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author | STRWarrior <niels.breuker@hotmail.nl> | 2015-02-28 22:40:13 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2015-02-28 22:40:13 +0100 |
commit | 0394acfc0ca25e0b3497a4494d98c0b21062ad47 (patch) | |
tree | a25519a00bd11285411e98b6d91da22bef3c3dbb /src/Generating/FinishGen.cpp | |
parent | Implemented a vines finisher that creates vines in jungle biomes (diff) | |
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Diffstat (limited to 'src/Generating/FinishGen.cpp')
-rw-r--r-- | src/Generating/FinishGen.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 5b8965906..8790ac0e8 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -287,7 +287,7 @@ void cFinishGenVines::GenFinish(cChunkDesc & a_ChunkDesc) } int Height = a_ChunkDesc.GetHeight(x, z); - for (int y = Height; y > 40; y--) + for (int y = Height; y > m_Level; y--) { if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) { |