdge: a_Values[idx] = biJungleEdgeM; break; + case biBirchForest: a_Values[idx] = biBirchForestM; break; + case biBirchForestHills: a_Values[idx] = biBirchForestHillsM; break; + case biRoofedForest: a_Values[idx] = biRoofedForestM; break; + case biColdTaiga: a_Values[idx] = biColdTaigaM; break; + case biMegaSpruceTaiga: a_Values[idx] = biMegaSpruceTaiga; break; + case biMegaSpruceTaigaHills: a_Values[idx] = biMegaSpruceTaigaHills; break; + case biExtremeHillsPlus: a_Values[idx] = biExtremeHillsPlusM; break; + case biSavanna: a_Values[idx] = biSavannaM; break; + case biSavannaPlateau: a_Values[idx] = biSavannaPlateauM; break; + case biMesa: a_Values[idx] = biMesaBryce; break; + case biMesaPlateauF: a_Values[idx] = biMesaPlateauFM; break; + case biMesaPlateau: a_Values[idx] = biMesaBryce; break; + } + } // for idx - a_Values[] / alterations[] + } + +protected: + Underlying m_Underlying; + Underlying m_Alteration; +}; + + + + diff --git a/src/Generating/MineShafts.cpp b/src/Generating/MineShafts.cpp index 0532aff39..55b3b64dd 100644 --- a/src/Generating/MineShafts.cpp +++ b/src/Generating/MineShafts.cpp @@ -112,7 +112,7 @@ class cMineShaftCorridor : public: /** Creates a new Corridor attached to the specified pivot point and direction. Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit. - May return NULL if cannot fit. + May return nullptr if cannot fit. */ static cMineShaft * CreateAndFit( cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, @@ -165,7 +165,7 @@ class cMineShaftCrossing : public: /** Creates a new Crossing attached to the specified pivot point and direction. Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit. - May return NULL if cannot fit. + May return nullptr if cannot fit. */ static cMineShaft * CreateAndFit( cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, @@ -199,7 +199,7 @@ public: /** Creates a new Staircase attached to the specified pivot point and direction. Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit. - May return NULL if cannot fit. + May return nullptr if cannot fit. */ static cMineShaft * CreateAndFit( cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, @@ -351,7 +351,7 @@ void cStructGenMineShafts::cMineShaftSystem::AppendBranch( return; } - cMineShaft * Next = NULL; + cMineShaft * Next = nullptr; int rnd = (a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + a_RecursionLevel * 16, a_PivotZ) / 13) % m_ProbLevelStaircase; if (rnd < m_ProbLevelCorridor) { @@ -365,7 +365,7 @@ void cStructGenMineShafts::cMineShaftSystem::AppendBranch( { Next = cMineShaftStaircase::CreateAndFit(*this, a_PivotX, a_PivotY, a_PivotZ, a_Direction, a_Noise); } - if (Next == NULL) + if (Next == nullptr) { return; } @@ -552,7 +552,7 @@ cMineShaft * cMineShaftCorridor::CreateAndFit( } if (!a_ParentSystem.CanAppend(BoundingBox)) { - return NULL; + return nullptr; } return new cMineShaftCorridor(a_ParentSystem, BoundingBox, NumSegments, a_Direction, a_Noise); } @@ -796,7 +796,7 @@ void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc) { a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p1.y + 1, z, E_BLOCK_CHEST, Meta); cChestEntity * ChestEntity = (cChestEntity *)a_ChunkDesc.GetBlockEntity(x, m_BoundingBox.p1.y + 1, z); - ASSERT((ChestEntity != NULL) && (ChestEntity->GetBlockType() == E_BLOCK_CHEST)); + ASSERT((ChestEntity != nullptr) && (ChestEntity->GetBlockType() == E_BLOCK_CHEST)); cNoise Noise(a_ChunkDesc.GetChunkX() ^ a_ChunkDesc.GetChunkZ()); int NumSlots = 3 + ((Noise.IntNoise3DInt(x, m_BoundingBox.p1.y, z) / 11) % 4); int Seed = Noise.IntNoise2DInt(x, z); @@ -1006,7 +1006,7 @@ cMineShaft * cMineShaftCrossing::CreateAndFit( } if (!a_ParentSystem.CanAppend(BoundingBox)) { - return NULL; + return nullptr; } return new cMineShaftCrossing(a_ParentSystem, BoundingBox); } @@ -1157,7 +1157,7 @@ cMineShaft * cMineShaftStaircase::CreateAndFit( } if (!a_ParentSystem.CanAppend(Box)) { - return NULL; + return nullptr; } return new cMineShaftStaircase(a_ParentSystem, Box, a_Direction, Slope); } diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index c3ca30384..f2af75999 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -6,7 +6,7 @@ #include "Globals.h" #include "Noise3DGenerator.h" #include "../OSSupport/File.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" #include "../LinearInterpolation.h" #include "../LinearUpscale.h" @@ -61,6 +61,35 @@ public: +/** Linearly interpolates between two values. +Assumes that a_Ratio is in range [0, 1]. */ +inline static NOISE_DATATYPE Lerp(NOISE_DATATYPE a_Val1, NOISE_DATATYPE a_Val2, NOISE_DATATYPE a_Ratio) +{ + return a_Val1 + (a_Val2 - a_Val1) * a_Ratio; +} + + + + + +/** Linearly interpolates between two values, clamping the ratio to [0, 1] first. */ +inline static NOISE_DATATYPE ClampedLerp(NOISE_DATATYPE a_Val1, NOISE_DATATYPE a_Val2, NOISE_DATATYPE a_Ratio) +{ + if (a_Ratio < 0) + { + return a_Val1; + } + if (a_Ratio > 1) + { + return a_Val2; + } + return Lerp(a_Val1, a_Val2, a_Ratio); +} + + + + + //////////////////////////////////////////////////////////////////////////////// // cNoise3DGenerator: @@ -346,9 +375,10 @@ void cNoise3DGenerator::ComposeTerrain(cChunkDesc & a_ChunkDesc) // cNoise3DComposable: cNoise3DComposable::cNoise3DComposable(int a_Seed) : - m_Noise1(a_Seed + 1000), - m_Noise2(a_Seed + 2000), - m_Noise3(a_Seed + 3000) + m_ChoiceNoise(a_Seed), + m_DensityNoiseA(a_Seed + 1), + m_DensityNoiseB(a_Seed + 2), + m_BaseNoise(a_Seed + 3) { } @@ -359,13 +389,51 @@ cNoise3DComposable::cNoise3DComposable(int a_Seed) : void cNoise3DComposable::Initialize(cIniFile & a_IniFile) { // Params: + // The defaults generate extreme hills terrain m_SeaLevel = a_IniFile.GetValueSetI("Generator", "Noise3DSeaLevel", 62); - m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0); + m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0.045); m_MidPoint = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 75); - m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 10); - m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 10); - m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 10); - m_AirThreshold = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DAirThreshold", 0.5); + m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 40); + m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 40); + m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 40); + m_BaseFrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DBaseFrequencyX", 40); + m_BaseFrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DBaseFrequencyZ", 40); + m_ChoiceFrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DChoiceFrequencyX", 40); + m_ChoiceFrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DChoiceFrequencyY", 80); + m_ChoiceFrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DChoiceFrequencyZ", 40); + m_AirThreshold = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DAirThreshold", 0); + int NumChoiceOctaves = a_IniFile.GetValueSetI("Generator", "Noise3DNumChoiceOctaves", 4); + int NumDensityOctaves = a_IniFile.GetValueSetI("Generator", "Noise3DNumDensityOctaves", 6); + int NumBaseOctaves = a_IniFile.GetValueSetI("Generator", "Noise3DNumBaseOctaves", 6); + NOISE_DATATYPE BaseNoiseAmplitude = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DBaseAmplitude", 1); + + // Add octaves for the choice noise: + NOISE_DATATYPE wavlen = 1, ampl = 0.5; + for (int i = 0; i < NumChoiceOctaves; i++) + { + m_ChoiceNoise.AddOctave(wavlen, ampl); + wavlen = wavlen * 2; + ampl = ampl / 2; + } + + // Add octaves for the density noises: + wavlen = 1, ampl = 1; + for (int i = 0; i < NumDensityOctaves; i++) + { + m_DensityNoiseA.AddOctave(wavlen, ampl); + m_DensityNoiseB.AddOctave(wavlen, ampl); + wavlen = wavlen * 2; + ampl = ampl / 2; + } + + // Add octaves for the base noise: + wavlen = 1, ampl = BaseNoiseAmplitude; + for (int i = 0; i < NumBaseOctaves; i++) + { + m_BaseNoise.AddOctave(wavlen, ampl); + wavlen = wavlen * 2; + ampl = ampl / 2; + } } @@ -376,126 +444,399 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) { if ((a_ChunkX == m_LastChunkX) && (a_ChunkZ == m_LastChunkZ)) { - // The noise for this chunk is already generated in m_Noise + // The noise for this chunk is already generated in m_NoiseArray return; } m_LastChunkX = a_ChunkX; m_LastChunkZ = a_ChunkZ; - // Upscaling parameters: - const int UPSCALE_X = 8; - const int UPSCALE_Y = 4; - const int UPSCALE_Z = 8; - - // Precalculate a "height" array: - NOISE_DATATYPE Height[17 * 17]; // x + 17 * z - for (int z = 0; z < 17; z += UPSCALE_Z) + // Generate all the noises: + NOISE_DATATYPE ChoiceNoise[5 * 5 * 33]; + NOISE_DATATYPE Workspace[5 * 5 * 33]; + NOISE_DATATYPE DensityNoiseA[5 * 5 * 33]; + NOISE_DATATYPE DensityNoiseB[5 * 5 * 33]; + NOISE_DATATYPE BaseNoise[5 * 5]; + NOISE_DATATYPE BlockX = static_cast<NOISE_DATATYPE>(a_ChunkX * cChunkDef::Width); + NOISE_DATATYPE BlockZ = static_cast<NOISE_DATATYPE>(a_ChunkZ * cChunkDef::Width); + // Note that we have to swap the coords, because noise generator uses [x + SizeX * y + SizeX * SizeY * z] ordering and we want "BlockY" to be "z": + m_ChoiceNoise.Generate3D (ChoiceNoise, 5, 5, 33, BlockX / m_ChoiceFrequencyX, (BlockX + 17) / m_ChoiceFrequencyX, BlockZ / m_ChoiceFrequencyZ, (BlockZ + 17) / m_ChoiceFrequencyZ, 0, 257 / m_ChoiceFrequencyY, Workspace); + m_DensityNoiseA.Generate3D(DensityNoiseA, 5, 5, 33, BlockX / m_FrequencyX, (BlockX + 17) / m_FrequencyX, BlockZ / m_FrequencyZ, (BlockZ + 17) / m_FrequencyZ, 0, 257 / m_FrequencyY, Workspace); + m_DensityNoiseB.Generate3D(DensityNoiseB, 5, 5, 33, BlockX / m_FrequencyX, (BlockX + 17) / m_FrequencyX, BlockZ / m_FrequencyZ, (BlockZ + 17) / m_FrequencyZ, 0, 257 / m_FrequencyY, Workspace); + m_BaseNoise.Generate2D (BaseNoise, 5, 5, BlockX / m_BaseFrequencyX, (BlockX + 17) / m_BaseFrequencyX, BlockZ / m_FrequencyZ, (BlockZ + 17) / m_FrequencyZ, Workspace); + + // Calculate the final noise based on the partial noises: + for (int y = 0; y < 33; y++) { - NOISE_DATATYPE NoiseZ = ((NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width + z)) / m_FrequencyZ; - for (int x = 0; x < 17; x += UPSCALE_X) + NOISE_DATATYPE AddHeight = (static_cast<NOISE_DATATYPE>(y * 8) - m_MidPoint) * m_HeightAmplification; + + // If "underground", make the terrain smoother by forcing the vertical linear gradient into steeper slope: + if (AddHeight < 0) { - NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width + x)) / m_FrequencyX; - NOISE_DATATYPE val = std::abs(m_Noise1.CubicNoise2D(NoiseX / 5, NoiseZ / 5)) * m_HeightAmplification + 1; - Height[x + 17 * z] = val * val * val; + AddHeight *= 4; } - } - for (int y = 0; y < 257; y += UPSCALE_Y) - { - NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)y) / m_FrequencyY; - NOISE_DATATYPE AddHeight = (y - m_MidPoint) / 20; - AddHeight *= AddHeight * AddHeight; - NOISE_DATATYPE * CurFloor = &(m_NoiseArray[y * 17 * 17]); - for (int z = 0; z < 17; z += UPSCALE_Z) + for (int z = 0; z < 5; z++) { - NOISE_DATATYPE NoiseZ = ((NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width + z)) / m_FrequencyZ; - for (int x = 0; x < 17; x += UPSCALE_X) + for (int x = 0; x < 5; x++) { - NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width + x)) / m_FrequencyX; - CurFloor[x + 17 * z] = ( - m_Noise1.