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authorarchshift <admin@archshift.com>2014-06-06 09:16:33 +0200
committerarchshift <admin@archshift.com>2014-06-17 20:17:32 +0200
commitc1692a2e3be114c2807fdaaea0fa4fcd3d4bbc5d (patch)
tree5a945a36d51496cb101c931c28098cb9a9d1be1a /src/Entities/SplashPotionEntity.cpp
parentMerge pull request #1101 from Howaner/FenceGate (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/SplashPotionEntity.cpp37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp
new file mode 100644
index 000000000..c6be2baf7
--- /dev/null
+++ b/src/Entities/SplashPotionEntity.cpp
@@ -0,0 +1,37 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "SplashPotionEntity.h"
+#include "../World.h"
+
+
+
+
+
+cSplashPotionEntity::cSplashPotionEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
+{
+ SetSpeed(a_Speed);
+}
+
+
+
+
+
+void cSplashPotionEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+{
+ // TODO: Apply potion effect to entities nearby
+ Destroy();
+}
+
+
+
+
+
+void cSplashPotionEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+{
+ a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1);
+
+ // TODO: Apply potion effect to entity and others nearby
+
+ Destroy(true);
+}