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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-10-20 20:01:53 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-10-20 20:01:53 +0200 |
commit | 2334c8dd9d6a295e3c445e548b5902c9f49ab532 (patch) | |
tree | 914eb4019ea6ca8e1f3c92198b910c05f3a6ecbc /src/Generating/StructGen.h | |
parent | Migrated cSleep and cTimer to std::chrono (diff) | |
parent | Merge pull request #1554 from SphinxC0re/master (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/StructGen.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/Generating/StructGen.h b/src/Generating/StructGen.h index 96aa3e437..906fdd722 100644 --- a/src/Generating/StructGen.h +++ b/src/Generating/StructGen.h @@ -24,7 +24,7 @@ class cStructGenTrees : public cFinishGen { public: - cStructGenTrees(int a_Seed, cBiomeGen * a_BiomeGen, cTerrainHeightGen * a_HeightGen, cTerrainCompositionGen * a_CompositionGen) : + cStructGenTrees(int a_Seed, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen, cTerrainCompositionGenPtr a_CompositionGen) : m_Seed(a_Seed), m_Noise(a_Seed), m_BiomeGen(a_BiomeGen), @@ -36,9 +36,9 @@ protected: int m_Seed; cNoise m_Noise; - cBiomeGen * m_BiomeGen; - cTerrainHeightGen * m_HeightGen; - cTerrainCompositionGen * m_CompositionGen; + cBiomeGenPtr m_BiomeGen; + cTerrainHeightGenPtr m_HeightGen; + cTerrainCompositionGenPtr m_CompositionGen; /** Generates and applies an image of a single tree. Parts of the tree inside the chunk are applied to a_BlockX. @@ -124,7 +124,7 @@ class cStructGenLakes : public cFinishGen { public: - cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGen & a_HeiGen, int a_Probability) : + cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGenPtr a_HeiGen, int a_Probability) : m_Noise(a_Seed), m_Seed(a_Seed), m_Fluid(a_Fluid), @@ -134,11 +134,11 @@ public: } protected: - cNoise m_Noise; - int m_Seed; - BLOCKTYPE m_Fluid; - cTerrainHeightGen & m_HeiGen; - int m_Probability; ///< Chance, 0 .. 100, of a chunk having the lake + cNoise m_Noise; + int m_Seed; + BLOCKTYPE m_Fluid; + cTerrainHeightGenPtr m_HeiGen; + int m_Probability; ///< Chance, 0 .. 100, of a chunk having the lake // cFinishGen override: virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; |