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * (NOISE_DATATYPE)0.5 + - m_Noise2.CubicNoise3D(NoiseX / 2, NoiseY / 2, NoiseZ / 2) + - m_Noise3.CubicNoise3D(NoiseX / 4, NoiseY / 4, NoiseZ / 4) * 2 + - AddHeight / Height[x + 17 * z] - ); + int idx = x + 5 * z + 5 * 5 * y; + Workspace[idx] = ClampedLerp(DensityNoiseA[idx], DensityNoiseB[idx], 8 * (ChoiceNoise[idx] + 0.5f)) + AddHeight + BaseNoise[x + 5 * z]; } } - // Linear-interpolate this XZ floor: - LinearUpscale2DArrayInPlace<17, 17, UPSCALE_X, UPSCALE_Z>(CurFloor); } + LinearUpscale3DArray<NOISE_DATATYPE>(Workspace, 5, 5, 33, m_NoiseArray, 4, 4, 8); +} + + - // Finish the 3D linear interpolation by interpolating between each XZ-floors on the Y axis - for (int y = 1; y < cChunkDef::Height; y++) + + +void cNoise3DComposable::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) +{ + GenerateNoiseArrayIfNeeded(a_ChunkX, a_ChunkZ); + + for (int z = 0; z < cChunkDef::Width; z++) { - if ((y % UPSCALE_Y) == 0) + for (int x = 0; x < cChunkDef::Width; x++) { - // This is the interpolation source floor, already calculated - continue; - } - int LoFloorY = (y / UPSCALE_Y) * UPSCALE_Y; - int HiFloorY = LoFloorY + UPSCALE_Y; - NOISE_DATATYPE * LoFloor = &(m_NoiseArray[LoFloorY * 17 * 17]); - NOISE_DATATYPE * HiFloor = &(m_NoiseArray[HiFloorY * 17 * 17]); - NOISE_DATATYPE * CurFloor = &(m_NoiseArray[y * 17 * 17]); - NOISE_DATATYPE Ratio = ((NOISE_DATATYPE)(y % UPSCALE_Y)) / UPSCALE_Y; - int idx = 0; - for (int z = 0; z < cChunkDef::Width; z++) + cChunkDef::SetHeight(a_HeightMap, x, z, m_SeaLevel); + for (int y = cChunkDef::Height - 1; y > m_SeaLevel; y--) + { + if (m_NoiseArray[y * 17 * 17 + z * 17 + x] <= m_AirThreshold) + { + cChunkDef::SetHeight(a_HeightMap, x, z, y); + break; + } + } // for y + } // for x + } // for z +} + + + + + +void cNoise3DComposable::ComposeTerrain(cChunkDesc & a_ChunkDesc) +{ + GenerateNoiseArrayIfNeeded(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ()); + + a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); + + // Make basic terrain composition: + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) { - for (int x = 0; x < cChunkDef::Width; x++) + int LastAir = a_ChunkDesc.GetHeight(x, z) + 1; + bool HasHadWater = false; + for (int y = LastAir; y < m_SeaLevel; y++) { - CurFloor[idx] = LoFloor[idx] + (HiFloor[idx] - LoFloor[idx]) * Ratio; - idx += 1; + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STATIONARY_WATER); } - idx += 1; // Skipping one X column + for (int y = LastAir - 1; y > 0; y--) + { + if (m_NoiseArray[x + 17 * z + 17 * 17 * y] > m_AirThreshold) + { + // "air" part + LastAir = y; + if (y < m_SeaLevel) + { + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STATIONARY_WATER); + HasHadWater = true; + } + continue; + } + // "ground" part: + if (LastAir - y > 4) + { + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STONE); + continue; + } + if (HasHadWater) + { + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_SAND); + } + else + { + a_ChunkDesc.SetBlockType(x, y, z, (LastAir == y + 1) ? E_BLOCK_GRASS : E_BLOCK_DIRT); + } + } // for y + a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK); + } // for x + } // for z +} + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cBiomalNoise3DComposable: + +cBiomalNoise3DComposable::cBiomalNoise3DComposable(int a_Seed, cBiomeGenPtr a_BiomeGen) : + m_ChoiceNoise(a_Seed), + m_DensityNoiseA(a_Seed + 1), + m_DensityNoiseB(a_Seed + 2), + m_BaseNoise(a_Seed + 3), + m_BiomeGen(a_BiomeGen) +{ + // Generate the weight distribution for summing up neighboring biomes: + m_WeightSum = 0; + for (int z = 0; z <= AVERAGING_SIZE * 2; z++) + { + for (int x = 0; x <= AVERAGING_SIZE * 2; x++) + { + m_Weight[z][x] = static_cast<NOISE_DATATYPE>((5 - std::abs(5 - x)) + (5 - std::abs(5 - z))); + m_WeightSum += m_Weight[z][x]; } } +} + + + + + +void cBiomalNoise3DComposable::Initialize(cIniFile & a_IniFile) +{ + // Params: + // The defaults generate extreme hills terrain + m_SeaLevel = a_IniFile.GetValueSetI("Generator", "BiomalNoise3DSeaLevel", 62); + m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DFrequencyX", 40); + m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DFrequencyY", 40); + m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DFrequencyZ", 40); + m_BaseFrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DBaseFrequencyX", 40); + m_BaseFrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DBaseFrequencyZ", 40); + m_ChoiceFrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DChoiceFrequencyX", 40); + m_ChoiceFrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DChoiceFrequencyY", 80); + m_ChoiceFrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DChoiceFrequencyZ", 40); + m_AirThreshold = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DAirThreshold", 0); + int NumChoiceOctaves = a_IniFile.GetValueSetI("Generator", "BiomalNoise3DNumChoiceOctaves", 4); + int NumDensityOctaves = a_IniFile.GetValueSetI("Generator", "BiomalNoise3DNumDensityOctaves", 6); + int NumBaseOctaves = a_IniFile.GetValueSetI("Generator", "BiomalNoise3DNumBaseOctaves", 6); + NOISE_DATATYPE BaseNoiseAmplitude = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DBaseAmplitude", 1); + + // Add octaves for the choice noise: + NOISE_DATATYPE wavlen = 1, ampl = 0.5; + for (int i = 0; i < NumChoiceOctaves; i++) + { + m_ChoiceNoise.AddOctave(wavlen, ampl); + wavlen = wavlen * 2; + ampl = ampl / 2; + } - // The noise array is now fully interpolated - /* - // DEBUG: Output two images of the array, sliced by XY and XZ: - cFile f1; - if (f1.Open(Printf("Chunk_%d_%d_XY.raw", a_ChunkX, a_ChunkZ), cFile::fmWrite)) + // Add octaves for the density noises: + wavlen = 1, ampl = 1; + for (int i = 0; i < NumDensityOctaves; i++) { - for (int z = 0; z < cChunkDef::Width; z++) + m_DensityNoiseA.AddOctave(wavlen, ampl); + m_DensityNoiseB.AddOctave(wavlen, ampl); + wavlen = wavlen * 2; + ampl = ampl / 2; + } + + // Add octaves for the base noise: + wavlen = 1, ampl = BaseNoiseAmplitude; + for (int i = 0; i < NumBaseOctaves; i++) + { + m_BaseNoise.AddOctave(wavlen, ampl); + wavlen = wavlen * 2; + ampl = ampl / 2; + } +} + + + + + +void cBiomalNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) +{ + if ((a_ChunkX == m_LastChunkX) && (a_ChunkZ == m_LastChunkZ)) + { + // The noise for this chunk is already generated in m_NoiseArray + return; + } + m_LastChunkX = a_ChunkX; + m_LastChunkZ = a_ChunkZ; + + // Calculate the parameters for the biomes: + ChunkParam MidPoint; + ChunkParam HeightAmp; + CalcBiomeParamArrays(a_ChunkX, a_ChunkZ, HeightAmp, MidPoint); + + // Generate all the noises: + NOISE_DATATYPE ChoiceNoise[5 * 5 * 33]; + NOISE_DATATYPE Workspace[5 * 5 * 33]; + NOISE_DATATYPE DensityNoiseA[5 * 5 * 33]; + NOISE_DATATYPE DensityNoiseB[5 * 5 * 33]; + NOISE_DATATYPE BaseNoise[5 * 5]; + NOISE_DATATYPE BlockX = static_cast<NOISE_DATATYPE>(a_ChunkX * cChunkDef::Width); + NOISE_DATATYPE BlockZ = static_cast<NOISE_DATATYPE>(a_ChunkZ * cChunkDef::Width); + // Note that we have to swap the coords, because noise generator uses [x + SizeX * y + SizeX * SizeY * z] ordering and we want "BlockY" to be "z": + m_ChoiceNoise.Generate3D (ChoiceNoise, 5, 5, 33, BlockX / m_ChoiceFrequencyX, (BlockX + 17) / m_ChoiceFrequencyX, BlockZ / m_ChoiceFrequencyZ, (BlockZ + 17) / m_ChoiceFrequencyZ, 0, 257 / m_ChoiceFrequencyY, Workspace); + m_DensityNoiseA.Generate3D(DensityNoiseA, 5, 5, 33, BlockX / m_FrequencyX, (BlockX + 17) / m_FrequencyX, BlockZ / m_FrequencyZ, (BlockZ + 17) / m_FrequencyZ, 0, 257 / m_FrequencyY, Workspace); + m_DensityNoiseB.Generate3D(DensityNoiseB, 5, 5, 33, BlockX / m_FrequencyX, (BlockX + 17) / m_FrequencyX, BlockZ / m_FrequencyZ, (BlockZ + 17) / m_FrequencyZ, 0, 257 / m_FrequencyY, Workspace); + m_BaseNoise.Generate2D (BaseNoise, 5, 5, BlockX / m_BaseFrequencyX, (BlockX + 17) / m_BaseFrequencyX, BlockZ / m_FrequencyZ, (BlockZ + 17) / m_FrequencyZ, Workspace); + + // Calculate the final noise based on the partial noises: + for (int y = 0; y < 33; y++) + { + NOISE_DATATYPE BlockHeight = static_cast<NOISE_DATATYPE>(y * 8); + for (int z = 0; z < 5; z++) { - for (int y = 0; y < cChunkDef::Height; y++) + for (int x = 0; x < 5; x++) { - int idx = y * 17 * 17 + z * 17; - unsigned char buf[16]; - for (int x = 0; x < cChunkDef::Width; x++) + NOISE_DATATYPE AddHeight = (BlockHeight - MidPoint[x + 5 * z]) * HeightAmp[x + 5 * z]; + + // If "underground", make the terrain smoother by forcing the vertical linear gradient into steeper slope: + if (AddHeight < 0) { - buf[x] = (unsigned char)(std::min(256, std::max(0, (int)(128 + 128 * m_Noise[idx++])))); + AddHeight *= 4; } - f1.Write(buf, 16); - } // for y - } // for z - } // if (XY file open) - cFile f2; - if (f2.Open(Printf("Chunk_%d_%d_XZ.raw", a_ChunkX, a_ChunkZ), cFile::fmWrite)) + int idx = x + 5 * z + 5 * 5 * y; + Workspace[idx] = ClampedLerp(DensityNoiseA[idx], DensityNoiseB[idx], 8 * (ChoiceNoise[idx] + 0.5f)) + AddHeight + BaseNoise[x + 5 * z]; + } + } + } + LinearUpscale3DArray<NOISE_DATATYPE>(Workspace, 5, 5, 33, m_NoiseArray, 4, 4, 8); +} + + + + + +void cBiomalNoise3DComposable::CalcBiomeParamArrays(int a_ChunkX, int a_ChunkZ, ChunkParam & a_HeightAmp, ChunkParam & a_MidPoint) +{ + // Generate the 3*3 chunks of biomes around this