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author | madmaxoft <github@xoft.cz> | 2014-06-14 12:06:48 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2014-06-14 12:06:48 +0200 |
commit | f8f7748a09b936cc888c0c4a1f0ae9e9e444ba5b (patch) | |
tree | d2f3e35f37821e93d92143db2055bcedeaf57142 /src/Generating/RainbowRoadsGen.cpp | |
parent | Player.h: Moved doxy-comments to Entity.h (diff) | |
parent | Fixed a repeater issue (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/RainbowRoadsGen.cpp | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/src/Generating/RainbowRoadsGen.cpp b/src/Generating/RainbowRoadsGen.cpp new file mode 100644 index 000000000..d1e1f4bda --- /dev/null +++ b/src/Generating/RainbowRoadsGen.cpp @@ -0,0 +1,115 @@ + +// RainbowRoadsGen.cpp + +// Implements the cRainbowRoadsGen class representing the rainbow road generator + +#include "Globals.h" +#include "RainbowRoadsGen.h" +#include "Prefabs/RainbowRoadPrefabs.h" +#include "PieceGenerator.h" + + + + + +static cPrefabPiecePool g_RainbowRoads(g_RainbowRoadPrefabs, g_RainbowRoadPrefabsCount, g_RainbowRoadStartingPrefabs, g_RainbowRoadStartingPrefabsCount); + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cRainbowRoadsGen::cRainbowRoads: + +class cRainbowRoadsGen::cRainbowRoads : + public cGridStructGen::cStructure +{ + typedef cGridStructGen::cStructure super; + +public: + cRainbowRoads( + int a_Seed, + int a_OriginX, int a_OriginZ, + int a_MaxDepth, + int a_MaxSize + ) : + super(a_OriginX, a_OriginZ), + m_Seed(a_Seed), + m_Noise(a_Seed), + m_MaxSize(a_MaxSize), + m_Borders(a_OriginX - a_MaxSize, 0, a_OriginZ - a_MaxSize, a_OriginX + a_MaxSize, 255, a_OriginZ + a_MaxSize) + { + // Generate the pieces for this base: + cBFSPieceGenerator pg(g_RainbowRoads, a_Seed); + pg.PlacePieces(a_OriginX, 190, a_OriginZ, a_MaxDepth, m_Pieces); + if (m_Pieces.empty()) + { + return; + } + } + + ~cRainbowRoads() + { + cPieceGenerator::FreePieces(m_Pieces); + } + +protected: + /** Seed for the random functions */ + int m_Seed; + + /** The noise used as a pseudo-random generator */ + cNoise m_Noise; + + /** Maximum size, in X/Z blocks, of the village (radius from the origin) */ + int m_MaxSize; + + /** Borders of the vilalge - no item may reach out of this cuboid. */ + cCuboid m_Borders; + + /** The village pieces, placed by the generator. */ + cPlacedPieces m_Pieces; + + + // cGridStructGen::cStructure overrides: + virtual void DrawIntoChunk(cChunkDesc & a_Chunk) override + { + for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr) + { + cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece()); + Prefab.Draw(a_Chunk, *itr); + } // for itr - m_PlacedPieces[] + } +} ; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cRainbowRoadsGen: + + + + + +cRainbowRoadsGen::cRainbowRoadsGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize) : + super(a_Seed, a_GridSize, a_GridSize, a_MaxSize, a_MaxSize, 100), + m_Noise(a_Seed + 9000), + m_MaxDepth(a_MaxDepth), + m_MaxSize(a_MaxSize) +{ +} + + + + + +cGridStructGen::cStructurePtr cRainbowRoadsGen::CreateStructure(int a_OriginX, int a_OriginZ) +{ + // Create a base based on the chosen prefabs: + return cStructurePtr(new cRainbowRoads(m_Seed, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize)); +} + + + + |