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author | Aiden Neill <aidenneill@gmail.com> | 2020-11-25 18:56:55 +0100 |
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committer | GitHub <noreply@github.com> | 2020-11-25 18:56:55 +0100 |
commit | 3d044d2dde2e348dc5c9f6a7fe44e914ef501878 (patch) | |
tree | 7f3ed1fa8aaccc27044bd8bc1a2a7cbfe87dbd49 /src/Entities/Player.cpp | |
parent | Adding new monster types to enum and saving/loading for easier future implementation (#4941) (diff) | |
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Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r-- | src/Entities/Player.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index a8afb2b95..fb0cdf271 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1194,6 +1194,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI) case dtSuffocating: return GetRandomProvider().RandBool() ? "git merge'd into a block" : "fused with a block"; case dtStarving: return "forgot the importance of food"; case dtCactusContact: return "was impaled on a cactus"; + case dtMagmaContact: return "discovered the floor was lava"; case dtLavaContact: return "was melted by lava"; case dtPoisoning: return "died from septicaemia"; case dtWithering: return "is a husk of their former selves"; |