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authorMattes D <github@xoft.cz>2019-09-01 09:30:00 +0200
committerMattes D <github@xoft.cz>2019-09-06 16:12:33 +0200
commita2ffa432b31096f2533ecb50f49ba450b29a2989 (patch)
tree5bdd754cad5e7b49e279ee0e21b9fa15c7c35d7b /src/Generating/ChunkGenerator.h
parentUpdated LibEvent to release 2.1.11-stable. (#4383) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Generating/ChunkGenerator.h184
1 files changed, 25 insertions, 159 deletions
diff --git a/src/Generating/ChunkGenerator.h b/src/Generating/ChunkGenerator.h
index c4be505da..d11e846dc 100644
--- a/src/Generating/ChunkGenerator.h
+++ b/src/Generating/ChunkGenerator.h
@@ -1,25 +1,5 @@
-
-// ChunkGenerator.h
-
-// Interfaces to the cChunkGenerator class representing the thread that generates chunks
-
-/*
-The object takes requests for generating chunks and processes them in a separate thread one by one.
-The requests are not added to the queue if there is already a request with the same coords
-Before generating, the thread checks if the chunk hasn't been already generated.
-It is theoretically possible to have multiple generator threads by having multiple instances of this object,
-but then it MAY happen that the chunk is generated twice.
-If the generator queue is overloaded, the generator skips chunks with no clients in them
-*/
-
-
-
-
-
#pragma once
-#include "../OSSupport/IsThread.h"
-
@@ -32,158 +12,44 @@ class cChunkDesc;
-class cChunkGenerator :
- public cIsThread
+/** The interface that all chunk generators must implement to provide the generated chunks.
+Also a static factory that creates the descendants based on INI file settings.
+The cChunkGeneratorThread uses this interface to generate chunks for a single world.
+Ths calls to generate chunks are synchronous - they don't return until the chunk is fully generated. */
+class cChunkGenerator
{
- typedef cIsThread super;
-
public:
- /** The interface that a class has to implement to become a generator */
- class cGenerator
- {
- public:
- cGenerator(cChunkGenerator & a_ChunkGenerator);
- virtual ~cGenerator() {} // Force a virtual destructor
-
- /** Called to initialize the generator on server startup. */
- virtual void Initialize(cIniFile & a_IniFile);
-
- /** Generates the biomes for the specified chunk (directly, not in a separate thread). Used by the world loader if biomes failed loading. */
- virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) = 0;
-
- /** Returns the biome at the specified coords. Used by ChunkMap if an invalid chunk is queried for biome. Default implementation uses GenerateBiomes(). */
- virtual EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ);
-
- /** Called in a separate thread to do the actual chunk generation. Generator should generate into a_ChunkDesc. */
- virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) = 0;
-
- protected:
- cChunkGenerator & m_ChunkGenerator;
- } ;
-
-
- /** The interface through which the plugins are called for their OnChunkGenerating / OnChunkGenerated hooks. */
- class cPluginInterface
- {
- public:
- // Force a virtual destructor
- virtual ~cPluginInterface() {}
-
- /** Called when the chunk is about to be generated.
- The generator may be partly or fully overriden by the implementation. */
- virtual void CallHookChunkGenerating(cChunkDesc & a_ChunkDesc) = 0;
-
- /** Called after the chunk is generated, before it is handed to the chunk sink.
- a_ChunkDesc contains the generated chunk data. Implementation may modify this data. */
- virtual void CallHookChunkGenerated(cChunkDesc & a_ChunkDesc) = 0;
- } ;
-
-
- /** The interface through which the generated chunks are handed to the cWorld or whoever created us. */
- class cChunkSink
- {
- public:
- // Force a virtual destructor
- virtual ~cChunkSink() {}
-
- /** Called after the chunk has been generated
- The interface may store the chunk, send it over network, whatever.
- The chunk is not expected to be modified, but the generator will survive if the implementation
- changes the data within. All changes are ignored, though. */
- virtual void OnChunkGenerated(cChunkDesc & a_ChunkDesc) = 0;
+ virtual ~cChunkGenerator() {} // Force a virtual destructor
- /** Called just before the chunk generation is started,
- to verify that it hasn't been generated in the meantime.
- If this callback returns true, the chunk is not generated. */
- virtual bool IsChunkValid(int a_ChunkX, int a_ChunkZ) = 0;
+ /** Called to initialize the generator on server startup.
