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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:45:45 +0100 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:50:18 +0100 |
commit | ca6ef58b1ee8521e4b940ee4883dee714960e413 (patch) | |
tree | 8532add455224b07c07a759e3d906f50c0695888 /src/Generating/Ravines.cpp | |
parent | Merge pull request #2972 from marvinkopf/PlayerAutoComplete (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/Ravines.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/Generating/Ravines.cpp b/src/Generating/Ravines.cpp index d79697a79..40022aefb 100644 --- a/src/Generating/Ravines.cpp +++ b/src/Generating/Ravines.cpp @@ -22,7 +22,7 @@ struct cRavDefPoint int m_Radius; int m_Top; int m_Bottom; - + cRavDefPoint(int a_BlockX, int a_BlockZ, int a_Radius, int a_Top, int a_Bottom) : m_BlockX(a_BlockX), m_BlockZ(a_BlockZ), @@ -46,23 +46,23 @@ class cStructGenRavines::cRavine : cRavDefPoints m_Points; - + /** Generates the shaping defpoints for the ravine, based on the ravine block coords and noise */ void GenerateBaseDefPoints(int a_BlockX, int a_BlockZ, int a_Size, cNoise & a_Noise); - + /** Refines (adds and smooths) defpoints from a_Src into a_Dst */ void RefineDefPoints(const cRavDefPoints & a_Src, cRavDefPoints & a_Dst); - + /** Does one round of smoothing, two passes of RefineDefPoints() */ void Smooth(void); - + /** Linearly interpolates the points so that the maximum distance between two neighbors is max 1 block */ void FinishLinear(void); - + public: - + cRavine(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ, int a_Size, cNoise & a_Noise); - + #ifdef _DEBUG /** Exports itself as a SVG line definition */ AString ExportAsSVG(int a_Color, int a_OffsetX = 0, int a_OffsetZ = 0) const; @@ -109,11 +109,11 @@ cStructGenRavines::cRavine::cRavine(int a_GridX, int a_GridZ, int a_OriginX, int { // Calculate the ravine shape-defining points: GenerateBaseDefPoints(a_OriginX, a_OriginZ, a_Size, a_Noise); - + // Smooth the ravine. Two passes are needed: Smooth(); Smooth(); - + // Linearly interpolate the neighbors so that they're close enough together: FinishLinear(); } @@ -126,18 +126,18 @@ void cStructGenRavines::cRavine::GenerateBaseDefPoints(int a_BlockX, int a_Block { // Modify the size slightly to have different-sized ravines (1 / 2 to 1 / 1 of a_Size): a_Size = (512 + ((a_Noise.IntNoise3DInt(19 * a_BlockX, 11 * a_BlockZ, a_BlockX + a_BlockZ) / 17) % 512)) * a_Size / 1024; - + // The complete offset of the ravine from its cellpoint, up to 2 * a_Size in each direction int OffsetX = (((a_Noise.IntNoise3DInt(50 * a_BlockX, 30 * a_BlockZ, 0) / 9) % (2 * a_Size)) + ((a_Noise.IntNoise3DInt(30 * a_BlockX, 50 * a_BlockZ, 1000) / 7) % (2 * a_Size)) - 2 * a_Size) / 2; int OffsetZ = (((a_Noise.IntNoise3DInt(50 * a_BlockX, 30 * a_BlockZ, 2000) / 7) % (2 * a_Size)) + ((a_Noise.IntNoise3DInt(30 * a_BlockX, 50 * a_BlockZ, 3000) / 9) % (2 * a_Size)) - 2 * a_Size) / 2; int CenterX = a_BlockX + OffsetX; int CenterZ = a_BlockZ + OffsetZ; - + // Get the base angle in which the ravine "axis" goes: float Angle = static_cast<float>((static_cast<float>((a_Noise.IntNoise3DInt(20 * a_BlockX, 70 * a_BlockZ, 6000) / 9) % 16384)) / 16384.0 * M_PI); float xc = sinf(Angle); float zc = cosf(Angle); - + // Calculate the definition points and radii: int MaxRadius = static_cast<int>(sqrt(12.0 + ((a_Noise.IntNoise2DInt(61 * a_BlockX, 97 * a_BlockZ) / 13) % a_Size) / 16)); int Top = 32 + ((a_Noise.IntNoise2DInt(13 * a_BlockX, 17 * a_BlockZ) / 23) % 32); @@ -234,10 +234,10 @@ void cStructGenRavines::cRavine::FinishLinear(void) // For each segment, use Bresenham's line algorithm to draw a "line" of defpoints // _X 2012_07_20: I tried modifying this algorithm to produce "thick" lines (only one coord change per point) // But the results were about the same as the original, so I disposed of it again - no need to use twice the count of points - + cRavDefPoints Pts; std::swap(Pts, m_Points); - + m_Points.reserve(Pts.size() * 3); int PrevX = Pts.front().m_BlockX; int PrevZ = Pts.front().m_BlockZ; @@ -299,12 +299,12 @@ AString cStructGenRavines::cRavine::ExportAsSVG(int a_Color, int a_OffsetX, int AppendPrintf(SVG, "<path style=\"fill:none;stroke:#ff0000;stroke-width:1px;\"\nd=\"M %d, %d L %d, %d\"/>\n", a_OffsetX + m_OriginX, a_OffsetZ + m_OriginZ - 5, a_OffsetX + m_OriginX, a_OffsetZ + m_OriginZ + 5 ); - + // A gray line from the base point to the first point of the ravine, for identification: AppendPrintf(SVG, "<path style=\"fill:none;stroke:#cfcfcf;stroke-width:1px;\"\nd=\"M %d, %d L %d, %d\"/>\n", a_OffsetX + m_OriginX, a_OffsetZ + m_OriginZ, a_OffsetX + m_Points.front().m_BlockX, a_OffsetZ + m_Points.front().m_BlockZ ); - + // Offset guides: if (a_OffsetX > 0) { @@ -344,7 +344,7 @@ void cStructGenRavines::cRavine::DrawIntoChunk(cChunkDesc & a_ChunkDesc) // Cannot intersect, bail out early continue; } - + // Carve out a cylinder around the xz point, m_Radius in diameter, from Bottom to Top: int RadiusSq = itr->m_Radius * itr->m_Radius; // instead of doing sqrt for each distance, we do sqr of the radius int DifX = BlockStartX - itr->m_BlockX; // substitution for faster calc @@ -358,7 +358,7 @@ void cStructGenRavines::cRavine::DrawIntoChunk(cChunkDesc & a_ChunkDesc) a_ChunkDesc.SetBlockType(x, 4, z, E_BLOCK_LAPIS_ORE); } #endif // _DEBUG - + int DistSq = (DifX + x) * (DifX + x) + (DifZ + z) * (DifZ + z); if (DistSq <= RadiusSq) { |