chunk: + cChunkDef::BiomeMap neighborBiomes[3 * 3]; + for (int z = 0; z < 3; z++) { - for (int y = 0; y < cChunkDef::Height; y++) + for (int x = 0; x < 3; x++) { - for (int z = 0; z < cChunkDef::Width; z++) + m_BiomeGen->GenBiomes(a_ChunkX + x - 1, a_ChunkZ + z - 1, neighborBiomes[x + 3 * z]); + } + } + + // Sum up the biome values: + for (int z = 0; z < 5; z++) + { + for (int x = 0; x < 5; x++) + { + NOISE_DATATYPE totalHeightAmp = 0; + NOISE_DATATYPE totalMidPoint = 0; + // Add up the biomes around this point: + for (int relz = 0; relz <= AVERAGING_SIZE * 2; ++relz) { - int idx = y * 17 * 17 + z * 17; - unsigned char buf[16]; - for (int x = 0; x < cChunkDef::Width; x++) + int colz = 16 + z * 4 + relz - AVERAGING_SIZE; // Biome Z coord relative to the neighborBiomes start + int neicellz = colz / 16; // Chunk Z coord relative to the neighborBiomes start + int neirelz = colz % 16; // Biome Z coord relative to cz in neighborBiomes + for (int relx = 0; relx <= AVERAGING_SIZE * 2; ++relx) { - buf[x] = (unsigned char)(std::min(256, std::max(0, (int)(128 + 128 * m_Noise[idx++])))); - } - f2.Write(buf, 16); - } // for z - } // for y - } // if (XZ file open) - */ + int colx = 16 + x * 4 + relx - AVERAGING_SIZE; // Biome X coord relative to the neighborBiomes start + int neicellx = colx / 16; // Chunk X coord relative to the neighborBiomes start + int neirelx = colx % 16; // Biome X coord relative to cz in neighborBiomes + EMCSBiome biome = cChunkDef::GetBiome(neighborBiomes[neicellx + neicellz * 3], neirelx, neirelz); + NOISE_DATATYPE heightAmp, midPoint; + GetBiomeParams(biome, heightAmp, midPoint); + totalHeightAmp += heightAmp * m_Weight[relz][relx]; + totalMidPoint += midPoint * m_Weight[relz][relx]; + } // for relx + } // for relz + a_HeightAmp[x + 5 * z] = totalHeightAmp / m_WeightSum; + a_MidPoint[x + 5 * z] = totalMidPoint / m_WeightSum; + } // for x + } // for z } -void cNoise3DComposable::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) +void cBiomalNoise3DComposable::GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE & a_HeightAmp, NOISE_DATATYPE & a_MidPoint) +{ + switch (a_Biome) + { + case biBeach: a_HeightAmp = 0.3f; a_MidPoint = 62; break; + case biBirchForest: a_HeightAmp = 0.1f; a_MidPoint = 64; break; + case biBirchForestHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break; + case biBirchForestHillsM: a_HeightAmp = 0.075f; a_MidPoint = 68; break; + case biBirchForestM: a_HeightAmp = 0.1f; a_MidPoint = 64; break; + case biColdBeach: a_HeightAmp = 0.3f; a_MidPoint = 62; break; + case biDesertHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break; + case biDeepOcean: a_HeightAmp = 0.17f; a_MidPoint = 35; break; + case biDesert: a_HeightAmp = 0.29f; a_MidPoint = 62; break; + case biEnd: a_HeightAmp = 0.15f; a_MidPoint = 64; break; + case biExtremeHills: a_HeightAmp = 0.045f; a_MidPoint = 75; break; + case biExtremeHillsPlus: a_HeightAmp = 0.04f; a_MidPoint = 80; break; + case biFlowerForest: a_HeightAmp = 0.1f; a_MidPoint = 64; break; + case biForest: a_HeightAmp = 0.1f; a_MidPoint = 64; break; + case biForestHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break; + case biFrozenRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break; + case biFrozenOcean: a_HeightAmp = 0.17f; a_MidPoint = 47; break; + case biIceMountains: a_HeightAmp = 0.075f; a_MidPoint = 68; break; + case biIcePlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break; + case biIcePlainsSpikes: a_HeightAmp = 0.3f; a_MidPoint = 62; break; + case biJungle: a_HeightAmp = 0.1f; a_MidPoint = 63; break; + case biJungleHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break; + case biJungleM: a_HeightAmp = 0.1f; a_MidPoint = 63; break; + case biMegaSpruceTaigaHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break; + case biMegaTaigaHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break; + case biMushroomShore: a_HeightAmp = 0.15f; a_MidPoint = 15; break; + case biOcean: a_HeightAmp = 0.3f; a_MidPoint = 62; break; + case biPlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break; + case biRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break; + case biSwampland: a_HeightAmp = 0.25f; a_MidPoint = 59; break; + case biSwamplandM: a_HeightAmp = 0.11f; a_MidPoint = 59; break; + case biTaigaHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break; + + /* + // Still missing: + case biColdTaiga: a_HeightAmp = 0.15f; a_MidPoint = 30; break; + case biColdTaigaHills: a_HeightAmp = 0.15f; a_MidPoint = 31; break; + case biColdTaigaM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biDesertM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biExtremeHillsEdge: a_HeightAmp = 0.15f; a_MidPoint = 20; break; + case biExtremeHillsM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biExtremeHillsPlusM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biJungleEdge: a_HeightAmp = 0.15f; a_MidPoint = 23; break; + case biJungleEdgeM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biMegaSpruceTaiga: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biMegaTaiga: a_HeightAmp = 0.15f; a_MidPoint = 32; break; + case biMesa: a_HeightAmp = 0.15f; a_MidPoint = 37; break; + case biMesaBryce: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biMesaPlateau: a_HeightAmp = 0.15f; a_MidPoint = 39; break; + case biMesaPlateauF: a_HeightAmp = 0.15f; a_MidPoint = 38; break; + case biMesaPlateauFM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biMesaPlateauM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biMushroomIsland: a_HeightAmp = 0.15f; a_MidPoint = 14; break; + case biNether: a_HeightAmp = 0.15f; a_MidPoint = 68; break; + case biRoofedForest: a_HeightAmp = 0.15f; a_MidPoint = 29; break; + case biRoofedForestM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biSavanna: a_HeightAmp = 0.15f; a_MidPoint = 35; break; + case biSavannaM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biSavannaPlateau: a_HeightAmp = 0.15f; a_MidPoint = 36; break; + case biSavannaPlateauM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biStoneBeach: a_HeightAmp = 0.15f; a_MidPoint = 25; break; + case biSunflowerPlains: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biTaiga: a_HeightAmp = 0.15f; a_MidPoint = 65; break; + case biTaigaM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + */ + + default: + { + // Make a crazy terrain so that it stands out + a_HeightAmp = 0.001f; + a_MidPoint = 90; + break; + } + } +} + + + + + +void cBiomalNoise3DComposable::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) { GenerateNoiseArrayIfNeeded(a_ChunkX, a_ChunkZ); @@ -520,7 +861,7 @@ void cNoise3DComposable::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Hei -void cNoise3DComposable::ComposeTerrain(cChunkDesc & a_ChunkDesc) +void cBiomalNoise3DComposable::ComposeTerrain(cChunkDesc & a_ChunkDesc) { GenerateNoiseArrayIfNeeded(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ()); diff --git a/src/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h index 42f61a854..ba541fbcc 100644 --- a/src/Generating/Noise3DGenerator.h +++ b/src/Generating/Noise3DGenerator.h @@ -1,7 +1,11 @@ // Noise3DGenerator.h -// Generates terrain using 3D noise, rather than composing. Is a test. +// Declares cNoise3DGenerator and cNoise3DComposable classes, representing 3D-noise-based generators. +// They generate terrain shape by combining a lerp of two 3D noises with a vertical linear gradient +// cNoise3DGenerator is obsolete and unmaintained. +// cNoise3DComposable is used to test parameter combinations for single-biome worlds. + @@ -74,31 +78,147 @@ public: void Initialize(cIniFile & a_IniFile); protected: - cNoise m_Noise1; - cNoise m_Noise2; - cNoise m_Noise3; + /** The noise that is used to choose between density noise A and B. */ + cPerlinNoise m_ChoiceNoise; + + /** Density 3D noise, variant A. */ + cPerlinNoise m_DensityNoiseA; + + /** Density 3D noise, variant B. */ + cPerlinNoise m_DensityNoiseB; + + /** Heightmap-like noise used to provide variance for low-amplitude biomes. */ + cPerlinNoise m_BaseNoise; - int m_SeaLevel; + /** Block height of the sealevel, used for composing the terrain. */ + int m_SeaLevel; + + /** The main parameter of the generator, specifies the slope of the vertical linear gradient. + A higher value means a steeper slope and a smaller total amplitude of the generated terrain. */ NOISE_DATATYPE m_HeightAmplification; - NOISE_DATATYPE m_MidPoint; // Where the vertical "center" of the noise should be + + /** Where the vertical "center" of the noise should be, as block height. */ + NOISE_DATATYPE m_MidPoint; + + // Frequency of the 3D noise's first octave: NOISE_DATATYPE m_FrequencyX; NOISE_DATATYPE m_FrequencyY; NOISE_DATATYPE m_FrequencyZ; + + // Frequency of the base terrain noise: + NOISE_DATATYPE m_BaseFrequencyX; + NOISE_DATATYPE m_BaseFrequencyZ; + + // Frequency of the choice noise: + NOISE_DATATYPE m_ChoiceFrequencyX; + NOISE_DATATYPE m_ChoiceFrequencyY; + NOISE_DATATYPE m_ChoiceFrequencyZ; + + // Threshold for when the values are considered air: NOISE_DATATYPE m_AirThreshold; + // Cache for the last calculated chunk (reused between heightmap and composition queries): int m_LastChunkX; int m_LastChunkZ; NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // x + 17 * z + 17 * 17 * y - /// Generates the 3D noise array used for terrain generation, unless the LastChunk coords are equal to coords given + /** Generates the 3D noise array used for terrain generation (m_NoiseArray), unless the LastChunk coords are equal to coords given */ void GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ); // cTerrainHeightGen overrides: virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; + virtual void InitializeHeightGen(cIniFile & a_IniFile) override { Initialize(a_IniFile); } + + // cTerrainCompositionGen overrides: + virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override; + virtual void InitializeCompoGen(cIniFile & a_IniFile) override { Initialize(a_IniFile); } +} ; + + + + + +class cBiomalNoise3DComposable : + public cTerrainHeightGen, + public cTerrainCompositionGen +{ +public: + cBiomalNoise3DComposable(int a_Seed, cBiomeGenPtr a_BiomeGen); + + void Initialize(cIniFile & a_IniFile); + +protected: + /** Number of columns around the pixel