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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:45:45 +0100 |
---|---|---|
committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:50:18 +0100 |
commit | ca6ef58b1ee8521e4b940ee4883dee714960e413 (patch) | |
tree | 8532add455224b07c07a759e3d906f50c0695888 /src/Generating/Prefab.cpp | |
parent | Merge pull request #2972 from marvinkopf/PlayerAutoComplete (diff) | |
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Diffstat (limited to 'src/Generating/Prefab.cpp')
-rw-r--r-- | src/Generating/Prefab.cpp | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index e5e6a1e06..6805167a9 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -26,7 +26,7 @@ static const cPrefab::sDef g_TestPrefabDef = // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 6, 5, 6, // MaxX, MaxY, MaxZ - + // Block definitions: ".: 0: 0\n" /* 0 */ "a:112: 0\n" /* netherbrick */ @@ -86,17 +86,17 @@ static const cPrefab::sDef g_TestPrefabDef = "a.....a" "a.....a" "aaaaaaa", - + // Connections: "0: 0, 3, 2: 4\n" "0: 2, 3, 0: 2\n", - + // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ - + // Merge strategy: cBlockArea::msImprint, - + // ShouldExtendFloor: false, @@ -108,7 +108,7 @@ static const cPrefab::sDef g_TestPrefabDef = // AddWeightIfSame: 1000, - + // MoveToGround: false, }; @@ -139,7 +139,7 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) : ParseBlockImage(cm, a_Def.m_Image); ParseConnectors(a_Def.m_Connectors); ParseDepthWeight(a_Def.m_DepthWeight); - + AddRotatedBlockAreas(); } @@ -213,7 +213,7 @@ void cPrefab::AddRotatedBlockAreas(void) m_BlockArea[1].CopyFrom(m_BlockArea[0]); m_BlockArea[1].RotateCCW(); } - + // 2 rotations are the same as mirroring twice; mirroring is faster because it has no reallocations if ((m_AllowedRotations & 0x02) != 0) { @@ -221,7 +221,7 @@ void cPrefab::AddRotatedBlockAreas(void) m_BlockArea[2].MirrorXY(); m_BlockArea[2].MirrorYZ(); } - + // 3 CCW rotations = 1 CW rotation: if ((m_AllowedRotations & 0x04) != 0) { @@ -250,7 +250,7 @@ void cPrefab::Draw(cChunkDesc & a_Dest, const Vector3i & a_Placement, int a_NumR int ChunkStartZ = a_Dest.GetChunkZ() * cChunkDef::Width; Placement.Move(-ChunkStartX, 0, -ChunkStartZ); const cBlockArea & Image = m_BlockArea[a_NumRotations]; - + // If the placement is outside this chunk, bail out: if ( (Placement.x > cChunkDef::Width) || (Placement.x + Image.GetSizeX() < 0) || @@ -259,10 +259,10 @@ void cPrefab::Draw(cChunkDesc & a_Dest, const Vector3i & a_Placement, int a_NumR { return; } - + // Write the image: a_Dest.WriteBlockArea(Image, Placement.x, Placement.y, Placement.z, m_MergeStrategy); - + // If requested, draw the floor (from the bottom of the prefab down to the nearest non-air) if (m_ShouldExtendFloor) { @@ -332,7 +332,7 @@ int cPrefab::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cC // Use the default or per-depth weight: cDepthWeight::const_iterator itr = m_DepthWeight.find(a_PlacedPiece.GetDepth() + 1); int res = (itr == m_DepthWeight.end()) ? m_DefaultWeight : itr->second; - + // If the piece is the same as the parent, apply the m_AddWeightIfSame modifier: const cPiece * ParentPiece = &a_PlacedPiece.GetPiece(); const cPiece * ThisPiece = this; @@ -378,14 +378,14 @@ void cPrefab::SetAllowedRotations(int a_AllowedRotations) void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef) { ASSERT(a_CharMapDef != nullptr); - + // Initialize the charmap to all-invalid values: for (size_t i = 0; i < ARRAYCOUNT(a_CharMapOut); i++) { a_CharMapOut[i].m_BlockType = 0; a_CharMapOut[i].m_BlockMeta = 16; // Mark unassigned entries with a meta that is impossible otherwise } - + // Process the lines in the definition: AStringVector Lines = StringSplitAndTrim(a_CharMapDef, "\n"); for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr) @@ -439,7 +439,7 @@ void cPrefab::ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockIma void cPrefab::ParseConnectors(const char * a_ConnectorsDef) { ASSERT(a_ConnectorsDef != nullptr); - + AStringVector Lines = StringSplitAndTrim(a_ConnectorsDef, "\n"); for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr) { @@ -460,7 +460,7 @@ void cPrefab::ParseConnectors(const char * a_ConnectorsDef) LOGWARNING("Bad prefab Connector coords definition: \"%s\", skipping.", Defs[1].c_str()); continue; } - + // Check that the BlockFace is within range: int BlockFace = atoi(Defs[2].c_str()); if ((BlockFace < 0) || (BlockFace >= 6)) @@ -489,10 +489,10 @@ void cPrefab::ParseDepthWeight(const char * a_DepthWeightDef) { return; } - + // Split into individual records: "Record | Record | Record" AStringVector Defs = StringSplitAndTrim(a_DepthWeightDef, "|"); - + // Add each record's contents: for (AStringVector::const_iterator itr = Defs.begin(), end = Defs.end(); itr != end; ++itr) { @@ -503,7 +503,7 @@ void cPrefab::ParseDepthWeight(const char * a_DepthWeightDef) LOGWARNING("Bad prefab DepthWeight record: \"%s\", skipping.", itr->c_str()); continue; } - + // Parse depth: int Depth = atoi(Components[0].c_str()); if ((Depth == 0) && (Components[0] != "0")) @@ -511,7 +511,7 @@ void cPrefab::ParseDepthWeight(const char * a_DepthWeightDef) LOGWARNING("Bad prefab DepthWeight record, cannot parse depth \"%s\", skipping.", Components[0].c_str()); continue; } - + // Parse weight: int Weight = atoi(Components[1].c_str()); if ((Weight == 0) && (Components[1] != "0")) @@ -519,7 +519,7 @@ void cPrefab::ParseDepthWeight(const char * a_DepthWeightDef) LOGWARNING("Bad prefab DepthWeight record, cannot parse weight \"%s\", skipping.", Components[1].c_str()); continue; } - + // Save to map: ASSERT(m_DepthWeight.find(Depth) == m_DepthWeight.end()); // Not a duplicate m_DepthWeight[Depth] = Weight; |