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authorBond-009 <bond.009@outlook.com>2019-08-11 11:39:43 +0200
committerpeterbell10 <peterbell10@live.co.uk>2019-08-11 11:39:43 +0200
commite0ca4d83991d80865781c1dbbbfa1f92259a366a (patch)
tree7a1ee18692772befe2c60bd304474fae99d51e1b /src/Entities/Pickup.cpp
parentWake up redstone simulator on slot changes for blockentities (#4348) (diff)
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Diffstat (limited to 'src/Entities/Pickup.cpp')
-rw-r--r--src/Entities/Pickup.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp
index 4b983588c..c63c720c0 100644
--- a/src/Entities/Pickup.cpp
+++ b/src/Entities/Pickup.cpp
@@ -143,7 +143,7 @@ void cPickup::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
if ((BlockY >= 0) && (BlockY < cChunkDef::Height)) // Don't do anything except for falling when outside the world
{
// Position might have changed due to physics. So we have to make sure we have the correct chunk.
- GET_AND_VERIFY_CURRENT_CHUNK(CurrentChunk, BlockX, BlockZ)
+ GET_AND_VERIFY_CURRENT_CHUNK(CurrentChunk, BlockX, BlockZ);
// Destroy the pickup if it is on fire:
if (IsOnFire())