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author | peterbell10 <peterbell10@live.co.uk> | 2017-05-27 14:27:31 +0200 |
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committer | Lukas Pioch <lukas@zgow.de> | 2017-06-14 11:15:44 +0200 |
commit | 4dc72fe00b66ef7d55458f7753a186d83771222b (patch) | |
tree | 5933393c87be0984f3cec14af2896406f928f835 /src/Generating/Noise3DGenerator.h | |
parent | FastRandom rewrite (#3754) (diff) | |
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Diffstat (limited to 'src/Generating/Noise3DGenerator.h')
-rw-r--r-- | src/Generating/Noise3DGenerator.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h index 0b0730e21..91408a32b 100644 --- a/src/Generating/Noise3DGenerator.h +++ b/src/Generating/Noise3DGenerator.h @@ -61,9 +61,6 @@ protected: /** Generates the 3D noise array used for terrain generation; a_Noise is of ChunkData-size */ void GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DATATYPE * a_Noise); - /** Updates heightmap based on the chunk's contents */ - void UpdateHeightmap(cChunkDesc & a_ChunkDesc); - /** Composes terrain - adds dirt, grass and sand */ void ComposeTerrain(cChunkDesc & a_ChunkDesc); } ; |