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author | peterbell10 <peterbell10@live.co.uk> | 2020-05-15 00:15:35 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-15 00:15:35 +0200 |
commit | 13144a08e496b89b34093ffd3d810d3442df3c44 (patch) | |
tree | 406d79e17b69560564fdb0972a3c50542a3a96c6 /src/Generating/PieceStructuresGen.h | |
parent | Generate "LuaState_Typedefs.inc" before running clang-tidy (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/PieceStructuresGen.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Generating/PieceStructuresGen.h b/src/Generating/PieceStructuresGen.h index f0449a9b3..c3d7c4ee3 100644 --- a/src/Generating/PieceStructuresGen.h +++ b/src/Generating/PieceStructuresGen.h @@ -34,7 +34,7 @@ public: a_Prefabs contains the list of prefab sets that should be activated, "|"-separated. All problems are logged to the console and the generator skips over them. Returns true if at least one prefab set is valid (the generator should be kept). */ - bool Initialize(const AString & a_Prefabs, int a_SeaLevel, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen); + bool Initialize(const AString & a_Prefabs, int a_SeaLevel, const cBiomeGenPtr & a_BiomeGen, const cTerrainHeightGenPtr & a_HeightGen); // cFinishGen override: virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; |