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author | STRWarrior <niels.breuker@hotmail.nl> | 2014-05-22 11:08:44 +0200 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2014-05-22 11:08:44 +0200 |
commit | 73455d293861c492388f3a28af3380318eaa0bae (patch) | |
tree | c31ce06aa2d2960d46f1b80c3cc7d8d2ecb4f424 /src/Entities/Player.h | |
parent | Both SetSpeed functions are now overridden by cPlayer (diff) | |
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r-- | src/Entities/Player.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 43f27e045..fb6bdc3ee 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -195,7 +195,11 @@ public: void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export virtual void SetSpeed(const Vector3d & a_Speed) override; - virtual void SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override + virtual void SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override; + + virtual void SetSpeedX(double a_SpeedX) override; + virtual void SetSpeedY(double a_SpeedY) override; + virtual void SetSpeedZ(double a_SpeedZ) override; /** Tries to move to a new position, with attachment-related checks (y == -999) */ void MoveTo(const Vector3d & a_NewPos); // tolua_export |