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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-20 13:02:23 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-20 13:02:23 +0200 |
commit | d0e7b2f18b15afbc78adfdcf7d1b7b3511a0a6ab (patch) | |
tree | 4f283dd99354a72bb8ba30da637b38adb5521b76 /src/Generating/PieceGenerator.cpp | |
parent | Proper comment for DropBlock() (diff) | |
parent | NBTChunkSerializer.cpp: Added break after serializing the splash potion (diff) | |
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Diffstat (limited to 'src/Generating/PieceGenerator.cpp')
-rw-r--r-- | src/Generating/PieceGenerator.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp index 5de231f75..ae4b6e36c 100644 --- a/src/Generating/PieceGenerator.cpp +++ b/src/Generating/PieceGenerator.cpp @@ -1,7 +1,7 @@ // PieceGenerator.cpp -// Implements the cBFSPieceGenerator class and cDFSPieceGenerator class +// Implements the cBFSPieceGenerator class and cDFSPieceGenerator class // representing base classes for generating structures composed of individual "pieces" #include "Globals.h" @@ -13,7 +13,7 @@ #ifdef SELF_TEST -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // Self-test: static class cPieceGeneratorSelfTest : @@ -140,7 +140,7 @@ protected: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cPiece: @@ -254,7 +254,7 @@ cCuboid cPiece::RotateMoveHitBox(int a_NumCCWRotations, int a_MoveX, int a_MoveY -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cPiece::cConnector: cPiece::cConnector::cConnector(int a_X, int a_Y, int a_Z, int a_Type, eBlockFace a_Direction) : @@ -279,7 +279,7 @@ cPiece::cConnector::cConnector(const Vector3i & a_Pos, int a_Type, eBlockFace a_ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cPlacedPiece: cPlacedPiece::cPlacedPiece(const cPlacedPiece * a_Parent, const cPiece & a_Piece, const Vector3i & a_Coords, int a_NumCCWRotations) : @@ -328,7 +328,7 @@ void cPlacedPiece::MoveToGroundBy(int a_OffsetY) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cPieceGenerator: cPieceGenerator::cPieceGenerator(cPiecePool & a_PiecePool, int a_Seed) : @@ -578,7 +578,7 @@ void cPieceGenerator::DebugConnectorPool(const cPieceGenerator::cFreeConnectors -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cPieceGenerator::cConnection: cPieceGenerator::cConnection::cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations, int a_Weight) : @@ -593,7 +593,7 @@ cPieceGenerator::cConnection::cConnection(cPiece & a_Piece, cPiece::cConnector & -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cPieceGenerator::cFreeConnector: cPieceGenerator::cFreeConnector::cFreeConnector(cPlacedPiece * a_Piece, const cPiece::cConnector & a_Connector) : @@ -606,7 +606,7 @@ cPieceGenerator::cFreeConnector::cFreeConnector(cPlacedPiece * a_Piece, const cP -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cBFSPieceGenerator: cBFSPieceGenerator::cBFSPieceGenerator(cPiecePool & a_PiecePool, int a_Seed) : |