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author | Tycho <work.tycho+git@gmail.com> | 2015-01-11 22:12:26 +0100 |
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committer | Tycho <work.tycho+git@gmail.com> | 2015-01-11 22:12:26 +0100 |
commit | 2a9664d6ca8aa9eb4f554301e4d9b0ec33b465ce (patch) | |
tree | 86e5b6b66d4791bd64485313db23d7f281f59ab5 /src/Entities/Player.h | |
parent | Created new type cTickTime and rewrote cWorld::TickThread to use it (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Player.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index b94d2659e..d3ed46db6 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -46,9 +46,9 @@ public: virtual void SpawnOn(cClientHandle & a_Client) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; - virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); } + virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk &) override { UNUSED(a_Dt); } /** Returns the curently equipped weapon; empty item if none */ virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); } |