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author | jfhumann <j.f.humann@gmail.com> | 2014-04-19 20:51:52 +0200 |
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committer | jfhumann <j.f.humann@gmail.com> | 2014-04-19 20:51:52 +0200 |
commit | f48d43f050683488b4cdbddcc92cfc7804112c11 (patch) | |
tree | 1fb33ed7227f1099851338937a5c658368774f01 /src/Entities/Player.h | |
parent | Declared one mutex as mutable in order to allow for const correct get accessors. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Player.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 74da409cf..78d661015 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -181,7 +181,7 @@ public: void LoginSetGameMode(eGameMode a_GameMode); /** Forces the player to move in the given direction. */ - void ForceSetSpeed(const Vector3d & a_Direction); // tolua_export + void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export /** Tries to move to a new position, with attachment-related checks (y == -999) */ void MoveTo(const Vector3d & a_NewPos); // tolua_export |