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author | worktycho <work.tycho@gmail.com> | 2015-11-10 18:33:04 +0100 |
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committer | worktycho <work.tycho@gmail.com> | 2015-11-10 18:33:04 +0100 |
commit | ef1b82a33d52ac176d85ed2595af7b81c63a82a4 (patch) | |
tree | 64adf6046d78c0be7a4e5f04853303de37201359 /src/Entities/Pawn.cpp | |
parent | Merge pull request #2633 from cuberite/IncludeBrewingRecipes (diff) | |
parent | Avoid division by zero (diff) | |
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Diffstat (limited to 'src/Entities/Pawn.cpp')
-rw-r--r-- | src/Entities/Pawn.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp index 5ca0c6126..ca2d413df 100644 --- a/src/Entities/Pawn.cpp +++ b/src/Entities/Pawn.cpp @@ -70,7 +70,7 @@ void cPawn::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) Vector3d v3Delta = a_Entity->GetPosition() - m_Pusher->GetPosition(); v3Delta.y = 0.0; // we only push sideways - v3Delta *= 1.0 / v3Delta.Length(); // we push harder if we're close + v3Delta *= 1.0 / (v3Delta.Length() + 0.01); // we push harder if we're close // QUESTION: is there an additional multiplier for this? current shoving seems a bit weak a_Entity->AddSpeed(v3Delta); |