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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-03-08 17:39:43 +0100 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2021-03-18 00:44:42 +0100 |
commit | 5ca3a7c2e76bc91356aaa1c6bc3d12bb2a3c6e9c (patch) | |
tree | ea5f79ad71456dcbf4f658a61cc259ac4e6e7d79 /src/Generating/PrefabPiecePool.h | |
parent | Add heraldry names to banner pattern API docs (diff) | |
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Diffstat (limited to 'src/Generating/PrefabPiecePool.h')
-rw-r--r-- | src/Generating/PrefabPiecePool.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Generating/PrefabPiecePool.h b/src/Generating/PrefabPiecePool.h index 6bbb7ac13..708b9be57 100644 --- a/src/Generating/PrefabPiecePool.h +++ b/src/Generating/PrefabPiecePool.h @@ -108,7 +108,7 @@ public: /** Called when the piece pool is assigned to a generator, so that the individual starting pieces' vertical strategies may bind to the underlying subgenerators. */ - void AssignGens(int a_Seed, cBiomeGenPtr & a_BiomeGen, cTerrainHeightGenPtr & a_HeightGen, int a_SeaLevel); + void AssignGens(int a_Seed, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_SeaLevel); // cPiecePool overrides: virtual cPieces GetPiecesWithConnector(int a_ConnectorType) override; |