to query for biomes for averaging. */ + static const int AVERAGING_SIZE = 5; + + /** Type used for a single parameter across the entire (downscaled) chunk. */ + typedef NOISE_DATATYPE ChunkParam[5 * 5]; + + + /** The noise that is used to choose between density noise A and B. */ + cPerlinNoise m_ChoiceNoise; + + /** Density 3D noise, variant A. */ + cPerlinNoise m_DensityNoiseA; + + /** Density 3D noise, variant B. */ + cPerlinNoise m_DensityNoiseB; + + /** Heightmap-like noise used to provide variance for low-amplitude biomes. */ + cPerlinNoise m_BaseNoise; + + /** The underlying biome generator. */ + cBiomeGenPtr m_BiomeGen; + + /** Block height of the sealevel, used for composing the terrain. */ + int m_SeaLevel; + + // Frequency of the 3D noise's first octave: + NOISE_DATATYPE m_FrequencyX; + NOISE_DATATYPE m_FrequencyY; + NOISE_DATATYPE m_FrequencyZ; + + // Frequency of the base terrain noise: + NOISE_DATATYPE m_BaseFrequencyX; + NOISE_DATATYPE m_BaseFrequencyZ; + + // Frequency of the choice noise: + NOISE_DATATYPE m_ChoiceFrequencyX; + NOISE_DATATYPE m_ChoiceFrequencyY; + NOISE_DATATYPE m_ChoiceFrequencyZ; + + // Threshold for when the values are considered air: + NOISE_DATATYPE m_AirThreshold; + + // Cache for the last calculated chunk (reused between heightmap and composition queries): + int m_LastChunkX; + int m_LastChunkZ; + NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // x + 17 * z + 17 * 17 * y + + /** Weights for summing up neighboring biomes. */ + NOISE_DATATYPE m_Weight[AVERAGING_SIZE * 2 + 1][AVERAGING_SIZE * 2 + 1]; + + /** The sum of m_Weight[]. */ + NOISE_DATATYPE m_WeightSum; + + + /** Generates the 3D noise array used for terrain generation (m_NoiseArray), unless the LastChunk coords are equal to coords given */ + void GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ); + + /** Calculates the biome-related parameters for the chunk. */ + void CalcBiomeParamArrays(int a_ChunkX, int a_ChunkZ, ChunkParam & a_HeightAmp, ChunkParam & a_MidPoint); + + /** Returns the parameters for the specified biome. */ + void GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE & a_HeightAmp, NOISE_DATATYPE & a_MidPoint); + + // cTerrainHeightGen overrides: + virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; + virtual void InitializeHeightGen(cIniFile & a_IniFile) override { Initialize(a_IniFile); } // cTerrainCompositionGen overrides: virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override; + virtual void InitializeCompoGen(cIniFile & a_IniFile) override { Initialize(a_IniFile); } } ; diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp index ae4b6e36c..97aa646fc 100644 --- a/src/Generating/PieceGenerator.cpp +++ b/src/Generating/PieceGenerator.cpp @@ -289,7 +289,7 @@ cPlacedPiece::cPlacedPiece(const cPlacedPiece * a_Parent, const cPiece & a_Piece m_NumCCWRotations(a_NumCCWRotations), m_HasBeenMovedToGround(false) { - m_Depth = (m_Parent == NULL) ? 0 : (m_Parent->GetDepth() + 1); + m_Depth = (m_Parent == nullptr) ? 0 : (m_Parent->GetDepth() + 1); m_HitBox = a_Piece.RotateMoveHitBox(a_NumCCWRotations, a_Coords.x, a_Coords.y, a_Coords.z); m_HitBox.Sort(); } @@ -402,7 +402,7 @@ cPlacedPiece * cPieceGenerator::PlaceStartingPiece(int a_BlockX, int a_BlockY, i } int Rotation = Rotations[rnd % NumRotations]; - cPlacedPiece * res = new cPlacedPiece(NULL, *StartingPiece, Vector3i(a_BlockX, a_BlockY, a_BlockZ), Rotation); + cPlacedPiece * res = new cPlacedPiece(nullptr, *StartingPiece, Vector3i(a_BlockX, a_BlockY, a_BlockZ), Rotation); // Place the piece's connectors into a_OutConnectors: const cPiece::cConnectors & Conn = StartingPiece->GetConnectors(); diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index 6da3c3d10..761986690 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -328,7 +328,7 @@ void cPrefab::AddConnector(int a_RelX, int a_RelY, int a_RelZ, eBlockFace a_Dire void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef) { - ASSERT(a_CharMapDef != NULL); + ASSERT(a_CharMapDef != nullptr); // Initialize the charmap to all-invalid values: for (size_t i = 0; i < ARRAYCOUNT(a_CharMapOut); i++) @@ -389,7 +389,7 @@ void cPrefab::ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockIma void cPrefab::ParseConnectors(const char * a_ConnectorsDef) { - ASSERT(a_ConnectorsDef != NULL); + ASSERT(a_ConnectorsDef != nullptr); AStringVector Lines = StringSplitAndTrim(a_ConnectorsDef, "\n"); for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr) @@ -436,7 +436,7 @@ void cPrefab::ParseConnectors(const char * a_ConnectorsDef) void cPrefab::ParseDepthWeight(const char * a_DepthWeightDef) { // The member needn't be defined at all, if so, skip: - if (a_DepthWeightDef == NULL) + if (a_DepthWeightDef == nullptr) { return; } diff --git a/src/Generating/PrefabPiecePool.cpp b/src/Generating/PrefabPiecePool.cpp index 122b9d2af..895555ef8 100644 --- a/src/Generating/PrefabPiecePool.cpp +++ b/src/Generating/PrefabPiecePool.cpp @@ -16,7 +16,7 @@ cPrefabPiecePool::cPrefabPiecePool( ) { AddPieceDefs(a_PieceDefs, a_NumPieceDefs); - if (a_StartingPieceDefs != NULL) + if (a_StartingPieceDefs != nullptr) { AddStartingPieceDefs(a_StartingPieceDefs, a_NumStartingPieceDefs); } @@ -56,7 +56,7 @@ void cPrefabPiecePool::Clear(void) void cPrefabPiecePool::AddPieceDefs(const cPrefab::sDef * a_PieceDefs, size_t a_NumPieceDefs) { - ASSERT(a_PieceDefs != NULL); + ASSERT(a_PieceDefs != nullptr); for (size_t i = 0; i < a_NumPieceDefs; i++) { cPrefab * Prefab = new cPrefab(a_PieceDefs[i]); @@ -71,7 +71,7 @@ void cPrefabPiecePool::AddPieceDefs(const cPrefab::sDef * a_PieceDefs, size_t a_ void cPrefabPiecePool::AddStartingPieceDefs(const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs) { - ASSERT(a_StartingPieceDefs != NULL); + ASSERT(a_StartingPieceDefs != nullptr); for (size_t i = 0; i < a_NumStartingPieceDefs; i++) { cPrefab * Prefab = new cPrefab(a_StartingPieceDefs[i]); diff --git a/src/Generating/Prefabs/CMakeLists.txt b/src/Generating/Prefabs/CMakeLists.txt index 2c62aa73d..68f6491c4 100644 --- a/src/Generating/Prefabs/CMakeLists.txt +++ b/src/Generating/Prefabs/CMakeLists.txt @@ -29,5 +29,5 @@ SET (HDRS if(NOT MSVC) add_library(Generating_Prefabs ${SRCS} ${HDRS}) - target_link_libraries(Generating_Prefabs OSSupport iniFile Blocks) + target_link_libraries(Generating_Prefabs OSSupport Blocks) endif() diff --git a/src/Generating/ProtIntGen.h b/src/Generating/ProtIntGen.h new file mode 100644 index 000000000..73ed27096 --- /dev/null +++ b/src/Generating/ProtIntGen.h @@ -0,0 +1,1351 @@ + +// ProtIntGen.h + +// Declares the prototyping integer generators - cProtIntGen class and its descendants + +/* +These classes generate 2D arrays of integers that have various interpretations. The main purpose of these +classes is to provide fast prototyping for cIntGen classes - unlike cIntGen classes, these are not +template-based and so they take care of the underlying sizes automatically. This makes them easier to chain +and re-chain, since the size parameters don't need to be adjusted after each such case. Their performance is, +however, slightly worse, which is why we use cIntGen classes in the final generator. + +Because there is no SizeX / SizeZ template param, the generators would have to either alloc memory for each +underlying generator's values, or use a maximum-size buffer. We chose the latter, to avoid memory allocation +overhead; this however means that there's (an arbitrary) limit to the size of the generated data. +*/ + + + + + +#pragma once + +// We need the biome group constants defined there: +#include "IntGen.h" + + + + + +/** Interface that all the generator classes provide. */ +class cProtIntGen +{ +protected: + /** Maximum size of the generated area. + Adjust the constant if you need larger areas, these are just so that we can use fixed-size buffers. */ + static const int m_BufferSize = 900; + +public: + + /** Type of the generic interface used for storing links to the underlying generators. */ + typedef std::shared_ptr<cProtIntGen> Underlying; + + + /** Force a virtual destructor in all descendants. + Descendants contain virtual functions and are referred to via pointer-to-base, so they need a virtual destructor. */ + virtual ~cProtIntGen() {} + + /** Generates the array of specified size into a_Values, based on given min coords. */ + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) = 0; +}; + + + + + +/** Provides additional cNoise member and its helper functions. */ +class cProtIntGenWithNoise : + public cProtIntGen +{ + typedef cProtIntGen super; + +public: + cProtIntGenWithNoise(int a_Seed) : + m_Noise(a_Seed) + { + } + +protected: + cNoise m_Noise; + + /** Chooses one of a_Val1 or a_Val2, based on m_Noise and the coordinates for querying the noise. */ + int chooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2) + { + int rnd = m_Noise.IntNoise2DInt(a_RndX, a_RndZ) / 7; + return ((rnd & 1) == 0) ? a_Val1 : a_Val2; + } + + /** Chooses one of a_ValN, based on m_Noise and the coordinates for querying the noise. */ + int chooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2, int a_Val3, int a_Val4) + { + int rnd = m_Noise.IntNoise2DInt(a_RndX, a_RndZ) / 7; + switch (rnd % 4) + { + case 0: return a_Val1; + case 1: return a_Val2; + case 2: return a_Val3; + default: return a_Val4; + } + } +}; + + + + + + +/** Generates a 2D array of random integers in the specified range [0 .. Range). */ +class cProtIntGenChoice : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenChoice(int a_Seed, int a_Range) : + super(a_Seed), + m_Range(a_Range) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + for (int z = 0; z < a_SizeZ; z++) + { + int BaseZ = a_MinZ + z; + for (int x = 0; x < a_SizeX; x++) + { + a_Values[x + a_SizeX * z] = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7) % m_Range; + } + } // for z + } + +protected: + int m_Range; +}; + + + + + + +/** Decides between the ocean and landmass biomes. +Has a threshold (in percent) of how much land, the larger the threshold, the more land. +Generates 0 for ocean, biome group ID for landmass. */ +class cProtIntGenLandOcean : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenLandOcean(int a_Seed, int a_Threshold) : + super(a_Seed), + m_Threshold(a_Threshold) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + