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author | Mattes D <github@xoft.cz> | 2014-11-20 15:31:03 +0100 |
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committer | Mattes D <github@xoft.cz> | 2014-11-20 15:31:03 +0100 |
commit | 76058e81833b3b7df1c6d85d199e05abde4e8244 (patch) | |
tree | a4831b5aaf6af057d8d0f6fe525783b9fd00b466 /src/Generating/Noise3DGenerator.h | |
parent | Noise3D generators: Changed noise generator to InterpolNoise. (diff) | |
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Diffstat (limited to 'src/Generating/Noise3DGenerator.h')
-rw-r--r-- | src/Generating/Noise3DGenerator.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h index 54429b42b..1bc7f3fa1 100644 --- a/src/Generating/Noise3DGenerator.h +++ b/src/Generating/Noise3DGenerator.h @@ -93,9 +93,6 @@ protected: /** Heightmap-like noise used to provide variance for low-amplitude biomes. */ cOctavedNoise<cInterpolNoise<Interp5Deg>> m_BaseNoise; - /** Block height of the sealevel, used for composing the terrain. */ - int m_SeaLevel; - /** The main parameter of the generator, specifies the slope of the vertical linear gradient. A higher value means a steeper slope and a smaller total amplitude of the generated terrain. */ NOISE_DATATYPE m_HeightAmplification; |