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authorHowaner <franzi.moos@googlemail.com>2014-09-02 20:03:42 +0200
committerHowaner <franzi.moos@googlemail.com>2014-09-02 20:03:42 +0200
commitd3b8100a7b84a465ca52238d459bb10d32940c46 (patch)
tree2c272ec985b9228ef2e4892aeeabefa54786d215 /src/Entities/Player.cpp
parentRemoved SexyMotd link (diff)
parentRe-added alternate spellings of darkgraywool. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Player.cpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 5e0da3298..b3bb1072e 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -15,6 +15,7 @@
#include "../Chunk.h"
#include "../Items/ItemHandler.h"
#include "../Vector3.h"
+#include "../FastRandom.h"
#include "../WorldStorage/StatSerializer.h"
#include "../CompositeChat.h"
@@ -1793,6 +1794,28 @@ void cPlayer::UseEquippedItem(int a_Amount)
return;
}
+ // If the item has an unbreaking enchantment, give it a random chance of not breaking:
+ cItem Item = GetEquippedItem();
+ int UnbreakingLevel = Item.m_Enchantments.GetLevel(cEnchantments::enchUnbreaking);
+ if (UnbreakingLevel > 0)
+ {
+ int chance;
+ if (ItemCategory::IsArmor(Item.m_ItemType))
+ {
+ chance = 60 + (40 / (UnbreakingLevel + 1));
+ }
+ else
+ {
+ chance = 100 / (UnbreakingLevel + 1);
+ }
+
+ cFastRandom Random;
+ if (Random.NextInt(101) <= chance)
+ {
+ return;
+ }
+ }
+
if (GetInventory().DamageEquippedItem(a_Amount))
{
m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));