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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-09-02 09:45:06 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2017-09-02 09:50:23 +0200 |
commit | 49c443896dcac8c4eaf08c4024e8bd2366ad899a (patch) | |
tree | b1ec46cab2b4e5731860c7136f1bbfca6fe9d458 /src/Entities/Minecart.cpp | |
parent | SetSwimState now takes into account head height (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Minecart.cpp | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index 8921f8894..7f32dc910 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -20,7 +20,8 @@ -class cMinecartCollisionCallback +class cMinecartCollisionCallback : + public cEntityCallback { public: cMinecartCollisionCallback(Vector3d a_Pos, double a_Height, double a_Width, UInt32 a_UniqueID, UInt32 a_AttacheeUniqueID) : @@ -34,31 +35,33 @@ public: { } - bool operator () (cEntity & a_Entity) + virtual bool Item(cEntity * a_Entity) override { + ASSERT(a_Entity != nullptr); + if ( ( - !a_Entity.IsPlayer() || - static_cast<cPlayer &>(a_Entity).IsGameModeSpectator() // Spectators doesn't collide with anything + !a_Entity->IsPlayer() || + reinterpret_cast<cPlayer *>(a_Entity)->IsGameModeSpectator() // Spectators doesn't collide with anything ) && - !a_Entity.IsMob() && - !a_Entity.IsMinecart() && - !a_Entity.IsBoat() + !a_Entity->IsMob() && + !a_Entity->IsMinecart() && + !a_Entity->IsBoat() ) { return false; } - else if ((a_Entity.GetUniqueID() == m_UniqueID) || (a_Entity.GetUniqueID() == m_AttacheeUniqueID)) + else if ((a_Entity->GetUniqueID() == m_UniqueID) || (a_Entity->GetUniqueID() == m_AttacheeUniqueID)) { return false; } - cBoundingBox bbEntity(a_Entity.GetPosition(), a_Entity.GetWidth() / 2, a_Entity.GetHeight()); + cBoundingBox bbEntity(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight()); cBoundingBox bbMinecart(Vector3d(m_Pos.x, floor(m_Pos.y), m_Pos.z), m_Width / 2, m_Height); if (bbEntity.DoesIntersect(bbMinecart)) { - m_CollidedEntityPos = a_Entity.GetPosition(); + m_CollidedEntityPos = a_Entity->GetPosition(); m_DoesIntersect = true; return true; } |