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authorpeterbell10 <peterbell10@live.co.uk>2017-05-27 14:27:31 +0200
committerLukas Pioch <lukas@zgow.de>2017-06-14 11:15:44 +0200
commit4dc72fe00b66ef7d55458f7753a186d83771222b (patch)
tree5933393c87be0984f3cec14af2896406f928f835 /src/Generating/Noise3DGenerator.h
parentFastRandom rewrite (#3754) (diff)
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Diffstat (limited to 'src/Generating/Noise3DGenerator.h')
-rw-r--r--src/Generating/Noise3DGenerator.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h
index 0b0730e21..91408a32b 100644
--- a/src/Generating/Noise3DGenerator.h
+++ b/src/Generating/Noise3DGenerator.h
@@ -61,9 +61,6 @@ protected:
/** Generates the 3D noise array used for terrain generation; a_Noise is of ChunkData-size */
void GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DATATYPE * a_Noise);
- /** Updates heightmap based on the chunk's contents */
- void UpdateHeightmap(cChunkDesc & a_ChunkDesc);
-
/** Composes terrain - adds dirt, grass and sand */
void ComposeTerrain(cChunkDesc & a_ChunkDesc);
} ;