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authorHowaner <franzi.moos@googlemail.com>2014-06-17 19:03:56 +0200
committerHowaner <franzi.moos@googlemail.com>2014-06-17 19:03:56 +0200
commitc60ba8a52d6f84316eae041a24e395a4c37ae181 (patch)
treeedb983f4b20312115bc1033a2bd5a89c615ed30e /src/Entities/Player.h
parentCheck block type from cBlockEntity (diff)
parentMerge pull request #1099 from Howaner/Blocks (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Player.h13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index b7cb27d6c..b2142a18b 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -194,7 +194,8 @@ public:
// Sets the current gamemode, doesn't check validity, doesn't send update packets to client
void LoginSetGameMode(eGameMode a_GameMode);
- /** Forces the player to move in the given direction. */
+ /** Forces the player to move in the given direction.
+ @deprecated Use SetSpeed instead. */
void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export
/** Tries to move to a new position, with attachment-related checks (y == -999) */
@@ -328,6 +329,8 @@ public:
void SetVisible( bool a_bVisible ); // tolua_export
bool IsVisible(void) const { return m_bVisible; } // tolua_export
+ /** Moves the player to the specified world.
+ Returns true if successful, false on failure (world not found). */
bool MoveToWorld(const char * a_WorldName); // tolua_export
bool SaveToDisk(void);
@@ -459,7 +462,6 @@ protected:
cItem m_DraggingItem;
long long m_LastPlayerListTime;
- static const unsigned short PLAYER_LIST_TIME_MS = 1000; // 1000 = once per second
cClientHandle * m_ClientHandle;
@@ -510,6 +512,9 @@ protected:
+ /** Sets the speed and sends it to the client, so that they are forced to move so. */
+ virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override;
+
void ResolvePermissions(void);
void ResolveGroups(void);
@@ -537,6 +542,10 @@ protected:
Set by a right click on unoccupied bed, unset by a time fast forward or teleport */
bool m_bIsInBed;
+ /** How long till the player's inventory will be saved
+ Default save interval is #defined in PLAYER_INVENTORY_SAVE_INTERVAL */
+ unsigned int m_TicksUntilNextSave;
+
} ; // tolua_export