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author | archshift <admin@archshift.com> | 2014-06-07 06:55:23 +0200 |
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committer | archshift <admin@archshift.com> | 2014-06-17 20:39:19 +0200 |
commit | 2123173202554487386697625342b7ba21744960 (patch) | |
tree | 7c6c9938e87df3883c78a02caf2e4867b53c9b1f /src/Entities/Player.h | |
parent | Entity effects: Added handlers for entity effects (diff) | |
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r-- | src/Entities/Player.h | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 88f732096..83114a4dd 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -267,7 +267,6 @@ public: double GetFoodSaturationLevel (void) const { return m_FoodSaturationLevel; } int GetFoodTickTimer (void) const { return m_FoodTickTimer; } double GetFoodExhaustionLevel (void) const { return m_FoodExhaustionLevel; } - int GetFoodPoisonedTicksRemaining(void) const { return m_FoodPoisonedTicksRemaining; } /** Returns true if the player is satiated, i. e. their foodlevel is at the max and they cannot eat anymore */ bool IsSatiated(void) const { return (m_FoodLevel >= MAX_FOOD_LEVEL); } @@ -276,7 +275,6 @@ public: void SetFoodSaturationLevel (double a_FoodSaturationLevel); void SetFoodTickTimer (int a_FoodTickTimer); void SetFoodExhaustionLevel (double a_FoodExhaustionLevel); - void SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining); /** Adds to FoodLevel and FoodSaturationLevel, returns true if any food has been consumed, false if player "full" */ bool Feed(int a_Food, double a_Saturation); @@ -287,7 +285,7 @@ public: m_FoodExhaustionLevel += a_Exhaustion; } - /** Starts the food poisoning for the specified amount of ticks; if already foodpoisoned, sets FoodPoisonedTicksRemaining to the larger of the two */ + /** Starts the food poisoning for the specified amount of ticks */ void FoodPoison(int a_NumTicks); /** Returns true if the player is currently in the process of eating the currently equipped item */ @@ -442,9 +440,6 @@ protected: /** A "buffer" which adds up hunger before it is substracted from m_FoodSaturationLevel or m_FoodLevel. Each action adds a little */ double m_FoodExhaustionLevel; - /** Number of ticks remaining for the foodpoisoning effect; zero if not foodpoisoned */ - int m_FoodPoisonedTicksRemaining; - float m_LastJumpHeight; float m_LastGroundHeight; bool m_bTouchGround; |