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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-02-02 16:37:21 +0100
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-02-02 16:55:00 +0100
commit07b7fd4ad3fef714399009efd5d4a903a561a6f2 (patch)
tree27253c8e468f068dd03d7bf8b434e4e78ca78144 /src/Entities/Player.cpp
parentMerge pull request #2936 from mathias-github/master (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Player.cpp18
1 files changed, 14 insertions, 4 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 767ee2061..7ba6b2bf6 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -1695,6 +1695,20 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d
return false;
}
+ // Remove player from chunk
+ if (!GetWorld()->DoWithChunk(GetChunkX(), GetChunkZ(), [this](cChunk & a_Chunk) -> bool
+ {
+ a_Chunk.SafeRemoveEntity(this);
+ return true;
+ }))
+ {
+ LOGD("Entity Teleportation failed! Didn't find the source chunk!\n");
+ return false;
+ }
+
+ // Remove player from world
+ GetWorld()->RemovePlayer(this, false);
+
// Send the respawn packet:
if (a_ShouldSendRespawn && (m_ClientHandle != nullptr))
{
@@ -1704,10 +1718,6 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d
// Broadcast for other people that the player is gone.
GetWorld()->BroadcastDestroyEntity(*this);
- // Remove player from the old world
- SetWorldTravellingFrom(GetWorld()); // cChunk handles entity removal
- GetWorld()->RemovePlayer(this, false);
-
SetPosition(a_NewPosition);
// Queue adding player to the new world, including all the necessary adjustments to the object