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authorMattes D <github@xoft.cz>2015-03-24 13:09:41 +0100
committerMattes D <github@xoft.cz>2015-03-24 13:09:41 +0100
commite5a7a730ed4f26eae896c56391bf3d2b5fecb852 (patch)
tree0209c1567f60af60999f3aeeb513a72f9eab2743 /src/Entities/ProjectileEntity.h
parentMerge pull request #1775 from tommysanterre/terrainheightfix (diff)
parentAdded VarInt64, normalized cPacketizer datatype names. (diff)
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Diffstat (limited to 'src/Entities/ProjectileEntity.h')
-rw-r--r--src/Entities/ProjectileEntity.h12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h
index 93e442d8c..de460a8ad 100644
--- a/src/Entities/ProjectileEntity.h
+++ b/src/Entities/ProjectileEntity.h
@@ -69,7 +69,7 @@ public:
/** Returns the unique ID of the entity who created this projectile
May return an ID <0
*/
- int GetCreatorUniqueID(void) { return m_CreatorData.m_UniqueID; }
+ UInt32 GetCreatorUniqueID(void) { return m_CreatorData.m_UniqueID; }
/** Returns the name of the player that created the projectile
Will be empty for non-player creators
@@ -90,18 +90,17 @@ public:
protected:
/** A structure that stores the Entity ID and Playername of the projectile's creator
- Used to migitate invalid pointers caused by the creator being destroyed
- */
+ Used to migitate invalid pointers caused by the creator being destroyed. */
struct CreatorData
{
- CreatorData(int a_UniqueID, const AString & a_Name, const cEnchantments & a_Enchantments) :
+ CreatorData(UInt32 a_UniqueID, const AString & a_Name, const cEnchantments & a_Enchantments) :
m_UniqueID(a_UniqueID),
m_Name(a_Name),
m_Enchantments(a_Enchantments)
{
}
- const int m_UniqueID;
+ const UInt32 m_UniqueID;
AString m_Name;
cEnchantments m_Enchantments;
};
@@ -110,8 +109,7 @@ protected:
eKind m_ProjectileKind;
/** The structure for containing the entity ID and name who has created this projectile
- The ID and/or name may be nullptr (e.g. for dispensers/mobs)
- */
+ The ID and/or name may be nullptr (e.g. for dispensers/mobs). */
CreatorData m_CreatorData;
/** True if the projectile has hit the ground and is stuck there */