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author | Matti Hänninen <matti@mjhanninen.com> | 2015-08-05 00:24:59 +0200 |
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committer | Matti Hänninen <matti@mjhanninen.com> | 2015-08-12 15:51:38 +0200 |
commit | b20294604c5a64a39b3c5f4491b653e4cf2a3c20 (patch) | |
tree | ab1b84a09987f8ebe9d1e8450f36375c0f9bc5db /src/Generating/Ravines.cpp | |
parent | Merge pull request #2425 from cuberite/APIDumpNameChange (diff) | |
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Diffstat (limited to 'src/Generating/Ravines.cpp')
-rw-r--r-- | src/Generating/Ravines.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/Generating/Ravines.cpp b/src/Generating/Ravines.cpp index d15ad548d..d79697a79 100644 --- a/src/Generating/Ravines.cpp +++ b/src/Generating/Ravines.cpp @@ -134,34 +134,34 @@ void cStructGenRavines::cRavine::GenerateBaseDefPoints(int a_BlockX, int a_Block int CenterZ = a_BlockZ + OffsetZ; // Get the base angle in which the ravine "axis" goes: - float Angle = (float)(((float)((a_Noise.IntNoise3DInt(20 * a_BlockX, 70 * a_BlockZ, 6000) / 9) % 16384)) / 16384.0 * M_PI); + float Angle = static_cast<float>((static_cast<float>((a_Noise.IntNoise3DInt(20 * a_BlockX, 70 * a_BlockZ, 6000) / 9) % 16384)) / 16384.0 * M_PI); float xc = sinf(Angle); float zc = cosf(Angle); // Calculate the definition points and radii: - int MaxRadius = (int)(sqrt(12.0 + ((a_Noise.IntNoise2DInt(61 * a_BlockX, 97 * a_BlockZ) / 13) % a_Size) / 16)); + int MaxRadius = static_cast<int>(sqrt(12.0 + ((a_Noise.IntNoise2DInt(61 * a_BlockX, 97 * a_BlockZ) / 13) % a_Size) / 16)); int Top = 32 + ((a_Noise.IntNoise2DInt(13 * a_BlockX, 17 * a_BlockZ) / 23) % 32); int Bottom = 5 + ((a_Noise.IntNoise2DInt(17 * a_BlockX, 29 * a_BlockZ) / 13) % 32); int Mid = (Top + Bottom) / 2; - int DefinitionPointX = CenterX - (int)(xc * a_Size / 2); - int DefinitionPointZ = CenterZ - (int)(zc * a_Size / 2); + int DefinitionPointX = CenterX - static_cast<int>(xc * a_Size / 2); + int DefinitionPointZ = CenterZ - static_cast<int>(zc * a_Size / 2); m_Points.push_back(cRavDefPoint(DefinitionPointX, DefinitionPointZ, 0, (Mid + Top) / 2, (Mid + Bottom) / 2)); for (int i = 1; i < NUM_RAVINE_POINTS - 1; i++) { - int LineX = CenterX + (int)(xc * a_Size * (i - NUM_RAVINE_POINTS / 2) / NUM_RAVINE_POINTS); - int LineZ = CenterZ + (int)(zc * a_Size * (i - NUM_RAVINE_POINTS / 2) / NUM_RAVINE_POINTS); + int LineX = CenterX + static_cast<int>(xc * a_Size * (i - NUM_RAVINE_POINTS / 2) / NUM_RAVINE_POINTS); + int LineZ = CenterZ + static_cast<int>(zc * a_Size * (i - NUM_RAVINE_POINTS / 2) / NUM_RAVINE_POINTS); // Amplitude is the amount of blocks that this point is away from the ravine "axis" int Amplitude = (a_Noise.IntNoise3DInt(70 * a_BlockX, 20 * a_BlockZ + 31 * i, 10000 * i) / 9) % a_Size; Amplitude = Amplitude / 4 - a_Size / 8; // Amplitude is in interval [-a_Size / 4, a_Size / 4] - int PointX = LineX + (int)(zc * Amplitude); - int PointZ = LineZ - (int)(xc * Amplitude); + int PointX = LineX + static_cast<int>(zc * Amplitude); + int PointZ = LineZ - static_cast<int>(xc * Amplitude); int Radius = MaxRadius - abs(i - NUM_RAVINE_POINTS / 2); // TODO: better radius function int ThisTop = Top + ((a_Noise.IntNoise3DInt(7 * a_BlockX, 19 * a_BlockZ, i * 31) / 13) % 8) - 4; int ThisBottom = Bottom + ((a_Noise.IntNoise3DInt(19 * a_BlockX, 7 * a_BlockZ, i * 31) / 13) % 8) - 4; m_Points.push_back(cRavDefPoint(PointX, PointZ, Radius, ThisTop, ThisBottom)); } // for i - m_Points[] - DefinitionPointX = CenterX + (int)(xc * a_Size / 2); - DefinitionPointZ = CenterZ + (int)(zc * a_Size / 2); + DefinitionPointX = CenterX + static_cast<int>(xc * a_Size / 2); + DefinitionPointZ = CenterZ + static_cast<int>(zc * a_Size / 2); m_Points.push_back(cRavDefPoint(DefinitionPointX, DefinitionPointZ, 0, Mid, Mid)); } @@ -362,7 +362,7 @@ void cStructGenRavines::cRavine::DrawIntoChunk(cChunkDesc & a_ChunkDesc) int DistSq = (DifX + x) * (DifX + x) + (DifZ + z) * (DifZ + z); if (DistSq <= RadiusSq) { - int Top = std::min(itr->m_Top, (int)(cChunkDef::Height)); // Stupid gcc needs int cast + int Top = std::min(itr->m_Top, static_cast<int>(cChunkDef::Height)); // Stupid gcc needs int cast for (int y = std::max(itr->m_Bottom, 1); y <= Top; y++) { switch (a_ChunkDesc.GetBlockType(x, y, z)) |