+ Descendants should call Super::Initialize() before initializing themselves. */
+ virtual void Initialize(cIniFile & a_IniFile);
- /** Called when the generator is overloaded to skip chunks that are no longer needed.
- If this callback returns false, the chunk is not generated. */
- virtual bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) = 0;
+ /** Generates the biomes for the specified chunk.
+ Used by the world loader if biomes failed loading. */
+ virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) = 0;
- /** Called to check whether the specified chunk is in the queued state.
- Currently used only in Debug-mode asserts. */
- virtual bool IsChunkQueued(int a_ChunkX, int a_ChunkZ) = 0;
- } ;
+ /** Returns the biome at the specified coords.
+ Used by ChunkMap if an invalid chunk is queried for biome.
+ The default implementation uses GenerateBiomes(). */
+ virtual EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ);
+ /** Does the actual chunk generation.
+ Descendants need to override this and generate into a_ChunkDesc. */
+ virtual void Generate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) = 0;
- cChunkGenerator (void);
- virtual ~cChunkGenerator() override;
-
- /** Read settings from the ini file and initialize in preperation for being started. */
- bool Initialize(cPluginInterface & a_PluginInterface, cChunkSink & a_ChunkSink, cIniFile & a_IniFile);
-
- void Stop(void);
-
- /** Queues the chunk for generation
- If a-ForceGenerate is set, the chunk is regenerated even if the data is already present in the chunksink.
- a_Callback is called after the chunk is generated. If the chunk was already present, the callback is still called, even if not regenerating.
- It is legal to set the callback to nullptr, no callback is called then.
- If the generator becomes overloaded and skips this chunk, the callback is still called. */
- void QueueGenerateChunk(int a_ChunkX, int a_ChunkZ, bool a_ForceGenerate, cChunkCoordCallback * a_Callback = nullptr);
-
- /** Generates the biomes for the specified chunk (directly, not in a separate thread). Used by the world loader if biomes failed loading. */
- void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap);
-
- void WaitForQueueEmpty(void);
-
- int GetQueueLength(void);
-
+ /** Returns the seed that was read from the INI file. */
int GetSeed(void) const { return m_Seed; }
- /** Returns the biome at the specified coords. Used by ChunkMap if an invalid chunk is queried for biome */
- EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ);
-
- /** Reads a block type from the ini file; returns the blocktype on success, emits a warning and returns a_Default's representation on failure. */
- static BLOCKTYPE GetIniBlock(cIniFile & a_IniFile, const AString & a_SectionName, const AString & a_ValueName, const AString & a_Default);
-
-private:
-
- struct cQueueItem
- {
- /** The chunk coords */
- int m_ChunkX, m_ChunkZ;
-
- /** Force the regeneration of an already existing chunk */
- bool m_ForceGenerate;
+ /** Creates and initializes the entire generator based on the settings in the INI file.
+ Initializes the generator, so that it can be used immediately after this call returns. */
+ static std::unique_ptr<cChunkGenerator> CreateFromIniFile(cIniFile & a_IniFile);
- /** Callback to call after generating. */
- cChunkCoordCallback * m_Callback;
- };
- typedef std::list<cQueueItem> cGenQueue;
+protected:
-
- /** Seed used for the generator. */
+ /** The main seed, read from the INI file, used for the entire generator. */
int m_Seed;
-
- /** CS protecting access to the queue. */
- cCriticalSection m_CS;
-
- /** Queue of the chunks to be generated. Protected against multithreaded access by m_CS. */
- cGenQueue m_Queue;
-
- /** Set when an item is added to the queue or the thread should terminate. */
- cEvent m_Event;
-
- /** Set when an item is removed from the queue. */
- cEvent m_evtRemoved;
-
- /** The actual generator engine used to generate chunks. */
- cGenerator * m_Generator;
-
- /** The plugin interface that may modify the generated chunks */
- cPluginInterface * m_PluginInterface;
-
- /** The destination where the generated chunks are sent */
- cChunkSink * m_ChunkSink;
-
-
- // cIsThread override:
- virtual void Execute(void) override;
-
- /** Generates the specified chunk and sets it into the chunksink. */
- void DoGenerate(int a_ChunkX, int a_ChunkZ);
};