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authorTycho <work.tycho+git@gmail.com>2014-01-20 18:21:47 +0100
committerTycho <work.tycho+git@gmail.com>2014-01-20 18:21:47 +0100
commit16375f6aad355333d1d3aff6140cdb4439a9b62f (patch)
treeeb4192092b928e90aebaf914288d12c9cafaf5a5 /src/Generating/FinishGen.cpp
parentAdded Inifile and OSSupport Linking (diff)
parentAPIDump: Added notes about objects across cWorld's task execution. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Generating/FinishGen.cpp120
1 files changed, 120 insertions, 0 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index 4915e6818..02045f76a 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -13,6 +13,7 @@
#include "../Noise.h"
#include "../BlockID.h"
#include "../Simulator/FluidSimulator.h" // for cFluidSimulator::CanWashAway()
+#include "../Simulator/FireSimulator.h"
#include "../World.h"
@@ -40,6 +41,125 @@ static inline bool IsWater(BLOCKTYPE a_BlockType)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFinishGenNetherClumpFoliage:
+
+void cFinishGenNetherClumpFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
+{
+ double ChunkX = a_ChunkDesc.GetChunkX() + 0.1; // We can't devide through 0 so lets add 0.1 to all the chunk coordinates.
+ double ChunkZ = a_ChunkDesc.GetChunkZ() + 0.1;
+
+ NOISE_DATATYPE Val1 = m_Noise.CubicNoise2D((float) (ChunkX * ChunkZ * 0.01f), (float) (ChunkZ / ChunkX * 0.01f));
+ NOISE_DATATYPE Val2 = m_Noise.CubicNoise2D((float) (ChunkX / ChunkZ / 0.01f), (float) (ChunkZ * ChunkX / 0.01f));
+
+ if (Val1 < 0)
+ {
+ Val1 = -Val1;
+ }
+
+ if (Val2 < 0)
+ {
+ Val2 = -Val2;
+ }
+
+ int PosX, PosZ;
+ // Calculate PosX
+ if (Val1 <= 1)
+ {
+ PosX = (int) floor(Val1 * 16);
+ }
+ else
+ {
+ PosX = (int) floor(16 / Val1);
+ }
+
+ // Calculate PosZ
+ if (Val2 <= 1)
+ {
+ PosZ = (int) floor(Val2 * 16);
+ }
+ else
+ {
+ PosZ = (int) floor(16 / Val2);
+ }
+
+ for (int y = 1; y < cChunkDef::Height; y++)
+ {
+ if (a_ChunkDesc.GetBlockType(PosX, y, PosZ) != E_BLOCK_AIR)
+ {
+ continue;
+ }
+ if (!g_BlockIsSolid[a_ChunkDesc.GetBlockType(PosX, y - 1, PosZ)]) // Only place on solid blocks
+ {
+ continue;
+ }
+
+ NOISE_DATATYPE BlockType = m_Noise.CubicNoise1D((float) (ChunkX * ChunkZ) / (y * 0.1f));
+ if (BlockType < -0.7)
+ {
+ TryPlaceClump(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_BROWN_MUSHROOM);
+ }
+ else if (BlockType < 0)
+ {
+ TryPlaceClump(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_RED_MUSHROOM);
+ }
+ else if (BlockType < 0.7)
+ {
+ TryPlaceClump(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_FIRE);
+ }
+ }
+}
+
+
+
+
+
+void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block)
+{
+ bool IsFireBlock = a_Block == E_BLOCK_FIRE;
+
+ for (int x = a_RelX - 4; x < a_RelX + 4; x++)
+ {
+ float xx = (float) a_ChunkDesc.GetChunkX() * cChunkDef::Width + x;
+ for (int z = a_RelZ - 4; z < a_RelZ + 4; z++)
+ {
+ float zz = (float) a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z;
+ for (int y = a_RelY - 2; y < a_RelY + 2; y++)
+ {
+ if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) // Don't replace non air blocks.
+ {
+ continue;
+ }
+
+ BLOCKTYPE BlockBelow = a_ChunkDesc.GetBlockType(x, y - 1, z);
+ if (!g_BlockIsSolid[BlockBelow]) // Only place on solid blocks
+ {
+ continue;
+ }
+
+ if (IsFireBlock) // don't place fire on non-forever burning blocks.
+ {
+ if (!cFireSimulator::DoesBurnForever(BlockBelow))
+ {
+ continue;
+ }
+ }
+
+
+ NOISE_DATATYPE Val = m_Noise.CubicNoise2D(xx, zz);
+ if (Val < -0.70)
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, a_Block);
+ }
+ }
+ }
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFinishGenSprinkleFoliage:
bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ)