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author | Mattes D <github@xoft.cz> | 2020-04-13 18:38:06 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2020-04-16 22:07:48 +0200 |
commit | 9ee47e59995f858ec531b3ee467f131594e4ba1f (patch) | |
tree | f005d8af4a0362d7eab8a96a71aca0d73275f8e1 /src/Generating/DungeonRoomsFinisher.h | |
parent | Prevent crash when breeding (diff) | |
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Diffstat (limited to 'src/Generating/DungeonRoomsFinisher.h')
-rw-r--r-- | src/Generating/DungeonRoomsFinisher.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/Generating/DungeonRoomsFinisher.h b/src/Generating/DungeonRoomsFinisher.h index e5828f989..72ac5cb51 100644 --- a/src/Generating/DungeonRoomsFinisher.h +++ b/src/Generating/DungeonRoomsFinisher.h @@ -16,12 +16,13 @@ -class cDungeonRoomsFinisher : +class cDungeonRoomsFinisher: public cGridStructGen { - typedef cGridStructGen super; + using Super = cGridStructGen; public: + /** Creates a new dungeon room finisher. a_ShapeGen is the underlying terrain shape generator, so that the rooms can always be placed under the terrain. a_MaxSize and a_MinSize are the maximum and minimum sizes of the room's internal (air) area, in blocks across. |