for (int z = 0; z < a_SizeZ; z++) + { + int BaseZ = a_MinZ + z; + for (int x = 0; x < a_SizeX; x++) + { + int rnd = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7); + a_Values[x + a_SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 101) % bgLandOceanMax + 1) : 0; + } + } + + // If the centerpoint of the world is within the area, set it to bgTemperate, always: + if ((a_MinX <= 0) && (a_MinZ <= 0) && (a_MinX + a_SizeX > 0) && (a_MinZ + a_SizeZ > 0)) + { + a_Values[-a_MinX - a_MinZ * a_SizeX] = bgTemperate; + } + } + +protected: + int m_Threshold; +}; + + + + + +/** Zooms the underlying value array to twice the size. Uses random-neighbor for the pixels in-between. +This means that the zoome out image is randomly distorted. Applying zoom several times provides all +the distortion that the generators need. */ +class cProtIntGenZoom : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenZoom(int a_Seed, Underlying a_UnderlyingGen) : + super(a_Seed), + m_UnderlyingGen(a_UnderlyingGen) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Get the coords for the lower generator: + int lowerMinX = a_MinX >> 1; + int lowerMinZ = a_MinZ >> 1; + int lowerSizeX = a_SizeX / 2 + 2; + int lowerSizeZ = a_SizeZ / 2 + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + ASSERT(lowerSizeX > 0); + ASSERT(lowerSizeZ > 0); + + // Generate the underlying data with half the resolution: + int lowerData[m_BufferSize]; + m_UnderlyingGen->GetInts(lowerMinX, lowerMinZ, lowerSizeX, lowerSizeZ, lowerData); + const int lowStepX = (lowerSizeX - 1) * 2; + int cache[m_BufferSize]; + + // Discreet-interpolate the values into twice the size: + for (int z = 0; z < lowerSizeZ - 1; ++z) + { + int idx = (z * 2) * lowStepX; + int PrevZ0 = lowerData[z * lowerSizeX]; + int PrevZ1 = lowerData[(z + 1) * lowerSizeX]; + + for (int x = 0; x < lowerSizeX - 1; ++x) + { + int ValX1Z0 = lowerData[x + 1 + z * lowerSizeX]; + int ValX1Z1 = lowerData[x + 1 + (z + 1) * lowerSizeX]; + int RndX = (x + lowerMinX) * 2; + int RndZ = (z + lowerMinZ) * 2; + cache[idx] = PrevZ0; + cache[idx + lowStepX] = super::chooseRandomOne(RndX, RndZ + 1, PrevZ0, PrevZ1); + cache[idx + 1] = super::chooseRandomOne(RndX, RndZ - 1, PrevZ0, ValX1Z0); + cache[idx + 1 + lowStepX] = super::chooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0, PrevZ1, ValX1Z1); + idx += 2; + PrevZ0 = ValX1Z0; + PrevZ1 = ValX1Z1; + } + } + + // Copy from Cache into a_Values; take into account the even/odd offsets in a_Min: + for (int z = 0; z < a_SizeZ; ++z) + { + memcpy(a_Values + z * a_SizeX, cache + (z + (a_MinZ & 1)) * lowStepX + (a_MinX & 1), a_SizeX * sizeof(int)); + } + } + +protected: + Underlying m_UnderlyingGen; +}; + + + + + +/** Smoothes out some artifacts generated by the zooming - mostly single-pixel values. +Compares each pixel to its neighbors and if the neighbors are equal, changes the pixel to their value. */ +class cProtIntGenSmooth : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenSmooth(int a_Seed, Underlying a_Underlying) : + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying values: + int lowerSizeX = a_SizeX + 2; + int lowerSizeZ = a_SizeZ + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerData[m_BufferSize]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerData); + + // Smooth - for each square check if the surroundings are the same, if so, expand them diagonally. + // Also get rid of single-pixel irregularities (A-B-A): + for (int z = 0; z < a_SizeZ; z++) + { + int NoiseZ = a_MinZ + z; + for (int x = 0; x < a_SizeX; x++) + { + int val = lowerData[x + 1 + (z + 1) * lowerSizeX]; + int above = lowerData[x + 1 + z * lowerSizeX]; + int below = lowerData[x + 1 + (z + 2) * lowerSizeX]; + int left = lowerData[x + (z + 1) * lowerSizeX]; + int right = lowerData[x + 2 + (z + 1) * lowerSizeX]; + + if ((left == right) && (above == below)) + { + if (((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 2) == 0) + { + val = left; + } + else + { + val = above; + } + } + else + { + if (left == right) + { + val = left; + } + + if (above == below) + { + val = above; + } + } + + a_Values[x + z * a_SizeX] = val; + } + } + } + +protected: + Underlying m_Underlying; +}; + + + + + +/** Converts land biomes at the edge of an ocean into the respective beach biome. */ +class cProtIntGenBeaches : + public cProtIntGen +{ + typedef cProtIntGen super; + +public: + cProtIntGenBeaches(Underlying a_Underlying) : + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Map for biome -> its beach: + static const int ToBeach[] = + { + /* biOcean */ biOcean, + /* biPlains */ biBeach, + /* biDesert */ biBeach, + /* biExtremeHills */ biStoneBeach, + /* biForest */ biBeach, + /* biTaiga */ biColdBeach, + /* biSwampland */ biSwampland, + /* biRiver */ biRiver, + /* biNether */ biNether, + /* biEnd */ biEnd, + /* biFrozenOcean */ biColdBeach, + /* biFrozenRiver */ biColdBeach, + /* biIcePlains */ biColdBeach, + /* biIceMountains */ biColdBeach, + /* biMushroomIsland */ biMushroomShore, + /* biMushroomShore */ biMushroomShore, + /* biBeach */ biBeach, + /* biDesertHills */ biBeach, + /* biForestHills */ biBeach, + /* biTaigaHills */ biColdBeach, + /* biExtremeHillsEdge */ biStoneBeach, + /* biJungle */ biBeach, + /* biJungleHills */ biBeach, + /* biJungleEdge */ biBeach, + /* biDeepOcean */ biOcean, + /* biStoneBeach */ biStoneBeach, + /* biColdBeach */ biColdBeach, + /* biBirchForest */ biBeach, + /* biBirchForestHills */ biBeach, + /* biRoofedForest */ biBeach, + /* biColdTaiga */ biColdBeach, + /* biColdTaigaHills */ biColdBeach, + /* biMegaTaiga */ biStoneBeach, + /* biMegaTaigaHills */ biStoneBeach, + /* biExtremeHillsPlus */ biStoneBeach, + /* biSavanna */ biBeach, + /* biSavannaPlateau */ biBeach, + /* biMesa */ biMesa, + /* biMesaPlateauF */ biMesa, + /* biMesaPlateau */ biMesa, + }; + + // Generate the underlying values: + int lowerSizeX = a_SizeX + 2; + int lowerSizeZ = a_SizeZ + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerValues[m_BufferSize]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerValues); + + // Add beaches between ocean and biomes: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int val = lowerValues[x + 1 + (z + 1) * lowerSizeX]; + int above = lowerValues[x + 1 + z * lowerSizeX]; + int below = lowerValues[x + 1 + (z + 2) * lowerSizeX]; + int left = lowerValues[x + (z + 1) * lowerSizeX]; + int right = lowerValues[x + 2 + (z + 1) * lowerSizeX]; + if (!IsBiomeOcean(val)) + { + if (IsBiomeOcean(above) || IsBiomeOcean(below) || IsBiomeOcean(left) || IsBiomeOcean(right)) + { + // First convert the value to a regular biome (drop the M flag), then modulo by our biome count: + val = ToBeach[(val % 128) % ARRAYCOUNT(ToBeach)]; + } + } + a_Values[x + z * a_SizeX] = val; + } + } + } + +protected: + Underlying m_Underlying; +}; + + + + + +/** Generates the underlying numbers and then randomly changes some ocean group pixels into random land +biome group pixels, based on the predefined chance. */ +class cProtIntGenAddIslands : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + typedef std::shared_ptr<cProtIntGen> Underlying; + + + cProtIntGenAddIslands(int a_Seed, int a_Chance, Underlying a_Underlying) : + super(a_Seed), + m_Chance(a_Chance), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + if (a_Values[x + z * a_SizeX] == bgOcean) + { + int rnd = super::m_Noise.IntNoise2DInt(a_MinX + x, a_MinZ + z) / 7; + if (rnd % 1000 < m_Chance) + { + a_Values[x + z * a_SizeX] = (rnd / 1003) % bgLandOceanMax; + } + } + } + } + } + +protected: + /** Chance of each ocean pixel being converted, in permille. */ + int m_Chance; + + Underlying m_Underlying; +}; + + + + + +/** A filter that adds an edge biome group between two biome groups that need an edge between them. */ +class cProtIntGenBiomeGroupEdges : + public cProtIntGen +{ + typedef cProtIntGen super; + +public: + cProtIntGenBiomeGroupEdges(Underlying a_Underlying) : + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) + { + // Generate the underlying biome groups: + int lowerSizeX = a_SizeX + 2; + int lowerSizeZ = a_SizeZ + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerValues[m_BufferSize]; + m_Underlying->GetInts(a_MinX, a_MinZ, lowerSizeX, lowerSizeZ, lowerValues); + + // Change the biomes on incompatible edges into an edge biome: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int val = lowerValues[x + 1 + (z + 1) * lowerSizeX]; + int Above = lowerValues[x + 1 + z * lowerSizeX]; + int Below = lowerValues[x + 1 + (z + 2) * lowerSizeX]; + int Left = lowerValues[x + (z + 1) * lowerSizeX]; + int Right = lowerValues[x + 2 + (z + 1) * lowerSizeX]; + switch (val) + { + // Desert should neighbor only oceans, desert and temperates; change to temperate when another: + case bgDesert: + { + if ( + !isDesertCompatible(Above) || + !isDesertCompatible(Below) || + !isDesertCompatible(Left) || + !isDesertCompatible(Right) + ) + { + val = bgTemperate; + } + break; + } // case bgDesert + + // Ice should not neighbor deserts; change to temperate: + case bgIce: + { + if ( + (Above == bgDesert) || + (Below == bgDesert) || + (Left == bgDesert) || + (Right == bgDesert) + ) + { + val = bgTemperate; + } + break; + } // case bgIce + } + a_Values[x + z * a_SizeX] = val; + } // for x + } // for z + } + +protected: + Underlying m_Underlying; + + + inline bool isDesertCompatible(int a_BiomeGroup) + { + switch (a_BiomeGroup) + { + case bgOcean: + case bgDesert: + case bgTemperate: + { + return true; + } + default: + { + return false; + } + } + } +}; + + + + + +/** Turns biome group indices into real biomes. +For each pixel, takes its biome group and chooses a random biome from that group; replaces the value with +that biome. */ +class cProtIntGenBiomes : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenBiomes(int a_Seed, Underlying a_Underlying) : + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Define the per-biome-group biomes: + static const int oceanBiomes[] = + { + biOcean, // biDeepOcean, + }; + + // Same as oceanBiomes, there are no rare oceanic biomes (mushroom islands are handled separately) + static const int rareOceanBiomes[] = + { + biOcean, + }; + + static const int desertBiomes[] = + { + biDesert, biDesert, biDesert, biDesert, biDesert, biDesert, biSavanna, biSavanna, biPlains, + }; + + static