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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-22 11:24:28 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-22 11:24:28 +0200 |
commit | 3385ed56b86a7816892e199fdda177ebb3a33966 (patch) | |
tree | e4ebda8e1fc245e9a84c3c4b363c05bbbad3a85f /src/Entities/ProjectileEntity.cpp | |
parent | Suggestions (diff) | |
parent | Updated prefabs to current Gallery content. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/ProjectileEntity.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index a55c9b895..b5e81bc0c 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -146,9 +146,11 @@ public: (a_Entity->GetUniqueID() == m_Projectile->GetCreatorUniqueID()) // Do not check whoever shot the projectile ) { - // TODO: Don't check creator only for the first 5 ticks - // so that arrows stuck in ground and dug up can hurt the player - return false; + // Don't check creator only for the first 5 ticks so that projectiles can collide with the creator + if (m_Projectile->GetTicksAlive() <= 5) + { + return false; + } } cBoundingBox EntBox(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight()); |