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authorpeterbell10 <peterbell10@live.co.uk>2020-04-02 09:29:42 +0200
committerGitHub <noreply@github.com>2020-04-02 09:29:42 +0200
commit59e38d1a46101252e684e9514bdb912e3e030fec (patch)
treef9238350265272e8840f3ccb7bcd9bef6cd30386 /src/Entities/Player.h
parentOops, that wasn't supposed to be negated (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Player.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index bea6e98f6..fafdd04eb 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -581,6 +581,9 @@ public:
Otherwise it returns the dig speed (float GetDigSpeed(BLOCKTYPE a_Block)) divided by the block hardness (cBlockInfo::GetHardness(BLOCKTYPE a_Block)) divided by 30 if the player can harvest the block and divided by 100 if he can't. */
float GetPlayerRelativeBlockHardness(BLOCKTYPE a_Block);
+ /** get player explosion exposure rate */
+ virtual float GetExplosionExposureRate(Vector3d a_ExplosionPosition, float a_ExlosionPower) override;
+
protected:
typedef std::vector<std::vector<AString> > AStringVectorVector;
@@ -759,9 +762,6 @@ protected:
/** Returns the filename for the player data based on the UUID given.
This can be used both for online and offline UUIDs. */
AString GetUUIDFileName(const cUUID & a_UUID);
-
- /** get player explosion exposure rate */
- virtual float GetExplosionExposureRate(Vector3d a_ExplosionPosition, float a_ExlosionPower) override;
private:
/** Pins the player to a_Location until Unfreeze() is called.