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author | changyong guo <guo1487@163.com> | 2018-07-23 11:24:00 +0200 |
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committer | peterbell10 <peterbell10@live.co.uk> | 2018-07-23 11:24:00 +0200 |
commit | 01e72ddb6567531b16f92af2564b853878b6ef65 (patch) | |
tree | b91403cec84e0b405448d8fadbc2c39f2270ab47 /src/Entities/Player.h | |
parent | Keep players in gmNotSet (#4248) (diff) | |
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r-- | src/Entities/Player.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index e710e8396..c9249b2f1 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -759,6 +759,8 @@ protected: This can be used both for online and offline UUIDs. */ AString GetUUIDFileName(const cUUID & a_UUID); + /** get player explosion exposure rate */ + virtual float GetExplosionExposureRate(Vector3d a_ExplosionPosition, float a_ExlosionPower) override; private: /** Pins the player to a_Location until Unfreeze() is called. |