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author | Alexander Harkness <bearbin@gmail.com> | 2017-08-29 22:29:06 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2017-09-01 15:50:02 +0200 |
commit | 700bbdabf53ab3b47151271526570f4a862b87f2 (patch) | |
tree | 17330438558a38a02c03ddfab489e1d9df8de2c6 /src/Entities | |
parent | Remove double-checking below world for burning (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Entity.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 598ad4127..15e00871b 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -1666,7 +1666,8 @@ void cEntity::SetSwimState(cChunk & a_Chunk) m_IsSwimming = IsBlockWater(BlockIn); // Check if the player is submerged: - VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, RelY + 1, RelZ, BlockIn)); + int HeadHeight = CeilC(GetPosY() + GetHeight()) - 1; + VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, HeadHeight, RelZ, BlockIn)); m_IsSubmerged = IsBlockWater(BlockIn); } @@ -1698,7 +1699,7 @@ void cEntity::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) void cEntity::HandleAir(void) { // Ref.: https://minecraft.gamepedia.com/Chunk_format - // See if the entity is /submerged/ water (block above is water) + // See if the entity is /submerged/ water (head is in water) // Get the type of block the entity is standing in: int RespirationLevel = static_cast<int>(GetEquippedHelmet().m_Enchantments.GetLevel(cEnchantments::enchRespiration)); |