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author | Howaner <franzi.moos@googlemail.com> | 2014-10-21 17:37:03 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-10-21 17:37:03 +0200 |
commit | 283eda3c4eaa37acc242ccefdb3912768a80d14b (patch) | |
tree | fe9cdd385d5687c2f8bfe55d331ead942f28e4aa /src/Generating/DungeonRoomsFinisher.h | |
parent | Leaves are harvest-able. (diff) | |
parent | Updated ProtectionAreas (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/DungeonRoomsFinisher.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Generating/DungeonRoomsFinisher.h b/src/Generating/DungeonRoomsFinisher.h index 2b52c9de6..09dd0448a 100644 --- a/src/Generating/DungeonRoomsFinisher.h +++ b/src/Generating/DungeonRoomsFinisher.h @@ -26,12 +26,12 @@ public: a_HeightGen is the underlying height generator, so that the rooms can always be placed under the terrain. a_MaxSize and a_MinSize are the maximum and minimum sizes of the room's internal (air) area, in blocks across. a_HeightDistrib is the string defining the height distribution for the rooms (cProbabDistrib format). */ - cDungeonRoomsFinisher(cTerrainHeightGen & a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib); + cDungeonRoomsFinisher(cTerrainHeightGenPtr a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib); protected: /** The height gen that is used for limiting the rooms' Y coords */ - cTerrainHeightGen & m_HeightGen; + cTerrainHeightGenPtr m_HeightGen; /** Maximum half-size (from center to wall) of the dungeon room's inner (air) area. Default is 3 (vanilla). */ int m_MaxHalfSize; |