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author | worktycho <work.tycho@gmail.com> | 2015-06-21 13:08:34 +0200 |
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committer | worktycho <work.tycho@gmail.com> | 2015-06-21 13:08:34 +0200 |
commit | 0096327c4ff8f69755a0ca438fcd08171e68c5d7 (patch) | |
tree | 7400062806953c5fc1d8abd3ab9eaa74800d4872 /src/Generating/PrefabPiecePool.cpp | |
parent | Merge pull request #2255 from cuberite/LoadablePieces (diff) | |
parent | Added basic support for loading village prefabs from files. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/PrefabPiecePool.cpp | 78 |
1 files changed, 76 insertions, 2 deletions
diff --git a/src/Generating/PrefabPiecePool.cpp b/src/Generating/PrefabPiecePool.cpp index 3f0ec8549..e2273aed3 100644 --- a/src/Generating/PrefabPiecePool.cpp +++ b/src/Generating/PrefabPiecePool.cpp @@ -215,6 +215,9 @@ void cPrefabPiecePool::AddToPerConnectorMap(cPrefab * a_Prefab) bool cPrefabPiecePool::LoadFromCubesetFileVer1(const AString & a_FileName, cLuaState & a_LuaState, bool a_LogWarnings) { + // Load the metadata: + ApplyPoolMetadataCubesetVer1(a_FileName, a_LuaState, a_LogWarnings); + // Push the Cubeset.Pieces global value on the stack: lua_getglobal(a_LuaState, "_G"); cLuaState::cStackValue stk(a_LuaState); @@ -297,7 +300,7 @@ bool cPrefabPiecePool::LoadCubesetPieceVer1(const AString & a_FileName, cLuaStat prefab->SetAllowedRotations(AllowedRotations); // Apply the relevant metadata: - if (!ApplyMetadataCubesetVer1(a_FileName, a_LuaState, PieceName, prefab.get(), a_LogWarnings)) + if (!ApplyPieceMetadataCubesetVer1(a_FileName, a_LuaState, PieceName, prefab.get(), a_LogWarnings)) { return false; } @@ -461,7 +464,7 @@ bool cPrefabPiecePool::ReadConnectorsCubesetVer1( -bool cPrefabPiecePool::ApplyMetadataCubesetVer1( +bool cPrefabPiecePool::ApplyPieceMetadataCubesetVer1( const AString & a_FileName, cLuaState & a_LuaState, const AString & a_PieceName, @@ -499,6 +502,10 @@ bool cPrefabPiecePool::ApplyMetadataCubesetVer1( ); a_Prefab->SetMergeStrategy(cBlockArea::msSpongePrint); } + else + { + a_Prefab->SetMergeStrategy(strategy->second); + } a_Prefab->SetMoveToGround(MoveToGround != 0); a_Prefab->SetExtendFloor(ShouldExpandFloor != 0); @@ -509,6 +516,73 @@ bool cPrefabPiecePool::ApplyMetadataCubesetVer1( +bool cPrefabPiecePool::ApplyPoolMetadataCubesetVer1( + const AString & a_FileName, + cLuaState & a_LuaState, + bool a_LogWarnings +) +{ + // Push the Cubeset.Metadata table on top of the Lua stack: + lua_getglobal(a_LuaState, "_G"); + auto md = a_LuaState.WalkToValue("Cubeset.Metadata"); + if (!md.IsValid()) + { + CONDWARNING(a_LogWarnings, "Cannot load cubeset from file %s: Cubeset.Metadata table is missing", a_FileName.c_str()); + return false; + } + + // Set the metadata values to defaults: + m_MinDensity = 100; + m_MaxDensity = 100; + m_VillageRoadBlockType = E_BLOCK_GRAVEL; + m_VillageRoadBlockMeta = 0; + m_VillageWaterRoadBlockType = E_BLOCK_PLANKS; + m_VillageWaterRoadBlockMeta = 0; + + // Read the metadata values: + a_LuaState.GetNamedValue("IntendedUse", m_IntendedUse); + a_LuaState.GetNamedValue("MaxDensity", m_MaxDensity); + a_LuaState.GetNamedValue("MinDensity", m_MinDensity); + a_LuaState.GetNamedValue("VillageRoadBlockType", m_VillageRoadBlockType); + a_LuaState.GetNamedValue("VillageRoadBlockMeta", m_VillageRoadBlockMeta); + a_LuaState.GetNamedValue("VillageWaterRoadBlockType", m_VillageWaterRoadBlockType); + a_LuaState.GetNamedValue("VillageWaterRoadBlockMeta", m_VillageWaterRoadBlockMeta); + AString allowedBiomes; + if (a_LuaState.GetNamedValue("AllowedBiomes", allowedBiomes)) + { + auto biomes = StringSplitAndTrim(allowedBiomes, ","); + for (const auto & biome: biomes) + { + EMCSBiome b = StringToBiome(biome); + if (b == biInvalidBiome) + { + CONDWARNING(a_LogWarnings, "Invalid biome (\"%s\") specified in AllowedBiomes in cubeset file %s. Skipping the biome.", + biome.c_str(), a_FileName.c_str() + ); + continue; + } + m_AllowedBiomes.insert(b); + } + } + else + { + // All biomes are allowed: + for (int b = biFirstBiome; b <= biMaxBiome; b++) + { + m_AllowedBiomes.insert(static_cast<EMCSBiome>(b)); + } + for (int b = biFirstVariantBiome; b <= biMaxVariantBiome; b++) + { + m_AllowedBiomes.insert(static_cast<EMCSBiome>(b)); + } + } + return true; +} + + + + + cPieces cPrefabPiecePool::GetPiecesWithConnector(int a_ConnectorType) { return m_PiecesByConnector[a_ConnectorType]; |