const int rareDesertBiomes[] = + { + biMesaPlateau, biMesaPlateauF, + }; + + static const int temperateBiomes[] = + { + biForest, biForest, biRoofedForest, biExtremeHills, biPlains, biBirchForest, biSwampland, + }; + + static const int rareTemperateBiomes[] = + { + biJungle, // Jungle is not strictly temperate, but let's piggyback it here + }; + + static const int mountainBiomes[] = + { + biExtremeHills, biForest, biTaiga, biPlains, + }; + + static const int rareMountainBiomes[] = + { + biMegaTaiga, + }; + + static const int iceBiomes[] = + { + biIcePlains, biIcePlains, biIcePlains, biIcePlains, biColdTaiga, + }; + + // Same as iceBiomes, there's no rare ice biome + static const int rareIceBiomes[] = + { + biIcePlains, biIcePlains, biIcePlains, biIcePlains, biColdTaiga, + }; + + static const cBiomesInGroups biomesInGroups[] = + { + /* bgOcean */ { static_cast<int>(ARRAYCOUNT(oceanBiomes)), oceanBiomes}, + /* bgDesert */ { static_cast<int>(ARRAYCOUNT(desertBiomes)), desertBiomes}, + /* bgTemperate */ { static_cast<int>(ARRAYCOUNT(temperateBiomes)), temperateBiomes}, + /* bgMountains */ { static_cast<int>(ARRAYCOUNT(mountainBiomes)), mountainBiomes}, + /* bgIce */ { static_cast<int>(ARRAYCOUNT(iceBiomes)), iceBiomes}, + }; + + static const cBiomesInGroups rareBiomesInGroups[] = + { + /* bgOcean */ { static_cast<int>(ARRAYCOUNT(rareOceanBiomes)), rareOceanBiomes}, + /* bgDesert */ { static_cast<int>(ARRAYCOUNT(rareDesertBiomes)), rareDesertBiomes}, + /* bgTemperate */ { static_cast<int>(ARRAYCOUNT(rareTemperateBiomes)), rareTemperateBiomes}, + /* bgMountains */ { static_cast<int>(ARRAYCOUNT(rareMountainBiomes)), rareMountainBiomes}, + /* bgIce */ { static_cast<int>(ARRAYCOUNT(rareIceBiomes)), rareIceBiomes}, + }; + + // Generate the underlying values, representing biome groups: + m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + + // Overwrite each biome group with a random biome from that group: + // Take care of the bgfRare flag + for (int z = 0; z < a_SizeZ; z++) + { + int IdxZ = z * a_SizeX; + for (int x = 0; x < a_SizeX; x++) + { + int val = a_Values[x + IdxZ]; + const cBiomesInGroups & Biomes = (val > bgfRare) ? + rareBiomesInGroups[(val & (bgfRare - 1)) % ARRAYCOUNT(rareBiomesInGroups)] : + biomesInGroups[val % ARRAYCOUNT(biomesInGroups)]; + int rnd = (super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7); + a_Values[x + IdxZ] = Biomes.Biomes[rnd % Biomes.Count]; + } + } + } + +protected: + + struct cBiomesInGroups + { + const int Count; + const int * Biomes; + }; + + + /** The underlying int generator */ + Underlying m_Underlying; +}; + + + + + +/** Randomly replaces pixels of one value to another value, using the given chance. */ +class cProtIntGenReplaceRandomly : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + typedef std::shared_ptr<cProtIntGen> Underlying; + + + cProtIntGenReplaceRandomly(int a_Seed, int a_From, int a_To, int a_Chance, Underlying a_Underlying) : + super(a_Seed), + m_From(a_From), + m_To(a_To), + m_Chance(a_Chance), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying values: + m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + + // Replace some of the values: + for (int z = 0; z < a_SizeZ; z++) + { + int idxZ = z * a_SizeX; + for (int x = 0; x < a_SizeX; x++) + { + int idx = x + idxZ; + if (a_Values[idx] == m_From) + { + int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + if (rnd % 1000 < m_Chance) + { + a_Values[idx] = m_To; + } + } + } + } // for z + } + + +protected: + /** The original value to be replaced. */ + int m_From; + + /** The destination value to which to replace. */ + int m_To; + + /** Chance, in permille, of replacing the value. */ + int m_Chance; + + Underlying m_Underlying; +}; + + + + + +/** Mixer that joins together finalized biomes and rivers. +It first checks for oceans, if there is an ocean in the Biomes, it keeps the ocean. +If there's no ocean, it checks Rivers for a river, if there is a river, it uses the Biomes to select either +regular river or frozen river, based on the biome. */ +class cProtIntGenMixRivers: + public cProtIntGen +{ + typedef cProtIntGen super; + +public: + cProtIntGenMixRivers(Underlying a_Biomes, Underlying a_Rivers): + m_Biomes(a_Biomes), + m_Rivers(a_Rivers) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying data: + ASSERT(a_SizeX * a_SizeZ <= m_BufferSize); + m_Biomes->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + int riverData[m_BufferSize]; + m_Rivers->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, riverData); + + // Mix the values: + for (int z = 0; z < a_SizeZ; z++) + { + int idxZ = z * a_SizeX; + for (int x = 0; x < a_SizeX; x++) + { + int idx = x + idxZ; + if (IsBiomeOcean(a_Values[idx])) + { + // Oceans are kept without any changes + continue; + } + if (riverData[idx] != biRiver) + { + // There's no river, keep the current value + continue; + } + + // There's a river, change the output to a river or a frozen river, based on the original biome: + if (IsBiomeVeryCold((EMCSBiome)a_Values[idx])) + { + a_Values[idx] = biFrozenRiver; + } + else + { + a_Values[idx] = biRiver; + } + } // for x + } // for z + } + +protected: + Underlying m_Biomes; + Underlying m_Rivers; +}; + + + + + +/** Generates a river based on the underlying data. +This is basically an edge detector over the underlying data. The rivers are the edges where the underlying +data changes from one pixel to its neighbor. */ +class cProtIntGenRiver: + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenRiver(int a_Seed, Underlying a_Underlying): + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying data: + int lowerSizeX = a_SizeX + 2; + int lowerSizeZ = a_SizeZ + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerValues[m_BufferSize]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerValues); + + // Detect the edges: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int Above = lowerValues[x + 1 + z * lowerSizeX]; + int Below = lowerValues[x + 1 + (z + 2) * lowerSizeX]; + int Left = lowerValues[x + (z + 1) * lowerSizeX]; + int Right = lowerValues[x + 2 + (z + 1) * lowerSizeX]; + int val = lowerValues[x + 1 + (z + 1) * lowerSizeX]; + + if ((val == Above) && (val == Below) && (val == Left) && (val == Right)) + { + val = 0; + } + else + { + val = biRiver; + } + a_Values[x + z * a_SizeX] = val; + } // for x + } // for z + } + +protected: + Underlying m_Underlying; +}; + + + + + +/** Turns some of the oceans into the specified biome. Used for mushroom and deep ocean. +The biome is only placed if at least 3 of its neighbors are ocean and only with the specified chance. */ +class cProtIntGenAddToOcean: + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenAddToOcean(int a_Seed, int a_Chance, int a_ToValue, Underlying a_Underlying): + super(a_Seed), + m_Chance(a_Chance), + m_ToValue(a_ToValue), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying data: + int lowerSizeX = a_SizeX + 2; + int lowerSizeZ = a_SizeZ + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerValues[m_BufferSize]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerValues); + + // Add the mushroom islands: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int val = lowerValues[x + 1 + (z + 1) * lowerSizeX]; + if (!IsBiomeOcean(val)) + { + a_Values[x + z * a_SizeX] = val; + continue; + } + + // Count the ocean neighbors: + int Above = lowerValues[x + 1 + z * lowerSizeX]; + int Below = lowerValues[x + 1 + (z + 2) * lowerSizeX]; + int Left = lowerValues[x + (z + 1) * lowerSizeX]; + int Right = lowerValues[x + 2 + (z + 1) * lowerSizeX]; + int NumOceanNeighbors = 0; + if (IsBiomeOcean(Above)) + { + NumOceanNeighbors += 1; + } + if (IsBiomeOcean(Below)) + { + NumOceanNeighbors += 1; + } + if (IsBiomeOcean(Left)) + { + NumOceanNeighbors += 1; + } + if (IsBiomeOcean(Right)) + { + NumOceanNeighbors += 1; + } + + // If at least 3 ocean neighbors and the chance is right, change: + if ( + (NumOceanNeighbors >= 3) && + ((super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7) % 1000 < m_Chance) + ) + { + a_Values[x + z * a_SizeX] = m_ToValue; + } + else + { + a_Values[x + z * a_SizeX] = val; + } + } // for x + } // for z + } + +protected: + /** Chance, in permille, of changing the biome. */ + int m_Chance; + + /** The value to change the ocean into. */ + int m_ToValue; + + Underlying m_Underlying; +}; + + + + + +/** Changes random pixels of the underlying data to the specified value. */ +class cProtIntGenSetRandomly : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenSetRandomly(int a_Seed, int a_Chance, int a_ToValue, Underlying a_Underlying) : + super(a_Seed), + m_Chance(a_Chance), + m_ToValue(a_ToValue), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying data: + m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + + // Change random pixels to bgOcean: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + if (rnd % 1000 < m_Chance) + { + a_Values[x + z * a_SizeX] = m_ToValue; + } + } + } + } + +protected: + /** Chance, in permille, of changing each pixel. */ + int m_Chance; + + /** The value to which to set the pixel. */ + int m_ToValue; + + Underlying m_Underlying; +}; + + + + + + +/** Adds a "rare" flag to random biome groups, based on the given chance. */ +class cProtIntGenRareBiomeGroups: + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenRareBiomeGroups(int a_Seed, int a_Chance, Underlying a_Underlying): + super(a_Seed), + m_Chance(a_Chance), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying data: + m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + + // Change some of the biome groups into rare biome groups: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + if (rnd % 1000 < m_Chance) + { + int idx = x + a_SizeX * z; + a_Values[idx] = a_Values[idx] | bgfRare; + } + } + } + } + +protected: + /** Chance, in permille, of changing each pixel into the rare biome group. */ + int m_Chance; + + /** The underlying generator. */ + Underlying m_Underlying; +}; + + + + + +/** Changes biomes in the parent data into an alternate versions (usually "hill" variants), in such places +that have their alterations set. */ +class cProtIntGenAlternateBiomes: + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenAlternateBiomes(int a_Seed, Underlying