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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-10-20 22:55:07 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-10-20 22:55:07 +0200 |
commit | 987f79afdd8945966d0dfa2d52539e005f771590 (patch) | |
tree | fa55849604121317e0a565465212032ebe4b79cb /src/Generating/VillageGen.cpp | |
parent | Use std::recusive_mutex (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/VillageGen.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index 1806fd427..a9b359b6a 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -385,7 +385,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_GridX, int a_Gr // Check if all the biomes are village-friendly: // If just one is not, no village is created, because it's likely that an unfriendly biome is too close - cVillagePiecePool * VillagePrefabs = NULL; + cVillagePiecePool * VillagePrefabs = nullptr; BLOCKTYPE RoadBlock = E_BLOCK_GRAVEL; BLOCKTYPE WaterRoadBlock = E_BLOCK_PLANKS; int rnd = m_Noise.IntNoise2DInt(a_OriginX, a_OriginZ) / 11; @@ -432,7 +432,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_GridX, int a_Gr } // Create a village based on the chosen prefabs: - if (VillagePrefabs == NULL) + if (VillagePrefabs == nullptr) { return cStructurePtr(); } |