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author | Howaner <franzi.moos@googlemail.com> | 2014-11-29 12:05:35 +0100 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-11-29 12:05:35 +0100 |
commit | 648fee1a087cb97da9a4646d72ffc590e7837a67 (patch) | |
tree | eb55b68428a303089bc1120e9c3593542059f18e /src/Generating/VillageGen.cpp | |
parent | Finished mob spawner implementation. (diff) | |
parent | Merge pull request #1619 from mc-server/WarningFixes (diff) | |
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Diffstat (limited to 'src/Generating/VillageGen.cpp')
-rw-r--r-- | src/Generating/VillageGen.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index a9b359b6a..f7d9a8316 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -18,8 +18,8 @@ /* How village generating works: -By descending from a cGridStructGen, a semi-random grid is generated. A village may be generated for each of -the grid's cells. Each cell checks the biomes in an entire chunk around it, only generating a village if all +By descending from a cGridStructGen, a semi-random (jitter) grid is generated. A village may be generated for each +of the grid's cells. Each cell checks the biomes in an entire chunk around it, only generating a village if all biomes are village-friendly. If yes, the entire village structure is built for that cell. If not, the cell is left village-less. @@ -125,7 +125,7 @@ public: m_Noise(a_Seed), m_MaxSize(a_MaxSize), m_Density(a_Density), - m_Borders(a_OriginX - a_MaxSize, 0, a_OriginZ - a_MaxSize, a_OriginX + a_MaxSize, 255, a_OriginZ + a_MaxSize), + m_Borders(a_OriginX - a_MaxSize, 0, a_OriginZ - a_MaxSize, a_OriginX + a_MaxSize, cChunkDef::Height - 1, a_OriginZ + a_MaxSize), m_Prefabs(a_Prefabs), m_HeightGen(a_HeightGen), m_RoadBlock(a_RoadBlock), |