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authorHowaner <franzi.moos@googlemail.com>2014-09-14 14:16:17 +0200
committerHowaner <franzi.moos@googlemail.com>2014-09-14 14:16:17 +0200
commit92e7e5c615efb591210ffd978afa012027f2c84f (patch)
tree1271b2281ab938f59f3f2d933a6c873fd3f633ba /src/Entities
parent1.8: Updated scoreboard packets. (diff)
parentAdded new Qt-based biome visualiser. (diff)
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Diffstat (limited to 'src/Entities')
-rw-r--r--src/Entities/Entity.cpp41
-rw-r--r--src/Entities/Entity.h6
-rw-r--r--src/Entities/EntityEffect.cpp86
-rw-r--r--src/Entities/EntityEffect.h8
-rw-r--r--src/Entities/Player.cpp9
5 files changed, 125 insertions, 25 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 2d2a75a75..1b0b45736 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -927,12 +927,13 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
float fallspeed;
if (IsBlockWater(BlockIn))
{
- fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water.
+ fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water
+ ApplyFriction(NextSpeed, 0.7, a_Dt);
}
else if (BlockIn == E_BLOCK_COBWEB)
{
NextSpeed.y *= 0.05; // Reduce overall falling speed
- fallspeed = 0; // No falling.
+ fallspeed = 0; // No falling
}
else
{
@@ -943,20 +944,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
}
else
{
- // Friction on ground
- if (NextSpeed.SqrLength() > 0.0004f)
- {
- NextSpeed.x *= 0.7f / (1 + a_Dt);
- if (fabs(NextSpeed.x) < 0.05)
- {
- NextSpeed.x = 0;
- }
- NextSpeed.z *= 0.7f / (1 + a_Dt);
- if (fabs(NextSpeed.z) < 0.05)
- {
- NextSpeed.z = 0;
- }
- }
+ ApplyFriction(NextSpeed, 0.7, a_Dt);
}
// Adjust X and Z speed for COBWEB temporary. This speed modification should be handled inside block handlers since we
@@ -1062,6 +1050,27 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
+void cEntity::ApplyFriction(Vector3d & a_Speed, double a_SlowdownMultiplier, float a_Dt)
+{
+ if (a_Speed.SqrLength() > 0.0004f)
+ {
+ a_Speed.x *= a_SlowdownMultiplier / (1 + a_Dt);
+ if (fabs(a_Speed.x) < 0.05)
+ {
+ a_Speed.x = 0;
+ }
+ a_Speed.z *= a_SlowdownMultiplier / (1 + a_Dt);
+ if (fabs(a_Speed.z) < 0.05)
+ {
+ a_Speed.z = 0;
+ }
+ }
+}
+
+
+
+
+
void cEntity::TickBurning(cChunk & a_Chunk)
{
// Remember the current burning state:
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index b9c280b6b..6bc070dcc 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -535,6 +535,12 @@ protected:
virtual void Destroyed(void) {} // Called after the entity has been destroyed
+ /** Applies friction to an entity
+ @param a_Speed The speed vector to apply changes to
+ @param a_SlowdownMultiplier The factor to reduce the speed by
+ */
+ static void ApplyFriction(Vector3d & a_Speed, double a_SlowdownMultiplier, float a_Dt);
+
/** Called in each tick to handle air-related processing i.e. drowning */
virtual void HandleAir(void);
diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp
index f08755674..1a923930f 100644
--- a/src/Entities/EntityEffect.cpp
+++ b/src/Entities/EntityEffect.cpp
@@ -233,6 +233,92 @@ void cEntityEffect::OnTick(cPawn & a_Target)
////////////////////////////////////////////////////////////////////////////////
+// cEntityEffectSpeed:
+
+void cEntityEffectSpeed::OnActivate(cPawn & a_Target)
+{
+ if (a_Target.IsMob())
+ {
+ cMonster * Mob = (cMonster*) &a_Target;
+ Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() + 0.2 * m_Intensity);
+ }
+ else if (a_Target.IsPlayer())
+ {
+ cPlayer * Player = (cPlayer*) &a_Target;
+ Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() + 0.2 * m_Intensity);
+ Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() + 0.26 * m_Intensity);
+ Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() + 0.2 * m_Intensity);
+ }
+}
+
+
+
+
+
+void cEntityEffectSpeed::OnDeactivate(cPawn & a_Target)
+{
+ if (a_Target.IsMob())
+ {
+ cMonster * Mob = (cMonster*) &a_Target;
+ Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() - 0.2 * m_Intensity);
+ }
+ else if (a_Target.IsPlayer())
+ {
+ cPlayer * Player = (cPlayer*) &a_Target;
+ Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() - 0.2 * m_Intensity);
+ Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() - 0.26 * m_Intensity);
+ Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() - 0.2 * m_Intensity);
+ }
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cEntityEffectSlowness:
+
+void cEntityEffectSlowness::OnActivate(cPawn & a_Target)
+{
+ if (a_Target.IsMob())
+ {
+ cMonster * Mob = (cMonster*) &a_Target;
+ Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() - 0.15 * m_Intensity);
+ }
+ else if (a_Target.IsPlayer())
+ {
+ cPlayer * Player = (cPlayer*) &a_Target;
+ Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() - 0.15 * m_Intensity);
+ Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() - 0.195 * m_Intensity);
+ Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() - 0.15 * m_Intensity);
+ }
+}
+
+
+
+
+
+void cEntityEffectSlowness::OnDeactivate(cPawn & a_Target)
+{
+ if (a_Target.IsMob())
+ {
+ cMonster * Mob = (cMonster*) &a_Target;
+ Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() + 0.15 * m_Intensity);
+ }
+ else if (a_Target.IsPlayer())
+ {
+ cPlayer * Player = (cPlayer*) &a_Target;
+ Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() + 0.15 * m_Intensity);
+ Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() + 0.195 * m_Intensity);
+ Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() + 0.15 * m_Intensity);
+ }
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
// cEntityEffectInstantHealth:
void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target)
diff --git a/src/Entities/EntityEffect.h b/src/Entities/EntityEffect.h
index 47c298f57..7cf9cd3d5 100644
--- a/src/Entities/EntityEffect.h
+++ b/src/Entities/EntityEffect.h
@@ -137,6 +137,10 @@ public:
super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
+
+ virtual void OnActivate(cPawn & a_Target) override;
+
+ virtual void OnDeactivate(cPawn & a_Target) override;
};
@@ -152,6 +156,10 @@ public:
super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
+
+ virtual void OnActivate(cPawn & a_Target) override;
+
+ virtual void OnDeactivate(cPawn & a_Target) override;
};
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index a720d8c35..826e0786f 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -627,15 +627,6 @@ void cPlayer::FinishEating(void)
return;
}
ItemHandler->OnFoodEaten(m_World, this, &Item);
-
- GetInventory().RemoveOneEquippedItem();
-
- // if the food is mushroom soup, return a bowl to the inventory
- if (Item.m_ItemType == E_ITEM_MUSHROOM_SOUP)
- {
- cItem EmptyBowl(E_ITEM_BOWL);
- GetInventory().AddItem(EmptyBowl, true, true);
- }
}