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author | Howaner <franzi.moos@googlemail.com> | 2014-06-17 19:03:56 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-06-17 19:03:56 +0200 |
commit | c60ba8a52d6f84316eae041a24e395a4c37ae181 (patch) | |
tree | edb983f4b20312115bc1033a2bd5a89c615ed30e /src/Entities/Player.h | |
parent | Check block type from cBlockEntity (diff) | |
parent | Merge pull request #1099 from Howaner/Blocks (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Player.h | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index b7cb27d6c..b2142a18b 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -194,7 +194,8 @@ public: // Sets the current gamemode, doesn't check validity, doesn't send update packets to client void LoginSetGameMode(eGameMode a_GameMode); - /** Forces the player to move in the given direction. */ + /** Forces the player to move in the given direction. + @deprecated Use SetSpeed instead. */ void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export /** Tries to move to a new position, with attachment-related checks (y == -999) */ @@ -328,6 +329,8 @@ public: void SetVisible( bool a_bVisible ); // tolua_export bool IsVisible(void) const { return m_bVisible; } // tolua_export + /** Moves the player to the specified world. + Returns true if successful, false on failure (world not found). */ bool MoveToWorld(const char * a_WorldName); // tolua_export bool SaveToDisk(void); @@ -459,7 +462,6 @@ protected: cItem m_DraggingItem; long long m_LastPlayerListTime; - static const unsigned short PLAYER_LIST_TIME_MS = 1000; // 1000 = once per second cClientHandle * m_ClientHandle; @@ -510,6 +512,9 @@ protected: + /** Sets the speed and sends it to the client, so that they are forced to move so. */ + virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override; + void ResolvePermissions(void); void ResolveGroups(void); @@ -537,6 +542,10 @@ protected: Set by a right click on unoccupied bed, unset by a time fast forward or teleport */ bool m_bIsInBed; + /** How long till the player's inventory will be saved + Default save interval is #defined in PLAYER_INVENTORY_SAVE_INTERVAL */ + unsigned int m_TicksUntilNextSave; + } ; // tolua_export |