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authorHowaner <franzi.moos@googlemail.com>2014-10-21 16:55:22 +0200
committerHowaner <franzi.moos@googlemail.com>2014-10-21 16:55:22 +0200
commit44514e53fc5ad19e57688bed610f804b6d28be33 (patch)
tree224fce184f6d59739d77828889025467ecfd1edf /src/Generating/StructGen.h
parentAdded distance check. (diff)
parentUpdated ProtectionAreas (diff)
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Diffstat (limited to 'src/Generating/StructGen.h')
-rw-r--r--src/Generating/StructGen.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/Generating/StructGen.h b/src/Generating/StructGen.h
index 96aa3e437..906fdd722 100644
--- a/src/Generating/StructGen.h
+++ b/src/Generating/StructGen.h
@@ -24,7 +24,7 @@ class cStructGenTrees :
public cFinishGen
{
public:
- cStructGenTrees(int a_Seed, cBiomeGen * a_BiomeGen, cTerrainHeightGen * a_HeightGen, cTerrainCompositionGen * a_CompositionGen) :
+ cStructGenTrees(int a_Seed, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen, cTerrainCompositionGenPtr a_CompositionGen) :
m_Seed(a_Seed),
m_Noise(a_Seed),
m_BiomeGen(a_BiomeGen),
@@ -36,9 +36,9 @@ protected:
int m_Seed;
cNoise m_Noise;
- cBiomeGen * m_BiomeGen;
- cTerrainHeightGen * m_HeightGen;
- cTerrainCompositionGen * m_CompositionGen;
+ cBiomeGenPtr m_BiomeGen;
+ cTerrainHeightGenPtr m_HeightGen;
+ cTerrainCompositionGenPtr m_CompositionGen;
/** Generates and applies an image of a single tree.
Parts of the tree inside the chunk are applied to a_BlockX.
@@ -124,7 +124,7 @@ class cStructGenLakes :
public cFinishGen
{
public:
- cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGen & a_HeiGen, int a_Probability) :
+ cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGenPtr a_HeiGen, int a_Probability) :
m_Noise(a_Seed),
m_Seed(a_Seed),
m_Fluid(a_Fluid),
@@ -134,11 +134,11 @@ public:
}
protected:
- cNoise m_Noise;
- int m_Seed;
- BLOCKTYPE m_Fluid;
- cTerrainHeightGen & m_HeiGen;
- int m_Probability; ///< Chance, 0 .. 100, of a chunk having the lake
+ cNoise m_Noise;
+ int m_Seed;
+ BLOCKTYPE m_Fluid;
+ cTerrainHeightGenPtr m_HeiGen;
+ int m_Probability; ///< Chance, 0 .. 100, of a chunk having the lake
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;