a_Alterations, Underlying a_BaseBiomes): + super(a_Seed), + m_Alterations(a_Alterations), + m_BaseBiomes(a_BaseBiomes) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the base biomes and the alterations: + m_BaseBiomes->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + int alterations[m_BufferSize]; + m_Alterations->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, alterations); + + // Change the biomes into their alternate versions: + int len = a_SizeX * a_SizeZ; + for (int idx = 0; idx < len; ++idx) + { + if (alterations[idx] == 0) + { + // No change + continue; + } + + // Change to alternate biomes: + int val = a_Values[idx]; + switch (val) + { + case biBirchForest: val = biBirchForestHills; break; + case biDesert: val = biDesertHills; break; + case biExtremeHills: val = biExtremeHillsPlus; break; + case biForest: val = biForestHills; break; + case biIcePlains: val = biIceMountains; break; + case biJungle: val = biJungleHills; break; + case biMegaTaiga: val = biMegaTaigaHills; break; + case biMesaPlateau: val = biMesa; break; + case biMesaPlateauF: val = biMesa; break; + case biMesaPlateauM: val = biMesa; break; + case biMesaPlateauFM: val = biMesa; break; + case biPlains: val = biForest; break; + case biRoofedForest: val = biPlains; break; + case biSavanna: val = biSavannaPlateau; break; + case biTaiga: val = biTaigaHills; break; + } + a_Values[idx] = val; + } // for idx - a_Values[] + } + +protected: + Underlying m_Alterations; + Underlying m_BaseBiomes; +}; + + + + + +/** Adds an edge between two specifically incompatible biomes, such as mesa and forest. */ +class cProtIntGenBiomeEdges: + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenBiomeEdges(int a_Seed, Underlying a_Underlying): + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying biomes: + int lowerSizeX = a_SizeX + 2; + int lowerSizeZ = a_SizeZ + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerValues[m_BufferSize]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerValues); + + // Convert incompatible edges into neutral biomes: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int biome = lowerValues[x + 1 + (z + 1) * lowerSizeX]; + int above = lowerValues[x + 1 + z * lowerSizeX]; + int below = lowerValues[x + 1 + (z + 2) * lowerSizeX]; + int left = lowerValues[x + (z + 1) * lowerSizeX]; + int right = lowerValues[x + 2 + (z + 1) * lowerSizeX]; + + switch (biome) + { + case biDesert: + case biDesertM: + case biDesertHills: + { + if ( + IsBiomeVeryCold(static_cast<EMCSBiome>(above)) || + IsBiomeVeryCold(static_cast<EMCSBiome>(below)) || + IsBiomeVeryCold(static_cast<EMCSBiome>(left)) || + IsBiomeVeryCold(static_cast<EMCSBiome>(right)) + ) + { + biome = biPlains; + } + break; + } // case biDesert + + case biMesaPlateau: + case biMesaPlateauF: + case biMesaPlateauFM: + case biMesaPlateauM: + { + if ( + !isMesaCompatible(above) || + !isMesaCompatible(below) || + !isMesaCompatible(left) || + !isMesaCompatible(right) + ) + { + biome = biDesert; + } + break; + } // Mesa biomes + + case biJungle: + case biJungleM: + { + if ( + !isJungleCompatible(above) || + !isJungleCompatible(below) || + !isJungleCompatible(left) || + !isJungleCompatible(right) + ) + { + biome = (biome == biJungle) ? biJungleEdge : biJungleEdgeM; + } + break; + } // Jungle biomes + + case biSwampland: + case biSwamplandM: + { + if ( + IsBiomeNoDownfall(static_cast<EMCSBiome>(above)) || + IsBiomeNoDownfall(static_cast<EMCSBiome>(below)) || + IsBiomeNoDownfall(static_cast<EMCSBiome>(left)) || + IsBiomeNoDownfall(static_cast<EMCSBiome>(right)) + ) + { + biome = biPlains; + } + break; + } // Swampland biomes + } // switch (biome) + + a_Values[x + z * a_SizeX] = biome; + } // for x + } // for z + } + + +protected: + Underlying m_Underlying; + + + bool isMesaCompatible(int a_Biome) + { + switch (a_Biome) + { + case biDesert: + case biMesa: + case biMesaBryce: + case biMesaPlateau: + case biMesaPlateauF: + case biMesaPlateauFM: + case biMesaPlateauM: + case biOcean: + case biDeepOcean: + { + return true; + } + default: + { + return false; + } + } + } + + + bool isJungleCompatible(int a_Biome) + { + switch (a_Biome) + { + case biJungle: + case biJungleM: + case biJungleEdge: + case biJungleEdgeM: + case biJungleHills: + { + return true; + } + default: + { + return false; + } + } + } +}; + + + + + +/** Changes biomes in the parent data into their alternate versions ("M" variants), in such places that +have their alterations set. */ +class cProtIntGenMBiomes: + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenMBiomes(int a_Seed, Underlying a_Alteration, Underlying a_Underlying): + super(a_Seed), + m_Underlying(a_Underlying), + m_Alteration(a_Alteration) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying biomes and the alterations: + m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + int alterations[m_BufferSize]; + m_Alteration->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, alterations); + + // Wherever alterations are nonzero, change into alternate biome, if available: + int len = a_SizeX * a_SizeZ; + for (int idx = 0; idx < len; ++idx) + { + if (alterations[idx] == 0) + { + continue; + } + + // Ice spikes biome was removed from here, because it was generated way too often + switch (a_Values[idx]) + { + case biPlains: a_Values[idx] = biSunflowerPlains; break; + case biDesert: a_Values[idx] = biDesertM; break; + case biExtremeHills: a_Values[idx] = biExtremeHillsM; break; + case biForest: a_Values[idx] = biFlowerForest; break; + case biTaiga: a_Values[idx] = biTaigaM; break; + case biSwampland: a_Values[idx] = biSwamplandM; break; + case biJungle: a_Values[idx] = biJungleM; break; + case biJungleEdge: a_Values[idx] = biJungleEdgeM; break; + case biBirchForest: a_Values[idx] = biBirchForestM; break; + case biBirchForestHills: a_Values[idx] = biBirchForestHillsM; break; + case biRoofedForest: a_Values[idx] = biRoofedForestM; break; + case biColdTaiga: a_Values[idx] = biColdTaigaM; break; + case biMegaSpruceTaiga: a_Values[idx] = biMegaSpruceTaiga; break; + case biMegaSpruceTaigaHills: a_Values[idx] = biMegaSpruceTaigaHills; break; + case biExtremeHillsPlus: a_Values[idx] = biExtremeHillsPlusM; break; + case biSavanna: a_Values[idx] = biSavannaM; break; + case biSavannaPlateau: a_Values[idx] = biSavannaPlateauM; break; + case biMesa: a_Values[idx] = biMesaBryce; break; + case biMesaPlateauF: a_Values[idx] = biMesaPlateauFM; break; + case biMesaPlateau: a_Values[idx] = biMesaBryce; break; + } + } // for idx - a_Values[] / alterations[] + } + +protected: + Underlying m_Underlying; + Underlying m_Alteration; +}; + + + + diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp index 731324b0d..bdefcd8c1 100644 --- a/src/Generating/StructGen.cpp +++ b/src/Generating/StructGen.cpp @@ -272,13 +272,14 @@ void cStructGenOreNests::GenFinish(cChunkDesc & a_ChunkDesc) int ChunkX = a_ChunkDesc.GetChunkX(); int ChunkZ = a_ChunkDesc.GetChunkZ(); cChunkDef::BlockTypes & BlockTypes = a_ChunkDesc.GetBlockTypes(); + cChunkDesc::BlockNibbleBytes & BlockMetas = a_ChunkDesc.GetBlockMetasUncompressed(); int seq = 1; // Generate the ores from the ore list. for (OreList::const_iterator itr = m_OreList.begin(); itr != m_OreList.end(); ++itr) { - GenerateOre(ChunkX, ChunkZ, itr->BlockType, itr->MaxHeight, itr->NumNests, itr->NestSize, BlockTypes, seq); + GenerateOre(ChunkX, ChunkZ, itr->BlockType, itr->BlockMeta, itr->MaxHeight, itr->NumNests, itr->NestSize, BlockTypes, BlockMetas, seq); seq++; } } @@ -287,7 +288,7 @@ void cStructGenOreNests::GenFinish(cChunkDesc & a_ChunkDesc) -void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq) +void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, NIBBLETYPE a_BlockMeta, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, cChunkDesc::BlockNibbleBytes & a_BlockMetas, int a_Seq) { // This function generates several "nests" of ore, each nest consisting of number of ore blocks relatively adjacent to each other. // It does so by making a random XYZ walk and adding ore along the way in cuboids of different (random) sizes @@ -341,6 +342,7 @@ void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_Ore if (a_BlockTypes[Index] == m_ToReplace) { a_BlockTypes[Index] = a_OreType; + a_BlockMetas[Index] = a_BlockMeta; } Num++; } // for z @@ -409,7 +411,7 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a // Find the minimum height in this chunk: cChunkDef::HeightMap HeightMap; - m_HeiGen.GenHeightMap(a_ChunkX, a_ChunkZ, HeightMap); + m_HeiGen->GenHeightMap(a_ChunkX, a_ChunkZ, HeightMap); HEIGHTTYPE MinHeight = HeightMap[0]; for (size_t i = 1; i < ARRAYCOUNT(HeightMap); i++) { diff --git a/src/Generating/StructGen.h b/src/Generating/StructGen.h index 55d5bc1c7..906fdd722 100644 --- a/src/Generating/StructGen.h +++ b/src/Generating/StructGen.h @@ -24,7 +24,7 @@ class cStructGenTrees : public cFinishGen { public: - cStructGenTrees(int a_Seed, cBiomeGen * a_BiomeGen, cTerrainHeightGen * a_HeightGen, cTerrainCompositionGen * a_CompositionGen) : + cStructGenTrees(int a_Seed, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen, cTerrainCompositionGenPtr a_CompositionGen) : m_Seed(a_Seed), m_Noise(a_Seed), m_BiomeGen(a_BiomeGen), @@ -36,9 +36,9 @@ protected: int m_Seed; cNoise m_Noise; - cBiomeGen * m_BiomeGen; - cTerrainHeightGen * m_HeightGen; - cTerrainCompositionGen * m_CompositionGen; + cBiomeGenPtr m_BiomeGen; + cTerrainHeightGenPtr m_HeightGen; + cTerrainCompositionGenPtr m_CompositionGen; /** Generates and applies an image of a single tree. Parts of the tree inside the chunk are applied to a_BlockX. @@ -78,10 +78,20 @@ class cStructGenOreNests : public: struct OreInfo { - BLOCKTYPE BlockType; // The type of the nest. - int MaxHeight; // The highest possible a nest can occur - int NumNests; // How many nests per chunk - int NestSize; // The amount of blocks a nest can have. + BLOCKTYPE BlockType; // The type of the nest. + NIBBLETYPE BlockMeta; // The block meta + int MaxHeight; // The highest possible a nest can occur + int NumNests; // How many nests per chunk + int NestSize; // The amount of blocks a nest can have. + + OreInfo() : + BlockType(0), + BlockMeta(0), + MaxHeight(0), + NumNests(0), + NestSize(0) + { + } }; typedef std::vector<OreInfo> OreList; @@ -103,7 +113,7 @@ protected: // cFinishGen override: virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; - void GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq); + void GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, NIBBLETYPE a_BlockMeta, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, cChunkDesc::BlockNibbleBytes & a_BlockMetas, int a_Seq); } ; @@ -114,7 +124,7 @@ class cStructGenLakes : public cFinishGen { public: - cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGen & a_HeiGen, int a_Probability) : + cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGenPtr a_HeiGen, int a_Probability) : m_Noise(a_Seed), m_Seed(a_Seed), m_Fluid(a_Fluid), @@ -124,11 +134,11 @@ public: } protected: - cNoise m_Noise; - int m_Seed; - BLOCKTYPE m_Fluid; - cTerrainHeightGen & m_HeiGen; - int m_Probability; ///< Chance, 0 .. 