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author | Mattes D <github@xoft.cz> | 2014-07-24 22:28:42 +0200 |
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committer | Mattes D <github@xoft.cz> | 2014-07-24 22:28:42 +0200 |
commit | 741fd41781d455c2b8e821bf2a1211a734afbd24 (patch) | |
tree | 1fa7a405639450c289090e0412f092bc92b6dfbe /src/Entities/Player.h | |
parent | Added a queue for setting chunk data. (diff) | |
parent | Made redundant semi not an error, fixed one more. (diff) | |
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r-- | src/Entities/Player.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 26db2050b..488884602 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -48,7 +48,7 @@ public: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); }; + virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); } /** Returns the curently equipped weapon; empty item if none */ virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); } |