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author | nshah25 <68348722+nshah25@users.noreply.github.com> | 2021-05-03 22:07:09 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-03 22:07:09 +0200 |
commit | 8be1dd54bb17b3ba3e20960aa3c3f696d09facf7 (patch) | |
tree | 334cf9a2c9f781816f8278c933d66a71bf5c7d88 /src/Entities/Player.cpp | |
parent | Style: specify include relativity (#5217) (diff) | |
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Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r-- | src/Entities/Player.cpp | 68 |
1 files changed, 36 insertions, 32 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 233c0a8c3..1e7c8df98 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -167,7 +167,7 @@ cPlayer::~cPlayer(void) LOGD("Deleting cPlayer \"%s\" at %p, ID %d", GetName().c_str(), static_cast<void *>(this), GetUniqueID()); // "Times ragequit": - m_Stats.AddValue(Statistic::LeaveGame); + m_Stats.Custom[CustomStatistic::LeaveGame]++; SaveToDisk(); @@ -482,7 +482,7 @@ void cPlayer::TossItems(const cItems & a_Items) return; } - m_Stats.AddValue(Statistic::Drop, static_cast<cStatManager::StatValue>(a_Items.Size())); + m_Stats.Custom[CustomStatistic::Drop] += static_cast<StatisticsManager::StatValue>(a_Items.Size()); const auto Speed = (GetLookVector() + Vector3d(0, 0.2, 0)) * 6; // A dash of height and a dollop of speed const auto Position = GetEyePosition() - Vector3d(0, 0.2, 0); // Correct for eye-height weirdness @@ -859,7 +859,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI) { Pickups.Add(cItem(E_ITEM_RED_APPLE)); } - m_Stats.AddValue(Statistic::Drop, static_cast<cStatManager::StatValue>(Pickups.Size())); + m_Stats.Custom[CustomStatistic::Drop] += static_cast<StatisticsManager::StatValue>(Pickups.Size()); m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10); SaveToDisk(); // Save it, yeah the world is a tough place ! @@ -923,8 +923,8 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI) } } - m_Stats.AddValue(Statistic::Deaths); - m_Stats.SetValue(Statistic::TimeSinceDeath, 0); + m_Stats.Custom[CustomStatistic::Deaths]++; + m_Stats.Custom[CustomStatistic::TimeSinceDeath] = 0; m_World->GetScoreBoard().AddPlayerScore(GetName(), cObjective::otDeathCount, 1); } @@ -939,7 +939,7 @@ void cPlayer::Killed(cEntity * a_Victim) if (a_Victim->IsPlayer()) { - m_Stats.AddValue(Statistic::PlayerKills); + m_Stats.Custom[CustomStatistic::PlayerKills]++; ScoreBoard.AddPlayerScore(GetName(), cObjective::otPlayerKillCount, 1); } @@ -947,10 +947,10 @@ void cPlayer::Killed(cEntity * a_Victim) { if (static_cast<cMonster *>(a_Victim)->GetMobFamily() == cMonster::mfHostile) { - AwardAchievement(Statistic::AchKillEnemy); + AwardAchievement(CustomStatistic::AchKillEnemy); } - m_Stats.AddValue(Statistic::MobKills); + m_Stats.Custom[CustomStatistic::MobKills]++; } ScoreBoard.AddPlayerScore(GetName(), cObjective::otTotalKillCount, 1); @@ -1373,7 +1373,7 @@ void cPlayer::UpdateCapabilities() -void cPlayer::AwardAchievement(const Statistic a_Ach) +void cPlayer::AwardAchievement(const CustomStatistic a_Ach) { // Check if the prerequisites are met: if (!m_Stats.SatisfiesPrerequisite(a_Ach)) @@ -1382,7 +1382,7 @@ void cPlayer::AwardAchievement(const Statistic a_Ach) } // Increment the statistic and check if we already have it: - if (m_Stats.AddValue(a_Ach) != 1) + if (m_Stats.Custom[a_Ach]++ != 1) { return; } @@ -2262,12 +2262,12 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos, bool a_PreviousIs return; } - const auto Value = FloorC<cStatManager::StatValue>(a_DeltaPos.Length() * 100 + 0.5); + const auto Value = FloorC<StatisticsManager::StatValue>(a_DeltaPos.Length() * 100 + 0.5); if (m_AttachedTo == nullptr) { if (IsFlying()) { - m_Stats.AddValue(Statistic::FlyOneCm, Value); + m_Stats.Custom[CustomStatistic::FlyOneCm] += Value; // May be flying and doing any of the following: } @@ -2275,18 +2275,18 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos, bool a_PreviousIs { if (a_DeltaPos.y > 0.0) // Going up { - m_Stats.AddValue(Statistic::ClimbOneCm, FloorC<cStatManager::StatValue>(a_DeltaPos.y * 100 + 0.5)); + m_Stats.Custom[CustomStatistic::ClimbOneCm] += FloorC<StatisticsManager::StatValue>(a_DeltaPos.y * 100 + 0.5); } } else if (IsInWater()) { if (m_IsHeadInWater) { - m_Stats.AddValue(Statistic::WalkUnderWaterOneCm, Value); + m_Stats.Custom[CustomStatistic::WalkUnderWaterOneCm] += Value; } else { - m_Stats.AddValue(Statistic::WalkOnWaterOneCm, Value); + m_Stats.Custom[CustomStatistic::WalkOnWaterOneCm] += Value; } AddFoodExhaustion(0.00015 * static_cast<double>(Value)); } @@ -2294,17 +2294,17 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos, bool a_PreviousIs { if (IsCrouched()) { - m_Stats.AddValue(Statistic::CrouchOneCm, Value); + m_Stats.Custom[CustomStatistic::CrouchOneCm] += Value; AddFoodExhaustion(0.0001 * static_cast<double>(Value)); } if (IsSprinting()) { - m_Stats.AddValue(Statistic::SprintOneCm, Value); + m_Stats.Custom[CustomStatistic::SprintOneCm] += Value; AddFoodExhaustion(0.001 * static_cast<double>(Value)); } else { - m_Stats.AddValue(Statistic::WalkOneCm, Value); + m_Stats.Custom[CustomStatistic::WalkOneCm] += Value; AddFoodExhaustion(0.0001 * static_cast<double>(Value)); } } @@ -2313,13 +2313,13 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos, bool a_PreviousIs // If a jump just started, process food exhaustion: if ((a_DeltaPos.y > 0.0) && a_PreviousIsOnGround) { - m_Stats.AddValue(Statistic::Jump, 1); + m_Stats.Custom[CustomStatistic::Jump]++; AddFoodExhaustion((IsSprinting() ? 0.008 : 0.002) * static_cast<double>(Value)); } else if (a_DeltaPos.y < 0.0) { // Increment statistic - m_Stats.AddValue(Statistic::FallOneCm, static_cast<cStatManager::StatValue>(std::abs(a_DeltaPos.y) * 100 + 0.5)); + m_Stats.Custom[CustomStatistic::FallOneCm] += static_cast<StatisticsManager::StatValue>(-a_DeltaPos.y * 100 + 0.5); } // TODO: good opportunity to detect illegal flight (check for falling tho) } @@ -2328,15 +2328,15 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos, bool a_PreviousIs { switch (m_AttachedTo->GetEntityType()) { - case cEntity::etMinecart: m_Stats.AddValue(Statistic::MinecartOneCm, Value); break; - case cEntity::etBoat: m_Stats.AddValue(Statistic::BoatOneCm, Value); break; + case cEntity::etMinecart: m_Stats.Custom[CustomStatistic::MinecartOneCm] += Value; break; + case cEntity::etBoat: m_Stats.Custom[CustomStatistic::BoatOneCm] += Value; break; case cEntity::etMonster: { cMonster * Monster = static_cast<cMonster *>(m_AttachedTo); switch (Monster->GetMobType()) { - case mtPig: m_Stats.AddValue(Statistic::PigOneCm, Value); break; - case mtHorse: m_Stats.AddValue(Statistic::HorseOneCm, Value); break; + case mtPig: m_Stats.Custom[CustomStatistic::PigOneCm] += Value; break; + case mtHorse: m_Stats.Custom[CustomStatistic::HorseOneCm] += Value; break; default: break; } break; @@ -3004,7 +3004,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) NotifyNearbyWolves(static_cast<cPawn*>(a_TDI.Attacker), true); } } - m_Stats.AddValue(Statistic::DamageTaken, FloorC<cStatManager::StatValue>(a_TDI.FinalDamage * 10 + 0.5)); + m_Stats.Custom[CustomStatistic::DamageTaken] += FloorC<StatisticsManager::StatValue>(a_TDI.FinalDamage * 10 + 0.5); return true; } return false; @@ -3154,11 +3154,11 @@ void cPlayer::OnRemoveFromWorld(cWorld & a_World) // Award relevant achievements: if (DestinationDimension == dimEnd) { - AwardAchievement(Statistic::AchTheEnd); + AwardAchievement(CustomStatistic::AchTheEnd); } else if (DestinationDimension == dimNether) { - AwardAchievement(Statistic::AchPortal); + AwardAchievement(CustomStatistic::AchPortal); } // Set capabilities based on new world: @@ -3218,12 +3218,16 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) return; } - m_Stats.AddValue(Statistic::PlayOneMinute); - m_Stats.AddValue(Statistic::TimeSinceDeath); - - if (IsCrouched()) { - m_Stats.AddValue(Statistic::SneakTime); + const auto TicksElapsed = static_cast<StatisticsManager::StatValue>(std::chrono::duration_cast<cTickTime>(a_Dt).count()); + + m_Stats.Custom[CustomStatistic::PlayOneMinute] += TicksElapsed; + m_Stats.Custom[CustomStatistic::TimeSinceDeath] += TicksElapsed; + + if (IsCrouched()) + { + m_Stats.Custom[CustomStatistic::SneakTime] += TicksElapsed; + } } // Handle the player detach, when the player is in spectator mode |