100, of a chunk having the lake + cNoise m_Noise; + int m_Seed; + BLOCKTYPE m_Fluid; + cTerrainHeightGenPtr m_HeiGen; + int m_Probability; ///< Chance, 0 .. 100, of a chunk having the lake // cFinishGen override: virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp index 1b0f2dc14..7fd6d6f07 100644 --- a/src/Generating/Trees.cpp +++ b/src/Generating/Trees.cpp @@ -224,8 +224,6 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No case biMegaTaiga: case biMegaTaigaHills: case biExtremeHillsPlus: - case biSavanna: - case biSavannaPlateau: case biMesa: case biMesaPlateauF: case biMesaPlateau: @@ -241,8 +239,6 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No case biMegaSpruceTaiga: case biMegaSpruceTaigaHills: case biExtremeHillsPlusM: - case biSavannaM: - case biSavannaPlateauM: case biMesaBryce: case biMesaPlateauFM: case biMesaPlateauM: @@ -252,6 +248,15 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No return; } + case biSavanna: + case biSavannaPlateau: + case biSavannaM: + case biSavannaPlateauM: + { + GetAcaciaTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); + return; + } + case biRoofedForest: case biRoofedForestM: { @@ -403,7 +408,72 @@ void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Nois void GetAcaciaTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) { - // TODO + // Calculate a base height + int Height = 2 + (a_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ) / 11 % 3); + + // Create the trunk + for (int i = 0; i < Height; i++) + { + a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_NEW_LOG, E_META_NEW_LOG_ACACIA_WOOD)); + } + + // Array with possible directions for a branch to go to. + const Vector3i AvailableDirections[] = + { + { -1, 1, 0 }, { 0, 1, -1 }, + { -1, 1, 1 }, { -1, 1, -1 }, + { 1, 1, 1 }, { 1, 1, -1 }, + { 1, 1, 0 }, { 0, 1, 1 }, + }; + + // Set the starting point of the branch + Vector3i BranchPos = Vector3i(a_BlockX, a_BlockY + Height - 1, a_BlockZ); + + // Get a direction for the trunk to go to. + Vector3i BranchDirection = AvailableDirections[a_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ) % 8]; + + // Calculate a height for the branch between 1 and 3 + int BranchHeight = a_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ) % 3 + 1; + + // Place the logs of the branch. + for (int i = 0; i < BranchHeight; i++) + { + BranchPos = BranchPos + BranchDirection; + a_LogBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y, BranchPos.z, E_BLOCK_NEW_LOG, E_META_NEW_LOG_ACACIA_WOOD)); + } + + // Add the leaves to the top of the branch + PushCoordBlocks(BranchPos.x, BranchPos.y, BranchPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD); + PushCoordBlocks(BranchPos.x, BranchPos.y + 1, BranchPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD); + a_OtherBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y + 1, BranchPos.z, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD)); + + // Choose if we have to add another branch + bool TwoTop = (a_Noise.IntNoise3D(a_BlockX, a_BlockY, a_BlockZ) < 0 ? true : false); + if (!TwoTop) + { + return; + } + + // Reset the starting point of the branch + BranchPos = Vector3i(a_BlockX, a_BlockY + Height - 1, a_BlockZ); + + // Invert the direction of the previous branch. + BranchDirection = Vector3d(-BranchDirection.x, 1, -BranchDirection.z); + + // Calculate a new height for the second branch + BranchHeight = a_Noise.IntNoise3DInt(a_BlockX * a_Seq, a_BlockY * a_Seq * 10, a_BlockZ * a_Seq) % 3 + 1; + + // Place the logs in the same way as the first branch + for (int i = 0; i < BranchHeight; i++) + { + BranchPos = BranchPos + BranchDirection; + a_LogBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y, BranchPos.z, E_BLOCK_NEW_LOG, E_META_NEW_LOG_ACACIA_WOOD)); + } + + // And add the leaves ontop of the second branch + PushCoordBlocks(BranchPos.x, BranchPos.y, BranchPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD); + PushCoordBlocks(BranchPos.x, BranchPos.y + 1, BranchPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD); + a_OtherBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y + 1, BranchPos.z, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD)); } diff --git a/src/Generating/UnderwaterBaseGen.cpp b/src/Generating/UnderwaterBaseGen.cpp index 9278ea546..8916f4b5f 100644 --- a/src/Generating/UnderwaterBaseGen.cpp +++ b/src/Generating/UnderwaterBaseGen.cpp @@ -93,7 +93,7 @@ protected: -cUnderwaterBaseGen::cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen) : +cUnderwaterBaseGen::cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGenPtr a_BiomeGen) : super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 100), m_Noise(a_Seed + 1000), m_MaxDepth(a_MaxDepth), @@ -112,7 +112,7 @@ cGridStructGen::cStructurePtr cUnderwaterBaseGen::CreateStructure(int a_GridX, i int ChunkX, ChunkZ; cChunkDef::BlockToChunk(a_OriginX, a_OriginZ, ChunkX, ChunkZ); cChunkDef::BiomeMap Biomes; - m_BiomeGen.GenBiomes(ChunkX, ChunkZ, Biomes); + m_BiomeGen->GenBiomes(ChunkX, ChunkZ, Biomes); // Check if all the biomes are ocean: // If just one is not, no base is created, because it's likely that an unfriendly biome is too close diff --git a/src/Generating/UnderwaterBaseGen.h b/src/Generating/UnderwaterBaseGen.h index d6267b602..b24eb1075 100644 --- a/src/Generating/UnderwaterBaseGen.h +++ b/src/Generating/UnderwaterBaseGen.h @@ -22,7 +22,7 @@ class cUnderwaterBaseGen : typedef cGridStructGen super; public: - cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen); + cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGenPtr a_BiomeGen); protected: class cUnderwaterBase; // fwd: UnderwaterBaseGen.cpp @@ -38,7 +38,7 @@ protected: int m_MaxSize; /** The underlying biome generator that defines whether the base is created or not */ - cBiomeGen & m_BiomeGen; + cBiomeGenPtr m_BiomeGen; // cGridStructGen overrides: diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index a7f66b75e..a9b359b6a 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -116,7 +116,7 @@ public: int a_MaxSize, int a_Density, cPiecePool & a_Prefabs, - cTerrainHeightGen & a_HeightGen, + cTerrainHeightGenPtr a_HeightGen, BLOCKTYPE a_RoadBlock, BLOCKTYPE a_WaterRoadBlock ) : @@ -175,7 +175,7 @@ protected: cPiecePool & m_Prefabs; /** The underlying height generator, used for placing the structures on top of the terrain. */ - cTerrainHeightGen & m_HeightGen; + cTerrainHeightGenPtr m_HeightGen; /** The village pieces, placed by the generator. */ cPlacedPieces m_Pieces; @@ -194,7 +194,7 @@ protected: // Each intersecting prefab is placed on ground, then drawn // Each intersecting road is drawn by replacing top soil blocks with gravel / sandstone blocks cChunkDef::HeightMap HeightMap; // Heightmap for this chunk, used by roads - m_HeightGen.GenHeightMap(a_Chunk.GetChunkX(), a_Chunk.GetChunkZ(), HeightMap); + m_HeightGen->GenHeightMap(a_Chunk.GetChunkX(), a_Chunk.GetChunkZ(), HeightMap); for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr) { cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece()); @@ -224,7 +224,7 @@ protected: int BlockY; cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cChunkDef::HeightMap HeightMap; - m_HeightGen.GenHeightMap(ChunkX, ChunkZ, HeightMap); + m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap); int TerrainHeight = cChunkDef::GetHeight(HeightMap, BlockX, BlockZ); a_Piece.MoveToGroundBy(TerrainHeight - FirstConnector.m_Pos.y + 1); } @@ -359,7 +359,7 @@ static cVillagePiecePool * g_PlainsVillagePools[] = -cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen) : +cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen) : super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 100), m_Noise(a_Seed + 1000), m_MaxDepth(a_MaxDepth), @@ -381,11 +381,11 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_GridX, int a_Gr int ChunkX, ChunkZ; cChunkDef::BlockToChunk(a_OriginX, a_OriginZ, ChunkX, ChunkZ); cChunkDef::BiomeMap Biomes; - m_BiomeGen.GenBiomes(ChunkX, ChunkZ, Biomes); + m_BiomeGen->GenBiomes(ChunkX, ChunkZ, Biomes); // Check if all the biomes are village-friendly: // If just one is not, no village is created, because it's likely that an unfriendly biome is too close - cVillagePiecePool * VillagePrefabs = NULL; + cVillagePiecePool * VillagePrefabs = nullptr; BLOCKTYPE RoadBlock = E_BLOCK_GRAVEL; BLOCKTYPE WaterRoadBlock = E_BLOCK_PLANKS; int rnd = m_Noise.IntNoise2DInt(a_OriginX, a_OriginZ) / 11; @@ -432,7 +432,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_GridX, int a_Gr } // Create a village based on the chosen prefabs: - if (VillagePrefabs == NULL) + if (VillagePrefabs == nullptr) { return cStructurePtr(); } diff --git a/src/Generating/VillageGen.h b/src/Generating/VillageGen.h index 694ea2358..ed8d739df 100644 --- a/src/Generating/VillageGen.h +++ b/src/Generating/VillageGen.h @@ -21,7 +21,7 @@ class cVillageGen : { typedef cGridStructGen super; public: - cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen); + cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen); protected: class cVillage; // fwd: VillageGen.cpp @@ -42,10 +42,10 @@ protected: int m_MaxDensity; /** The underlying biome generator that defines whether the village is created or not */ - cBiomeGen & m_BiomeGen; + cBiomeGenPtr m_BiomeGen; /** The underlying height generator, used to position the prefabs crossing chunk borders */ - cTerrainHeightGen & m_HeightGen; + cTerrainHeightGenPtr m_HeightGen; // cGridStructGen overrides: |