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authorMattes D <github@xoft.cz>2014-11-20 15:31:03 +0100
committerMattes D <github@xoft.cz>2014-11-20 15:31:03 +0100
commit76058e81833b3b7df1c6d85d199e05abde4e8244 (patch)
treea4831b5aaf6af057d8d0f6fe525783b9fd00b466 /src/Generating/Noise3DGenerator.h
parentNoise3D generators: Changed noise generator to InterpolNoise. (diff)
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Diffstat (limited to 'src/Generating/Noise3DGenerator.h')
-rw-r--r--src/Generating/Noise3DGenerator.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h
index 54429b42b..1bc7f3fa1 100644
--- a/src/Generating/Noise3DGenerator.h
+++ b/src/Generating/Noise3DGenerator.h
@@ -93,9 +93,6 @@ protected:
/** Heightmap-like noise used to provide variance for low-amplitude biomes. */
cOctavedNoise<cInterpolNoise<Interp5Deg>> m_BaseNoise;
- /** Block height of the sealevel, used for composing the terrain. */
- int m_SeaLevel;
-
/** The main parameter of the generator, specifies the slope of the vertical linear gradient.
A higher value means a steeper slope and a smaller total amplitude of the generated terrain. */
NOISE_DATATYPE m_HeightAmplification;