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authorMattes D <github@xoft.cz>2014-07-24 22:28:42 +0200
committerMattes D <github@xoft.cz>2014-07-24 22:28:42 +0200
commit741fd41781d455c2b8e821bf2a1211a734afbd24 (patch)
tree1fa7a405639450c289090e0412f092bc92b6dfbe /src/Entities/Player.h
parentAdded a queue for setting chunk data. (diff)
parentMade redundant semi not an error, fixed one more. (diff)
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r--src/Entities/Player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 26db2050b..488884602 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -48,7 +48,7 @@ public:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); };
+ virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); }
/** Returns the curently equipped weapon; empty item if none */
virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }